ReleaseDigitalHandle

This commit is contained in:
Filip Gawin
2019-06-30 23:58:24 +02:00
parent e589589538
commit 9357e5cc83
4 changed files with 69 additions and 49 deletions

View File

@ -216,17 +216,23 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void ReleaseDigitalHandle();
void SetDynamicAcousticModelingStatus(bool status);
bool IsAudioInitialised() const;
int32 CreateEntity(int32 type, void *memory);
void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
bool IsAudioInitialised() const;
void SetDynamicAcousticModelingStatus(bool status);
void GenerateIntegerRandomNumberTable();
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
uint32 maxOffset);