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cleanup
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@ -413,12 +413,9 @@ public:
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float CarZoomValueSmooth;
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float DistanceToWater;
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#ifndef PS2_CAM_TRANSITION
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float FOVDuringInter;
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#endif
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float LODDistMultiplier;
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float GenerationDistMultiplier;
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#ifndef PS2_CAM_TRANSITION
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float m_fAlphaSpeedAtStartInter;
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float m_fAlphaWhenInterPol;
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float m_fAlphaDuringInterPol;
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@ -429,7 +426,6 @@ public:
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float m_fFOVSpeedAtStartInter;
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float m_fStartingBetaForInterPol;
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float m_fStartingAlphaForInterPol;
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#endif
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float m_PedOrientForBehindOrInFront;
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float m_CameraAverageSpeed;
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float m_CameraSpeedSoFar;
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@ -492,11 +488,9 @@ public:
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CVector m_vecUpWhenInterPol;
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CVector m_vecClearGeometryVec;
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CVector m_vecGameCamPos;
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#ifndef PS2_CAM_TRANSITION
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CVector SourceDuringInter;
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CVector TargetDuringInter;
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CVector UpDuringInter;
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#endif
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RwCamera *m_pRwCamera;
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CEntity *pTargetEntity;
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CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
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@ -284,6 +284,5 @@ enum Config {
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#define CANCELLABLE_CAR_ENTER
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// Camera
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//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
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#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
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#define FREE_CAM // Rotating cam
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