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CPopulation done, CCopPed and fixes
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@ -249,7 +249,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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pPlayerPed->m_fHealth = 100.0f;
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pPlayerPed->m_fArmour = 0.0f;
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pPlayerPed->bIsVisible = true;
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pPlayerPed->m_bloodyFootprintCount = 0;
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pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
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pPlayerPed->bDoBloodyFootprints = false;
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pPlayerPed->ClearAdrenaline();
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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