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https://github.com/halpz/re3.git
synced 2025-06-26 20:46:21 +00:00
Fixes for Serge's review
This commit is contained in:
@ -457,7 +457,7 @@ CCoronas::RenderReflections(void)
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continue;
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// Don't draw if reflection is too high
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if(aCoronas[i].heightAboveRoad < 20.0){
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if(aCoronas[i].heightAboveRoad < 20.0f){
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// don't draw if camera is below road
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if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
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continue;
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@ -84,7 +84,7 @@ CFont::Initialise(void)
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Sprite[2].SetTexture("font1", "font1_mask");
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0);
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SetSlant(0.0f);
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SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
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SetJustifyOff();
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SetCentreOff();
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@ -95,7 +95,7 @@ CFont::Initialise(void)
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SetBackGroundOnlyTextOff();
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SetPropOn();
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SetFontStyle(0);
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SetRightJustifyWrap(0.0);
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SetRightJustifyWrap(0.0f);
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SetAlphaFade(255.0f);
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SetDropShadowPosition(0);
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CTxdStore::PopCurrentTxd();
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@ -611,15 +611,15 @@ void CHud::Draw()
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/*
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DrawClock
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*/
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CFont::SetJustifyOff();
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CFont::SetCentreOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetPropOff();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(0.0);
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CFont::SetJustifyOff();
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CFont::SetCentreOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetPropOff();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(0.0f);
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sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
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AsciiToUnicode(sTemp, sPrint);
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@ -702,21 +702,21 @@ void CHud::Draw()
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AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetColor(CRGBA(244, 20, 20, 255));
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CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
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CFont::SetPropOff();
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CFont::SetColor(CRGBA(244, 20, 20, 255));
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CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
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CFont::SetPropOff();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
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CFont::SetColor(CRGBA(0, 106, 164, 255));
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CFont::SetColor(CRGBA(0, 106, 164, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
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} else {
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int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
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@ -728,7 +728,7 @@ void CHud::Draw()
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}
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if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
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CFont::SetPropOn();
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CFont::SetPropOn();
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
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@ -773,7 +773,7 @@ void CHud::Draw()
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fStep = 2.0f;
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PagerXOffset += fStep * CTimer::GetTimeStep();
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if (PagerXOffset > 150.0f) {
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PagerXOffset = 150.0;
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PagerXOffset = 150.0f;
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PagerOn = 0;
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}
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}
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@ -934,13 +934,13 @@ void CHud::Draw()
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BigMessageInUse[0] += CTimer::GetTimeStep();
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if (BigMessageInUse[0] >= 120.0f) {
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BigMessageInUse[0] = 120.0;
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BigMessageInUse[0] = 120.0f;
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BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
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}
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if (BigMessageAlpha[0] <= 0.0f) {
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m_BigMessage[0][0] = 0;
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BigMessageAlpha[0] = 0.0;
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BigMessageAlpha[0] = 0.0f;
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}
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}
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else {
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@ -977,7 +977,7 @@ void CHud::Draw()
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BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
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if (BigMessageAlpha[2] > 255.0f)
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BigMessageAlpha[2] = 255.0;
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BigMessageAlpha[2] = 255.0f;
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CFont::SetBackgroundOff();
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@ -997,12 +997,12 @@ void CHud::Draw()
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
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}
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else {
