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https://github.com/halpz/re3.git
synced 2025-07-03 01:30:45 +00:00
Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
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@ -47,7 +47,7 @@ int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
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uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
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int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60;
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int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC;
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int32 (&CCarCtrl::CarArrays)[7][256] = *(int32(*)[7][256])*(uintptr*)0x6EB860;
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int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
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CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
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WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
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@ -694,7 +694,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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if (pVehicle->m_status != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
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return;
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if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
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(!pVehicle->GetIsOnScreen() || CRenderer::IsEntityCullZoneVisible(pVehicle))){
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(!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){
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if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
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if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
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CWorld::Remove(pVehicle);
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@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->m_modelIndex = -1;
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ped->SetModelIndex(mi);
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ped->m_pVehicleAnim = 0;
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ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
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ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
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DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
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CPopulation::UpdatePedCount(ped->m_nPedType, false);
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if (ped->m_wepModelID >= 0)
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@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
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car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
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car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
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}
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vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
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vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
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DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
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CCarCtrl::UpdateCarCount(vehicle, false);
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if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
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@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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break;
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}
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cAudioScriptObject* obj = new cAudioScriptObject();
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obj->m_vecPos = *(CVector*)&ScriptParams[0];
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obj->m_wSound = ScriptParams[3];
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obj->m_nAudioEntityId = -5;
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obj->Posn = *(CVector*)&ScriptParams[0];
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obj->AudioId = ScriptParams[3];
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obj->AudioEntity = AEHANDLE_NONE;
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/* BUG: if audio is not initialized, this object will not be freed. */
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/* Issue needs to be addressed in CreateOneShotScriptObject. */
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DMAudio.CreateOneShotScriptObject(obj);
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@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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cAudioScriptObject* obj = new cAudioScriptObject();
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obj->m_vecPos = *(CVector*)&ScriptParams[0];
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obj->m_wSound = ScriptParams[3];
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obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj);
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obj->Posn = *(CVector*)&ScriptParams[0];
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obj->AudioId = ScriptParams[3];
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obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
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ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
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StoreParameters(&m_nIp, 1);
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return 0;
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@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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debug("REMOVE_SOUND - Sound doesn't exist\n");
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return 0;
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}
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DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId);
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DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
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delete obj;
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return 0;
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}
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