CPopulation done, CCopPed and fixes

This commit is contained in:
eray orçunus
2020-03-07 22:22:43 +03:00
parent 19488323ea
commit 934e9db4fc
20 changed files with 588 additions and 151 deletions

View File

@ -735,7 +735,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
if (nearPed->m_objective == OBJECTIVE_NONE) {
nearPed->SetFindPathAndFlee(this, 5000, true);
} else {
if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
if (nearPed->EnteringCar())
nearPed->QuitEnteringCar();
nearPed->ClearObjective();
@ -750,7 +750,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
CVector pos = GetPosition();
int16 lastVehicle;
CEntity *vehicles[8];
CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for (int i = 0; i < lastVehicle; i++) {
CVehicle *veh = (CVehicle*)vehicles[i];
@ -1181,7 +1181,7 @@ CPlayerPed::ProcessControl(void)
}
if (m_nPedState == PED_DIE) {
ClearWeaponTarget();
if (CTimer::GetTimeInMilliseconds() > (uint32)m_bloodyFootprintCount + 4000)
if (CTimer::GetTimeInMilliseconds() > m_bloodyFootprintCountOrDeathTime + 4000)
SetDead();
return;
}