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BigMessageAlpha[2] = 0.0;
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BigMessageInUse[2] = 1.0;
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BigMessageAlpha[2] = 0.0f;
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BigMessageInUse[2] = 1.0f;
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}
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}
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else {
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BigMessageInUse[2] = 0.0;
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BigMessageInUse[2] = 0.0f;
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}
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}
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}
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@ -1231,12 +1231,12 @@ void CHud::DrawAfterFade()
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BigMessageInUse[1] += CTimer::GetTimeStep();
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if (BigMessageInUse[1] >= 120.0f) {
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BigMessageInUse[1] = 120.0;
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BigMessageInUse[1] = 120.0f;
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BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
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}
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if (BigMessageAlpha[1] <= 0) {
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m_BigMessage[1][0] = 0;
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BigMessageAlpha[1] = 0.0;
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BigMessageAlpha[1] = 0.0f;
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}
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}
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else {
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@ -115,47 +115,47 @@ void CBulletTrace::Update(void)
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WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
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RpAtomic *
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MarkerAtomicCB(RpAtomic *atomic, void *data)
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{
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*(RpAtomic**)data = atomic;
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return atomic;
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RpAtomic *
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MarkerAtomicCB(RpAtomic *atomic, void *data)
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{
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*(RpAtomic**)data = atomic;
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return atomic;
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}
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bool
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C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
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{
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m_nIdentifier = identifier;
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m_Matrix.SetUnity();
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RpAtomic *origAtomic;
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origAtomic = nil;
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RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
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RpAtomic *atomic = RpAtomicClone(origAtomic);
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RwFrame *frame = RwFrameCreate();
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RpAtomicSetFrame(atomic, frame);
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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RpGeometry *geometry = RpAtomicGetGeometry(atomic);
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RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
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m_pAtomic = atomic;
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m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
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m_pMaterial = RpGeometryGetMaterial(geometry, 0);
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m_fSize = fSize;
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m_fStdSize = m_fSize;
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m_Color.red = r;
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m_Color.green = g;
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m_Color.blue = b;
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m_Color.alpha = a;
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m_nPulsePeriod = pulsePeriod;
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m_fPulseFraction = pulseFraction;
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m_nRotateRate = rotateRate;
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m_nStartTime = CTimer::GetTimeInMilliseconds();
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m_nType = type;
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return m_pAtomic != nil;
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bool
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C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
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{
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m_nIdentifier = identifier;
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m_Matrix.SetUnity();
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RpAtomic *origAtomic;
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origAtomic = nil;
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RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
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RpAtomic *atomic = RpAtomicClone(origAtomic);
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RwFrame *frame = RwFrameCreate();
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RpAtomicSetFrame(atomic, frame);
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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RpGeometry *geometry = RpAtomicGetGeometry(atomic);
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RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
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m_pAtomic = atomic;
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m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
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m_pMaterial = RpGeometryGetMaterial(geometry, 0);
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m_fSize = fSize;
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m_fStdSize = m_fSize;
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m_Color.red = r;
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m_Color.green = g;
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m_Color.blue = b;
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m_Color.alpha = a;
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m_nPulsePeriod = pulsePeriod;
