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CEntity and C(Vu)Vector fixes and cleanup
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@@ -513,8 +513,8 @@ bool CEntity::IsEntityOccluded(void) {
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}
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if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
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CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min;
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CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max;
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CVector min = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.min;
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CVector max = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.max;
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if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
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if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
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@@ -1406,7 +1406,7 @@ CShadows::CastShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY,
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{
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pEntity->m_scanCode = CWorld::GetCurrentScanCode();
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if ( pEntity->bUsesCollision && !pEntity->m_flagE2 )
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if ( pEntity->bUsesCollision && !pEntity->bDontCastShadowsOn)
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{
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if ( IsAreaVisible(pEntity->m_area) )
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{
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