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New updates for Hud.cpp and more.
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@@ -2,6 +2,7 @@
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#include "Game.h"
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#include "Lists.h"
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#include "PlayerInfo.h"
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/* Sectors span from -2000 to 2000 in x and y.
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* With 100x100 sectors, each is 40x40 units. */
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@@ -45,6 +46,8 @@ class CWorld
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static uint16 &ms_nCurrentScanCode;
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public:
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static uint8 &PlayerInFocus;
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static CPlayerInfo *Players;
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static CEntity *&pIgnoreEntity;
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static bool &bIncludeDeadPeds;
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static bool &bNoMoreCollisionTorque;
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@@ -95,3 +98,5 @@ CPed *FindPlayerPed(void);
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CVector &FindPlayerCoors(CVector &v);
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CVehicle *FindPlayerVehicle(void);
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CVehicle *FindPlayerTrain(void);
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CVector FindPlayerSpeed(void);
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CVector FindPlayerCentreOfWorld_NoSniperShift(void);
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