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Fluff
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@ -15,7 +15,7 @@ uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
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uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
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uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
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uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
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int32 &CClock::ms_nLastClockTick = *(int32*)0x9430E4;
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uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4;
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bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
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void
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@ -67,10 +67,7 @@ CClock::Update(void)
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}
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}
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}
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ms_nGameClockSeconds +=
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60
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* (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick)
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/ ms_nMillisecondsPerGameMinute;
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ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
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}
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void
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@ -9,7 +9,7 @@ class CClock
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static uint8 &ms_Stored_nGameClockMinutes;
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static uint16 &ms_Stored_nGameClockSeconds;
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static uint32 &ms_nMillisecondsPerGameMinute;
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static int32 &ms_nLastClockTick;
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static uint32 &ms_nLastClockTick;
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static bool &ms_bClockHasBeenStored;
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public:
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@ -4,6 +4,7 @@
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int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
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int32 &CStats::HeadShots = *(int32*)0x8F647C;
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bool& CStats::CommercialPassed = *(bool*)0x8F4334;
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bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
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int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
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int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
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@ -6,6 +6,7 @@ public:
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static int32 &DaysPassed;
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static int32 &HeadShots;
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static bool& CommercialPassed;
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static bool& IndustrialPassed;
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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