mirror of
https://github.com/halpz/re3.git
synced 2025-07-27 10:22:49 +00:00
implemented CutsceneObject; little fixes
This commit is contained in:
@ -6,4 +6,5 @@ WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* p
|
||||
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
||||
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
||||
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
|
||||
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
|
||||
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
|
||||
WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
|
||||
|
Reference in New Issue
Block a user