Ped & fixes, including peds dive into danger fix

This commit is contained in:
eray orçunus
2019-07-25 18:06:24 +03:00
parent 3bb607f9cb
commit 8fd63e5ca6
10 changed files with 876 additions and 137 deletions

View File

@ -3,6 +3,8 @@
#include "Weapon.h"
#include "Timer.h"
#include "WeaponInfo.h"
#include "Ped.h"
#include "World.h"
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
@ -50,7 +52,42 @@ CWeapon::IsTypeMelee(void)
return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
}
bool
CWeapon::HitsGround(CEntity *holder, CVector *firePos, CEntity *aimingTo)
{
if (!holder->IsPed() || !((CPed*)holder)->m_pSeekTarget)
return false;
CWeaponInfo *ourType = CWeaponInfo::GetWeaponInfo(m_eWeaponType);
CVector adjustedOffset = ourType->m_vecFireOffset;
adjustedOffset.z += 0.6f;
CVector point1, point2;
CEntity *foundEnt = nil;
CColPoint foundCol;
if (firePos)
point1 = *firePos;
else
point1 = holder->GetMatrix() * adjustedOffset;
CEntity *aimEntity = aimingTo ? aimingTo : ((CPed*)holder)->m_pSeekTarget;
point2 = aimEntity->GetPosition();
point2.z += 0.6f;
CWorld::ProcessLineOfSight(point1, point2, foundCol, foundEnt, true, false, false, false, false, false, false);
if (foundEnt && foundEnt->IsBuilding()) {
// That was supposed to be Magnitude, according to leftover code in assembly
float diff = (foundCol.point.z - point1.z);
if (diff < 0.0f && diff > -3.0f)
return true;
}
return false;
}
STARTPATCHES
InjectHook(0x55C330, &CWeapon::Initialise, PATCH_JUMP);
InjectHook(0x5639D0, &CWeapon::Reload, PATCH_JUMP);
InjectHook(0x564890, &CWeapon::HitsGround, PATCH_JUMP);
ENDPATCHES

View File

@ -70,7 +70,7 @@ public:
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");