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CPopulation done, CCopPed and fixes
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@ -130,12 +130,9 @@ void CHud::Draw()
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Draw Crosshairs
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*/
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if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
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if (FindPlayerPed()) {
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int32 State = FindPlayerPed()->m_nPedState;
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if (State != PED_ENTER_CAR && State != PED_CARJACK) {
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if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
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Mode_RunAround = 1;
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}
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if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
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if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
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Mode_RunAround = 1;
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}
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}
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@ -178,3 +178,6 @@ public:
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extern RwTexture *&gpBloodPoolTex;
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extern RwTexture *&gpShadowExplosionTex;
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extern RwTexture *&gpShadowHeadLightsTex;
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extern RwTexture *&gpOutline1Tex;
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extern RwTexture *&gpOutline2Tex;
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extern RwTexture *&gpOutline3Tex;
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