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m_fPulseFraction = pulseFraction;
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m_nRotateRate = rotateRate;
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m_nStartTime = CTimer::GetTimeInMilliseconds();
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m_nType = type;
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return m_pAtomic != nil;
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}
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void
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@ -163,238 +163,238 @@ C3dMarker::DeleteMarkerObject()
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{
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RwFrame *frame;
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m_nIdentifier = 0;
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m_nStartTime = 0;
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m_bIsUsed = false;
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m_nType = MARKERTYPE_INVALID;
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frame = RpAtomicGetFrame(m_pAtomic);
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RpAtomicDestroy(m_pAtomic);
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RwFrameDestroy(frame);
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m_nIdentifier = 0;
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m_nStartTime = 0;
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m_bIsUsed = false;
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m_nType = MARKERTYPE_INVALID;
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frame = RpAtomicGetFrame(m_pAtomic);
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RpAtomicDestroy(m_pAtomic);
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RwFrameDestroy(frame);
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m_pAtomic = nil;
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}
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void
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C3dMarker::Render()
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{
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if (m_pAtomic == nil) return;
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RwRGBA *color = RpMaterialGetColor(m_pMaterial);
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*color = m_Color;
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m_Matrix.UpdateRW();
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CMatrix matrix;
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matrix.Attach(m_Matrix.m_attachment);
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matrix.Scale(m_fSize);
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matrix.UpdateRW();
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RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
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SetBrightMarkerColours(m_fBrightness);
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if (m_nType != MARKERTYPE_ARROW)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RpAtomicRender(m_pAtomic);
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if (m_nType != MARKERTYPE_ARROW)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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ReSetAmbientAndDirectionalColours();
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void
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C3dMarker::Render()
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{
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if (m_pAtomic == nil) return;
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RwRGBA *color = RpMaterialGetColor(m_pMaterial);
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*color = m_Color;
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m_Matrix.UpdateRW();
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CMatrix matrix;
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matrix.Attach(m_Matrix.m_attachment);
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matrix.Scale(m_fSize);
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matrix.UpdateRW();
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RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
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SetBrightMarkerColours(m_fBrightness);
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if (m_nType != MARKERTYPE_ARROW)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RpAtomicRender(m_pAtomic);
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if (m_nType != MARKERTYPE_ARROW)
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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ReSetAmbientAndDirectionalColours();
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}
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C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
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int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
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RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
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void
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C3dMarkers::Init()
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{
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for (int i = 0; i < NUM3DMARKERS; i++) {
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m_aMarkerArray[i].m_pAtomic = nil;
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m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
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m_aMarkerArray[i].m_bIsUsed = false;
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m_aMarkerArray[i].m_nIdentifier = 0;
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m_aMarkerArray[i].m_Color.red = 255;
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m_aMarkerArray[i].m_Color.green = 255;
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m_aMarkerArray[i].m_Color.blue = 255;
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m_aMarkerArray[i].m_Color.alpha = 255;
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m_aMarkerArray[i].m_nPulsePeriod = 1024;
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m_aMarkerArray[i].m_nRotateRate = 5;
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m_aMarkerArray[i].m_nStartTime = 0;
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m_aMarkerArray[i].m_fPulseFraction = 0.25f;
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m_aMarkerArray[i].m_fStdSize = 1.0f;
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m_aMarkerArray[i].m_fSize = 1.0f;
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m_aMarkerArray[i].m_fBrightness = 1.0f;
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m_aMarkerArray[i].m_fCameraRange = 0.0f;
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}
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NumActiveMarkers = 0;
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int txdSlot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(txdSlot);
