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Ped & fixes, including peds dive into danger fix
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@ -47,7 +47,7 @@ public:
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
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void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
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int8 MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
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uint32 MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
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bool RestoreGunPosn(void);
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};
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static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
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