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@ -348,11 +348,26 @@ CFont::Initialise(void)
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SetDropShadowPosition(0);
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CTxdStore::PopCurrentTxd();
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#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
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// loaded in CMenuManager with GAMEPAD_MENU defined
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LoadButtons("MODELS/X360BTNS.TXD");
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#endif
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}
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#ifdef BUTTON_ICONS
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if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
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void
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CFont::LoadButtons(const char* txdPath)
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{
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if (int file = CFileMgr::OpenFile(txdPath)) {
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CFileMgr::CloseFile(file);
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ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
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CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
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if (ButtonsSlot == -1)
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ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
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else {
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for (int i = 0; i < MAX_BUTTON_ICONS; i++)
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ButtonSprite[i].Delete();
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CTxdStore::RemoveTxd(ButtonsSlot);
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}
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CTxdStore::LoadTxd(ButtonsSlot, txdPath);
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CTxdStore::AddRef(ButtonsSlot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(ButtonsSlot);
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@ -374,8 +389,16 @@ CFont::Initialise(void)
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ButtonSprite[BUTTON_R3].SetTexture("r3");
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CTxdStore::PopCurrentTxd();
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}
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#endif // BUTTON_ICONS
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else {
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if (ButtonsSlot != -1) {
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for (int i = 0; i < MAX_BUTTON_ICONS; i++)
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ButtonSprite[i].Delete();
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CTxdStore::RemoveTxdSlot(ButtonsSlot);
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ButtonsSlot = -1;
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}
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}
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}
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#endif // BUTTON_ICONS
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#ifdef MORE_LANGUAGES
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void
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@ -109,6 +109,7 @@ public:
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static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
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static int PS2Symbol;
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static void LoadButtons(const char *txdPath);
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static void DrawButton(float x, float y);
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#endif // BUTTON_ICONS
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