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garages + script
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@ -84,7 +84,6 @@ public:
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 field_4D8;
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uint8 m_bombType : 3;
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uint8 bTaxiLight : 1;
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uint8 bHadDriver : 1; // for bombs
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uint8 bFixedColour : 1;
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@ -92,7 +91,6 @@ public:
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uint8 bWaterTight : 1; // no damage for non-player peds
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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CEntity *m_pBombRigger;
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int16 field_4E0;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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@ -187,6 +187,8 @@ public:
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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uint8 bParking : 1;
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uint8 m_bombType : 3;
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 m_nPacManPickupsCarried;
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@ -195,6 +197,7 @@ public:
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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uint8 m_nCurrentGear;
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float m_fChangeGearTime;
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CEntity* m_pBombRigger;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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uint16 m_nTimeBlocked;
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