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Add audio cache for faster initialization
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@ -439,8 +439,10 @@ void CRecordDataForChase::StartChaseScene(float startTime)
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Status = STATE_PLAYBACK;
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AnimTime = startTime;
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AnimStartTime = CTimer::GetTimeInMilliseconds();
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#ifndef NO_ISLAND_LOADING
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RemoveUnusedCollision();
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CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
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#endif
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CGame::TidyUpMemory(true, true);
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::SetDir("data\\paths");
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