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CFileMgr::ChangeDir("\\");
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m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
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m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
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CTxdStore::PopCurrentTxd();
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void
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C3dMarkers::Init()
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{
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for (int i = 0; i < NUM3DMARKERS; i++) {
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m_aMarkerArray[i].m_pAtomic = nil;
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m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
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m_aMarkerArray[i].m_bIsUsed = false;
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m_aMarkerArray[i].m_nIdentifier = 0;
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m_aMarkerArray[i].m_Color.red = 255;
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m_aMarkerArray[i].m_Color.green = 255;
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m_aMarkerArray[i].m_Color.blue = 255;
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m_aMarkerArray[i].m_Color.alpha = 255;
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m_aMarkerArray[i].m_nPulsePeriod = 1024;
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m_aMarkerArray[i].m_nRotateRate = 5;
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m_aMarkerArray[i].m_nStartTime = 0;
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m_aMarkerArray[i].m_fPulseFraction = 0.25f;
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m_aMarkerArray[i].m_fStdSize = 1.0f;
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m_aMarkerArray[i].m_fSize = 1.0f;
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m_aMarkerArray[i].m_fBrightness = 1.0f;
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m_aMarkerArray[i].m_fCameraRange = 0.0f;
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}
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NumActiveMarkers = 0;
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int txdSlot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(txdSlot);
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CFileMgr::ChangeDir("\\");
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m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
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m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
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CTxdStore::PopCurrentTxd();
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}
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void
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C3dMarkers::Shutdown()
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{
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for (int i = 0; i < NUM3DMARKERS; i++) {
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if (m_aMarkerArray[i].m_pAtomic != nil)
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m_aMarkerArray[i].DeleteMarkerObject();
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}
|
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for (int i = 0; i < NUMMARKERTYPES; i++) {
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if (m_pRpClumpArray[i] != nil)
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RpClumpDestroy(m_pRpClumpArray[i]);
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}
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void
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C3dMarkers::Shutdown()
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||||
{
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_pAtomic != nil)
|
||||
m_aMarkerArray[i].DeleteMarkerObject();
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUMMARKERTYPES; i++) {
|
||||
if (m_pRpClumpArray[i] != nil)
|
||||
RpClumpDestroy(m_pRpClumpArray[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarkers::Render()
|
||||
{
|
||||
NumActiveMarkers = 0;
|
||||
ActivateDirectional();
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_bIsUsed) {
|
||||
if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
|
||||
m_aMarkerArray[i].Render();
|
||||
NumActiveMarkers++;
|
||||
m_aMarkerArray[i].m_bIsUsed = false;
|
||||
} else if (m_aMarkerArray[i].m_pAtomic != nil) {
|
||||
m_aMarkerArray[i].DeleteMarkerObject();
|
||||
}
|
||||
}
|
||||
void
|
||||
C3dMarkers::Render()
|
||||
{
|
||||
NumActiveMarkers = 0;
|
||||
ActivateDirectional();
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_bIsUsed) {
|
||||
if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
|
||||
m_aMarkerArray[i].Render();
|
||||
NumActiveMarkers++;
|
||||
m_aMarkerArray[i].m_bIsUsed = false;
|
||||
} else if (m_aMarkerArray[i].m_pAtomic != nil) {
|
||||
m_aMarkerArray[i].DeleteMarkerObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
C3dMarker *
|
||||
C3dMarker *
|
||||
C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
||||
{
|
||||
C3dMarker *pMarker;
|
||||
|
||||
pMarker = nil;
|
||||
float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
|
||||
|
||||
if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
|
||||
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker == nil) {
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker == nil && type == MARKERTYPE_ARROW) {
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker != nil)
|
||||
pMarker->m_nType = MARKERTYPE_INVALID;
|
||||
}
|
||||
|
||||
if (pMarker == nil) return pMarker;
|
||||
|
||||
pMarker->m_fCameraRange = dist;
|
||||
if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
if (dist > 5.0f)
|
||||
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
||||
else
|
||||
pMarker->m_fStdSize = size - 0.3f * size;
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.3f;
|
||||
} else {
|
||||
pMarker->m_Color.alpha = a;
|
||||
}
|
||||
}
|
||||
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
|
||||
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
|
||||
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
|
||||
} else if (type == MARKERTYPE_0) {
|
||||
if (someSin > 0.0f)
|
||||
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
if (type == MARKERTYPE_ARROW)
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
pMarker->m_bIsUsed = true;
|
||||
return pMarker;
|
||||
}
|
||||
|
||||
if (pMarker->m_nIdentifier != 0)
|
||||
pMarker->DeleteMarkerObject();
|
||||
|
||||
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
|
||||
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
|
||||
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
||||
if (z != 0.0f)
|
||||
pos.z = z - 0.05f * size;
|
||||
}
|
||||
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
|
||||
if (type == MARKERTYPE_2) {
|
||||
pMarker->m_Matrix.RotateX(PI);
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
pMarker->m_Matrix.UpdateRW();
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
if (dist > 5.0f)
|
||||
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
||||
