minor stuff

This commit is contained in:
aap
2020-06-04 17:39:18 +02:00
parent 016ebc0b00
commit 95e96c86a1
3 changed files with 15 additions and 4 deletions

View File

@ -220,6 +220,7 @@ void
CAutomobile::ProcessControl(void)
{
int i;
float wheelRot;
CColModel *colModel;
if(bUsingSpecialColModel)
@ -372,11 +373,9 @@ CAutomobile::ProcessControl(void)
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
{
float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
for(i = 0; i < 4; i++)
m_aWheelRotation[i] += wheelRot;
}
PlayHornIfNecessary();
ReduceHornCounter();
@ -618,7 +617,7 @@ CAutomobile::ProcessControl(void)
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
float bias = pHandling->fSuspensionBias;
if(i == 1 || i == 3) // rear
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
bias = 1.0f - bias;
ApplySpringCollision(pHandling->fSuspensionForceLevel,