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minor stuff
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@ -220,6 +220,7 @@ void
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CAutomobile::ProcessControl(void)
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{
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int i;
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float wheelRot;
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CColModel *colModel;
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if(bUsingSpecialColModel)
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@ -372,11 +373,9 @@ CAutomobile::ProcessControl(void)
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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{
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float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
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wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
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for(i = 0; i < 4; i++)
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m_aWheelRotation[i] += wheelRot;
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}
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PlayHornIfNecessary();
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ReduceHornCounter();
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@ -618,7 +617,7 @@ CAutomobile::ProcessControl(void)
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for(i = 0; i < 4; i++){
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if(m_aSuspensionSpringRatio[i] < 1.0f){
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float bias = pHandling->fSuspensionBias;
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if(i == 1 || i == 3) // rear
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if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
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bias = 1.0f - bias;
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ApplySpringCollision(pHandling->fSuspensionForceLevel,
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