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ReleaseDigitalHandle
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@ -216,17 +216,23 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void ReleaseDigitalHandle();
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void SetDynamicAcousticModelingStatus(bool status);
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, void *memory);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void PostTerminateGameSpecificShutdown();
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bool IsAudioInitialised() const;
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void SetDynamicAcousticModelingStatus(bool status);
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void GenerateIntegerRandomNumberTable();
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void PlayerJustGotInCar();
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void PlayerJustLeftCar();
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
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uint32 maxOffset);
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