Merge branch 'master' into master

This commit is contained in:
Fire_Head
2019-06-13 03:47:13 +03:00
committed by GitHub
38 changed files with 534 additions and 55 deletions

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@ -1,2 +1,117 @@
#include "common.h"
#include <rpskin.h>
#include "patcher.h"
#include "RwHelper.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "Directory.h"
#include "CutsceneMgr.h"
#include "Streaming.h"
#include "CutsceneHead.h"
CCutsceneHead::CCutsceneHead(CObject *obj)
{
RpAtomic *atm;
assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
if(atm){
assert(RwObjectGetType(atm) == rpATOMIC);
RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
}
}
void
CCutsceneHead::CreateRwObject(void)
{
RpAtomic *atm;
CEntity::CreateRwObject();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject))));
}
void
CCutsceneHead::DeleteRwObject(void)
{
CEntity::DeleteRwObject();
}
void
CCutsceneHead::ProcessControl(void)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
CPhysical::ProcessControl();
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
}
void
CCutsceneHead::Render(void)
{
RpAtomic *atm;
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm));
CObject::Render();
}
void
CCutsceneHead::PlayAnimation(const char *animName)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
uint32 offset, size;
RwStream *stream;
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
sprintf(gString, "%s.anm", animName);
if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
assert(stream);
CStreaming::MakeSpaceFor(size*2048);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset*2048);
if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){
anim = RpHAnimAnimationStreamRead(stream);
RpHAnimHierarchySetCurrentAnim(hier, anim);
}
CStreaming::IHaveUsedStreamingMemory();
RwStreamClose(stream, nil);
}
}
STARTPATCHES
InjectHook(0x4BA650, &CCutsceneHead::CreateRwObject_, PATCH_JUMP);
InjectHook(0x4BA690, &CCutsceneHead::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x4BA760, &CCutsceneHead::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BA800, &CCutsceneHead::Render_, PATCH_JUMP);
InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
ENDPATCHES

View File

@ -6,5 +6,19 @@ class CCutsceneHead : public CCutsceneObject
{
public:
RwFrame *m_pHeadNode;
CCutsceneHead(CObject *obj);
void CreateRwObject(void);
void DeleteRwObject(void);
void ProcessControl(void);
void Render(void);
void PlayAnimation(const char *animName);
void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
void Render_(void) { CCutsceneHead::Render(); }
};
static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");

View File

@ -1,2 +1,98 @@
#include "common.h"
#include "patcher.h"
#include "lights.h"
#include "PointLights.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "Renderer.h"
#include "ModelIndices.h"
#include "Shadows.h"
#include "TimeCycle.h"
#include "CutsceneObject.h"
CCutsceneObject::CCutsceneObject(void)
{
m_status = STATUS_SIMPLE;
bUsesCollision = false;
m_flagC20 = true;
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
}
void
CCutsceneObject::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject);
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
}
void
CCutsceneObject::ProcessControl(void)
{
CPhysical::ProcessControl();
if(CTimer::GetTimeStep() < 1/100.0f)
m_vecMoveSpeed *= 100.0f;
else
m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
ApplyMoveSpeed();
}
void
CCutsceneObject::PreRender(void)
{
if(IsPedModel(GetModelIndex()))
CShadows::StoreShadowForPedObject(this,
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
}
void
CCutsceneObject::Render(void)
{
CObject::Render();
}
bool
CCutsceneObject::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
if(!m_flagB20 && lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
}
return false;
}
void
CCutsceneObject::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
STARTPATCHES
InjectHook(0x4BA980, &CCutsceneObject::SetModelIndex_, PATCH_JUMP);
InjectHook(0x4BA9C0, &CCutsceneObject::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BAA40, &CCutsceneObject::PreRender_, PATCH_JUMP);
InjectHook(0x4BAAA0, &CCutsceneObject::Render_, PATCH_JUMP);
InjectHook(0x4A7E70, &CCutsceneObject::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7F00, &CCutsceneObject::RemoveLighting_, PATCH_JUMP);
ENDPATCHES

