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TexturePools
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@ -91,6 +91,9 @@
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#include "screendroplets.h"
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#include "crossplatform.h"
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#include "MemoryHeap.h"
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#ifdef USE_TEXTURE_POOL
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#include "TexturePools.h"
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#endif
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eLevelName CGame::currLevel;
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bool CGame::bDemoMode = true;
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