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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # src/modelinfo/BaseModelInfo.cpp
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@ -106,7 +106,7 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
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{ MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
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};
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const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
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const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
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int32 CGarages::BankVansCollected;
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bool CGarages::BombsAreFree;
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@ -2450,3 +2450,41 @@ CGarages::IsModelIndexADoor(uint32 id)
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id == MI_LCS_GARAGEDOOR39 ||
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id == MI_LCS_GARAGEDOOR40;
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}
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void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
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{
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pCar->m_fFireBlowUpTimer = 0.0f;
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pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
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pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
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}
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bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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return true;
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}
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return false;
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}
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bool CGarage::Does60SecondsNeedThisCar(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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return m_bCollectedCarsState & BIT(i);
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}
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return false;
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}
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void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
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{
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for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
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if (gaCarsToCollectIn60Seconds[i] == mi)
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m_bCollectedCarsState |= BIT(i);
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}
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}
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bool CGarage::IsPlayerEntirelyInsideGarage()
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{
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return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
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}
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@ -1,11 +1,10 @@
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#pragma once
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#include "Automobile.h"
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#include "audio_enums.h"
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#include "Camera.h"
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#include "config.h"
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#include "Lists.h"
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class CVehicle;
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class CCamera;
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enum eGarageState
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{
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@ -183,6 +182,10 @@ public:
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void FindDoorsEntities();
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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bool Does60SecondsNeedThisCarAtAll(int mi);
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bool Does60SecondsNeedThisCar(int mi);
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void MarkThisCarAsCollectedFor60Seconds(int mi);
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bool IsPlayerEntirelyInsideGarage();
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bool IsPointInsideGarage(CVector);
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bool IsPointInsideGarage(CVector, float);
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@ -255,6 +258,7 @@ public:
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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static void StopCarFromBlowingUp(CAutomobile*);
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static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
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static bool IsCarSprayable(CVehicle*);
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@ -1,6 +1,5 @@
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#pragma once
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#include "common.h"
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#include "Font.h"
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#include "Font.h"
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#include "Ped.h"
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#include "PedType.h"
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#include "Text.h"
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@ -39,9 +38,11 @@ void FlushLog();
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#define SPHERE_MARKER_PULSE_FRACTION 0.1f
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#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
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#define MILES_IN_METER (0.000621371192f)
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#define METERS_IN_FOOT (0.3048f)
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#define FEET_IN_METER (3.28084f)
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#else
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#define MILES_IN_METER (1 / 1670.f)
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#define METERS_IN_FOOT (0.3f)
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#define FEET_IN_METER (3.33f)
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#endif
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@ -35,6 +35,7 @@
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#include "Zones.h"
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#include "GameLogic.h"
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#include "Bike.h"
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#include "Wanted.h"
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// LCS: file done except TODOs
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@ -39,6 +39,7 @@
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#include "World.h"
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#include "Zones.h"
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#include "Bike.h"
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#include "Wanted.h"
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// LCS: file done except TODOs
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