View File

@ -5,5 +5,21 @@
class CCutsceneObject : public CObject
{
public:
CCutsceneObject(void);
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
void PreRender_(void) { CCutsceneObject::PreRender(); }
void Render_(void) { CCutsceneObject::Render(); }
bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
};
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");

View File

@ -82,7 +82,7 @@ public:
uint32 m_flagD10 : 1;
uint32 bDrawLast : 1;
uint32 m_flagD40 : 1;
uint32 m_flagD80 : 1;
uint32 m_flagD80 : 1; // CObject visibility?
// flagsE
uint32 bDistanceFade : 1;

View File

@ -1,9 +1,68 @@
#include "common.h"
#include "patcher.h"
#include "Object.h"
#include "Pools.h"
#include "Radar.h"
#include "Object.h"
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
CObject::CObject(void)
{
m_type = ENTITY_TYPE_OBJECT;
m_fUprootLimit = 0.0f;
m_nCollisionDamageEffect = 0;
m_bSpecialCollisionResponseCases = 0;
m_bCameraToAvoidThisObject = 0;
ObjectCreatedBy = 0;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
field_172 = 0;
m_obj_flag1 = false;
m_obj_flag2 = false;
m_obj_flag4 = false;
m_obj_flag8 = false;
m_obj_flag10 = false;
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
m_pCurSurface = nil;
m_pCollidingEntity = nil;
}
CObject::~CObject(void)
{
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
if(m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--;
}
void
CObject::Render(void)
{
if(m_flagD80)
return;
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->m_type == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
CEntity::Render();
}
STARTPATCHES
InjectHook(0x4BB1E0, &CObject::Render_, PATCH_JUMP);
ENDPATCHES

View File

@ -6,6 +6,7 @@ enum {
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
CUTSCENE_OBJECT = 4,
};
class CVehicle;
@ -22,7 +23,7 @@ public:
int8 m_obj_flag8 : 1;
int8 m_obj_flag10 : 1;
int8 bHasBeenDamaged : 1;
int8 m_obj_flag40 : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
int8 field_172;
int8 field_173;
@ -43,9 +44,19 @@ public:
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
static int16 &nNoTempObjects;
static void *operator new(size_t);
static void operator delete(void*, size_t);
CObject(void);
~CObject(void);
void Render(void);
void ObjectDamage(float amount);
void Render_(void) { CObject::Render(); }
};
static_assert(sizeof(CObject) == 0x198, "CObject: error");

View File

@ -15,6 +15,60 @@
#include "Automobile.h"
#include "Physical.h"
CPhysical::CPhysical(void)
{
int i;
fForceMultiplier = 1.0f;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveSpeedAvg = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeedAvg = CVector(0.0f, 0.0f, 0.0f);
m_movingListNode = nil;
m_nStaticFrames = 0;
m_nCollisionRecords = 0;
for(i = 0; i < 6; i++)
m_aCollisionRecords[0] = nil;
field_EF = false;
m_nDamagePieceType = 0;
m_fDamageImpulse = 0.0f;
m_pDamageEntity = nil;
m_vecDamageNormal = CVector(0.0f, 0.0f, 0.0f);
bUsesCollision = true;
uAudioEntityId = -5;
unk1 = 100.0f;
m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f);
field_EC = 0;
bIsHeavy = false;
bAffectedByGravity = true;
bInfiniteMass = false;
bIsInWater = false;
bHitByTrain = false;
m_phy_flagA80 = false;
m_fDistanceTravelled = 0.0f;
m_pedTreadable = nil;
m_carTreadable = nil;
m_phy_flagA10 = false;
m_phy_flagA20 = false;
m_nLastCollType = 0;
}
CPhysical::~CPhysical(void)
{
m_entryInfoList.Flush();
}
void
CPhysical::Add(void)
{

View File

@ -62,6 +62,8 @@ public:
uint8 m_nZoneLevel;
uint8 pad[3];
CPhysical(void);
~CPhysical(void);
// from CEntity
void Add(void);