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fixed buoyancy; implemented CAutomobile::ProcessBuoyancy
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@ -48,7 +48,7 @@ public:
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uint8 bHadDriver : 1; // for bombs
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uint8 m_auto_flagA20 : 1;
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uint8 m_auto_flagA40 : 1;
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uint8 m_auto_flagA80 : 1;
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uint8 bWaterTight : 1; // no damage for non-player peds
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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uint8 field_4DB;
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