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small fix
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@ -677,7 +677,7 @@ void CTheScripts::Process()
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break;
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case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
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RetryMission(0, 0);
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RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER);
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break;
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case MISSION_RETRY_STAGE_START_RESTARTING:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
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@ -605,7 +605,7 @@ extern int missionRetryScriptIndex;
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extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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void RetryMission(int, int unk = 0);
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enum {
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MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0,
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