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https://github.com/halpz/re3.git
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New updates for Hud.cpp and more.
This commit is contained in:
@ -6,7 +6,7 @@
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Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
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Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
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Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
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void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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@ -2,6 +2,7 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "PathFind.h"
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enum {
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PED_MAX_WEAPONS = 13
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@ -163,13 +164,30 @@ public:
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int32 m_nPedState;
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int32 m_nLastPedState;
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int32 m_nMoveState;
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uint8 stuff2[188];
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int32 m_nStoredActionState;
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int32 m_nPrevActionState;
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int32 m_nWaitState;
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int32 m_nWaitTimer;
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private:
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uint32 stuff0[28];
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public:
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uint16 m_nPathNodes;
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uint8 m_nCurPathNode;
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int8 m_nPathState;
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private:
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int8 _pad2B5[3];
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public:
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CPathNode *m_pNextPathNode;
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CPathNode *m_pLastPathNode;
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Float m_fHealth;
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Float m_fArmour;
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uint8 stuff2[34];
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CEntity *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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CEntity *m_pCurSurface;
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uint8 stuff3[16];
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CVehicle *m_pMyVehicle;
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bool bInVehicle;
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Bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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@ -188,7 +206,7 @@ public:
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bool UseGroundColModel(void);
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void KillPedWithCar(CVehicle *veh, float impulse);
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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static Bool &bNastyLimbsCheat;
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static Bool &bPedCheat2;
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static Bool &bPedCheat3;
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3
src/entities/PlayerInfo.cpp
Normal file
3
src/entities/PlayerInfo.cpp
Normal file
@ -0,0 +1,3 @@
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#include "common.h"
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#include "patcher.h"
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#include "PlayerInfo.h"
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71
src/entities/PlayerInfo.h
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71
src/entities/PlayerInfo.h
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@ -0,0 +1,71 @@
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#pragma once
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#include "Automobile.h"
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#include "PlayerPed.h"
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enum eWastedBustedState {
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WBSTATE_PLAYING = 0x0,
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WBSTATE_WASTED = 0x1,
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WBSTATE_BUSTED = 0x2,
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WBSTATE_FAILED_CRITICAL_MISSION = 0x3,
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};
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struct CCivilianPed {
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};
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class CPlayerInfo {
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public:
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CPlayerPed *m_pPed;
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CVehicle *m_pRemoteVehicle;
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CColModel m_ColModel;
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CVehicle *m_pVehicleEx;
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char m_aszPlayerName[70];
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private:
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int8 _pad0[2];
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public:
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int32 m_nMoney;
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int32 m_nVisibleMoney;
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int32 m_nCollectedPackages;
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int32 m_nTotalPackages;
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int32 field_188;
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int32 m_nSwitchTaxiTime;
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Bool m_bSwitchTaxi;
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int8 field_197;
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int8 field_198;
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int8 field_199;
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int32 m_nNextSexFrequencyUpdateTime;
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int32 m_nNextSexMoneyUpdateTime;
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int32 m_nSexFrequency;
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CCivilianPed *m_pHooker;
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int8 m_bWBState; // eWastedBustedState
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int8 field_217;
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int8 field_218;
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int8 field_219;
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int32 m_nWBTime;
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Bool m_bInRemoteMode;
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int8 field_225;
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int8 field_226;
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int8 field_227;
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int32 m_nTimeLostRemoteCar;
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int32 m_nTimeLastHealthLoss;
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int32 m_nTimeLastArmourLoss;
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int32 field_240;
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int32 m_nUpsideDownCounter;
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int32 field_248;
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int16 m_nTrafficMultiplier;
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int8 field_254;
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int8 field_255;
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Float m_fRoadDensity;
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int32 m_nPreviousTimeRewardedForExplosion;
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int32 m_nExplosionsSinceLastReward;
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int32 field_268;
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int32 field_272;
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Bool m_bInfiniteSprint;
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Bool m_bFastReload;
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Bool m_bGetOutOfJailFree;
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Bool m_bGetOutOfHospitalFree;
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uint8 m_aSkinName[32];
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RwTexture *m_pSkinTexture;
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};
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static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error");
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@ -1,11 +1,42 @@
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#pragma once
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#include "Ped.h"
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#include "Wanted.h"
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class CPlayerPed : public CPed
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{
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class CPlayerPed : public CPed {
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public:
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// 0x53C
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uint8 stuff[180];
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CWanted *m_pWanted;
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CCopPed *m_pArrestingCop;
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Float m_fMoveSpeed;
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Float m_fCurrentStamina;
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Float m_fMaxStamina;
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Float m_fStaminaProgress;
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Bool m_bWeaponSlot;
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Bool m_bSpeedTimerFlag;
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Bool m_bShouldEvade;
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int8 field_1367;
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int32 m_nSpeedTimer;
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int32 m_nShotDelay;
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Float field_1376;
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int8 field_1380;
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int8 field_1381;
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int8 field_1382;
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int8 field_1383;
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CEntity *m_pEvadingFrom;
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int32 m_nTargettableObjects[4];
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Bool m_bAdrenalineActive;
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Bool m_bHasLockOnTarget;
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int8 field_1406;
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int8 field_1407;
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Bool m_bAdrenalineTime;
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Bool m_bCanBeDamaged;
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int8 field_1413;
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int8 field_1414;
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int8 field_1415;
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CVector field_1416[6];
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int32 field_1488[6];
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Float field_1512;
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Float m_fFPSMoveHeading;
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};
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static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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