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@ -484,7 +484,7 @@ CVehicleModelInfo::SetAtomicRenderCallbacks(void)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil);
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else if(m_vehicleType == VEHICLE_TYPE_BOAT)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump);
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else if(mod_HandlingManager.GetHandlingData((eHandlingId)m_handlingId)->Flags & HANDLING_IS_HELI)
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else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump);
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else
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump);
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@ -614,7 +614,7 @@ CVehicleModelInfo::SetVehicleComponentFlags(RwFrame *frame, uint32 flags)
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{
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tHandlingData *handling;
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handling = mod_HandlingManager.GetHandlingData((eHandlingId)m_handlingId);
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handling = mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId);
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#define SETFLAGS(f) RwFrameForAllObjects(frame, SetAtomicFlagCB, (void*)(f))
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