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and of course the last commit didnt fix everything
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@ -305,7 +305,7 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
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float c = Sqrt(mat->right.x * mat->right.x + mat->right.y * mat->right.y);
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if(c > 1.0f)
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c = 1.0f;
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ms_cameraRoll = acos(c);
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ms_cameraRoll = Acos(c);
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if(mat->right.z < 0.0f)
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ms_cameraRoll = -ms_cameraRoll;
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@ -50,8 +50,8 @@ CDraw::ConvertFOV(float hfov)
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float ar1 = DEFAULT_ASPECT_RATIO;
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float ar2 = GetAspectRatio();
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hfov = DEGTORAD(hfov);
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float vfov = atan(tan(hfov/2) / ar1) *2;
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hfov = atan(tan(vfov/2) * ar2) *2;
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float vfov = Atan(tan(hfov/2) / ar1) *2;
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hfov = Atan(tan(vfov/2) * ar2) *2;
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return RADTODEG(hfov);
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}
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#endif
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@ -213,7 +213,7 @@ CPointLights::RenderFogEffect(void)
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if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){
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float intensity = 158.0f * fogginess;
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// more intensity the smaller the angle
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intensity *= dot/sqrt(distsq);
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intensity *= dot/Sqrt(distsq);
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// more intensity the closer to light source
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intensity *= 1.0f - sq(dot/FOG_AREA_LENGTH);
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// more intensity the closer to line
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