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	Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off text
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		| @@ -152,7 +152,7 @@ CVehicle::CVehicle(uint8 CreatedBy) | ||||
| 	m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); | ||||
| 	if(m_audioEntityId >= 0) | ||||
| 		DMAudio.SetEntityStatus(m_audioEntityId, true); | ||||
| 	//m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; | ||||
| 	//m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; | ||||
| 	switch(GetModelIndex()){ | ||||
| 	case MI_HUNTER: | ||||
| 	case MI_ANGEL: | ||||
| @@ -169,7 +169,7 @@ CVehicle::CVehicle(uint8 CreatedBy) | ||||
| 		m_nRadioStation = RADIO_OFF; | ||||
| 		break; | ||||
| 	default: | ||||
| 		m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; | ||||
| 		m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; | ||||
| 		break; | ||||
| 	} | ||||
| 	m_pCurGroundEntity = nil; | ||||
|   | ||||
| @@ -266,7 +266,7 @@ public: | ||||
| 	eCarLock m_nDoorLock; | ||||
| 	int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage | ||||
| 	CEntity *m_pLastDamageEntity; | ||||
| 	int8 m_nRadioStation; | ||||
| 	uint8 m_nRadioStation; | ||||
| 	uint8 m_bRainAudioCounter; | ||||
| 	uint8 m_bRainSamplesCounter; | ||||
| 	uint32 m_nCarHornTimer; | ||||
|   | ||||
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