mirror of
https://github.com/halpz/re3.git
synced 2025-07-29 08:00:29 +00:00
CPopulation done, CCopPed and fixes
This commit is contained in:
@ -735,7 +735,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
|
||||
if (nearPed->m_objective == OBJECTIVE_NONE) {
|
||||
nearPed->SetFindPathAndFlee(this, 5000, true);
|
||||
} else {
|
||||
if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
|
||||
if (nearPed->EnteringCar())
|
||||
nearPed->QuitEnteringCar();
|
||||
|
||||
nearPed->ClearObjective();
|
||||
@ -750,7 +750,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
|
||||
CVector pos = GetPosition();
|
||||
int16 lastVehicle;
|
||||
CEntity *vehicles[8];
|
||||
CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle *veh = (CVehicle*)vehicles[i];
|
||||
@ -1181,7 +1181,7 @@ CPlayerPed::ProcessControl(void)
|
||||
}
|
||||
if (m_nPedState == PED_DIE) {
|
||||
ClearWeaponTarget();
|
||||
if (CTimer::GetTimeInMilliseconds() > (uint32)m_bloodyFootprintCount + 4000)
|
||||
if (CTimer::GetTimeInMilliseconds() > m_bloodyFootprintCountOrDeathTime + 4000)
|
||||
SetDead();
|
||||
return;
|
||||
}
|
||||
|
Reference in New Issue
Block a user