else
|
||||
pMarker->m_fStdSize = size - 0.3f * size;
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.3f;
|
||||
} else {
|
||||
pMarker->m_Color.alpha = a;
|
||||
}
|
||||
}
|
||||
pMarker->m_bIsUsed = true;
|
||||
C3dMarker *pMarker;
|
||||
|
||||
pMarker = nil;
|
||||
float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
|
||||
|
||||
if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
|
||||
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker == nil) {
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker == nil && type == MARKERTYPE_ARROW) {
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker != nil)
|
||||
pMarker->m_nType = MARKERTYPE_INVALID;
|
||||
}
|
||||
|
||||
if (pMarker == nil) return pMarker;
|
||||
|
||||
pMarker->m_fCameraRange = dist;
|
||||
if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
if (dist > 5.0f)
|
||||
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
||||
else
|
||||
pMarker->m_fStdSize = size - 0.3f * size;
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.3f;
|
||||
} else {
|
||||
pMarker->m_Color.alpha = a;
|
||||
}
|
||||
}
|
||||
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
|
||||
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
|
||||
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
|
||||
} else if (type == MARKERTYPE_0) {
|
||||
if (someSin > 0.0f)
|
||||
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
if (type == MARKERTYPE_ARROW)
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
pMarker->m_bIsUsed = true;
|
||||
return pMarker;
|
||||
}
|
||||
|
||||
if (pMarker->m_nIdentifier != 0)
|
||||
pMarker->DeleteMarkerObject();
|
||||
|
||||
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
|
||||
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
|
||||
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
||||
if (z != 0.0f)
|
||||
pos.z = z - 0.05f * size;
|
||||
}
|
||||
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
|
||||
if (type == MARKERTYPE_2) {
|
||||
pMarker->m_Matrix.RotateX(PI);
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
pMarker->m_Matrix.UpdateRW();
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
if (dist > 5.0f)
|
||||
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
||||
else
|
||||
pMarker->m_fStdSize = size - 0.3f * size;
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.3f;
|
||||
} else {
|
||||
pMarker->m_Color.alpha = a;
|
||||
}
|
||||
}
|
||||
pMarker->m_bIsUsed = true;
|
||||
return pMarker;
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
||||
{
|
||||
PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
|
||||
PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
|
||||
PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
|
||||
void
|
||||
C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
||||
{
|
||||
PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
|
||||
PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
|
||||
PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
C3dMarkers::Update()
|
||||
{
|
||||
@ -402,151 +402,151 @@ C3dMarkers::Update()
|
||||
|
||||
#define MONEY_MESSAGE_LIFETIME_MS 2000
|
||||
|
||||
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
|
||||
|
||||
void
|
||||
CMoneyMessage::Render()
|
||||
{
|
||||
const float MAX_SCALE = 4.0f;
|
||||
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
|
||||
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
|
||||
else {
|
||||
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
|
||||
RwV3d vecOut;
|
||||
float fDistX, fDistY;
|
||||
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
|
||||
fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
||||
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
float fScaleY = fDistY / 100.0f;
|
||||
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
||||
|
||||
float fScaleX = fDistX / 100.0f;
|
||||
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
||||
|
||||
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMoneyMessages::Init()
|
||||
{
|
||||
for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
|
||||
aMoneyMessages[i].m_nTimeRegistered = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CMoneyMessages::Render()
|
||||
{
|
||||
for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
|
||||
if (aMoneyMessages[i].m_nTimeRegistered != 0)
|
||||
aMoneyMessages[i].Render();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
|
||||
{
|
||||
uint32 nIndex = 0;
|
||||
while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
|
||||
if (++nIndex >= NUMMONEYMESSAGES) return;
|
||||
}
|
||||
|
||||
// Add data of this money message to the array
|
||||
AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
|
||||
|
||||
aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
|
||||
aMoneyMessages[nIndex].m_vecPosition = vecPos;
|
||||
aMoneyMessages[nIndex].m_Colour.red = bRed;
|
||||
aMoneyMessages[nIndex].m_Colour.green = bGreen;
|
||||
aMoneyMessages[nIndex].m_Colour.blue = bBlue;
|
||||
aMoneyMessages[nIndex].m_fSize = fSize;
|
||||
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
|
||||
}
|
||||
|
||||
CRGBA FoamColour(255, 255, 255, 255);
|
||||
unsigned int CSpecialParticleStuff::BoatFromStart;
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
|
||||
{
|
||||
float outerFw = innerFw + 5.0f;
|
||||
float outerRg = innerRg + 5.0f;
|
||||
float outerUp = innerUp + 5.0f;
|
||||
for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
|
||||
CVector pos;
|
||||
int rnd = CGeneral::GetRandomNumber();
|
||||
pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
|
||||
pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
|
||||
pos.z = 0.0f;
|
||||
if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
|
||||
continue;
|
||||
// was there any point in adding it here?
|
||||
pos += pMatrix->GetPosition();
|
||||
pos.z = 2.0f;
|
||||
float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
|
||||
if (fw >= outerFw)
|
||||
continue;
|
||||
float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
|
||||
if (rg >= outerRg)
|
||||
continue;
|
||||
float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
|
||||
if (up >= outerUp)
|
||||
continue;
|
||||
if (fw > innerFw || rg > innerRg || up > innerUp) {
|
||||
CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
|
||||
particles--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::StartBoatFoamAnimation()
|
||||
{
|
||||
BoatFromStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
|
||||
{
|
||||
static int32 FrameInAnimation = 0;
|
||||
static float X, Y, Z, dX, dY, dZ;
|
||||
CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
|
||||
uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
|
||||
uint32 cur = CTimer::GetTimeInMilliseconds();
|
||||
if (FrameInAnimation != 0) {
|
||||
X += dX;
|
||||
Y += dY;
|
||||
Z += dZ;
|
||||
CVector pos = *pMatrix * CVector(X, Y, Z);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
|
||||
if (++FrameInAnimation > 15)
|
||||
FrameInAnimation = 0;
|
||||
}
|
||||
if ((cur & 0x3FF) < (prev & 0x3FF)) {
|
||||
FrameInAnimation = 1;
|
||||
int rnd = CGeneral::GetRandomNumber();
|
||||
X = (int8)(rnd - 128) * 0.2f;
|
||||
Y = (int8)((rnd >> 8) - 128) * 0.2f;
|
||||
Z = 10.0f;
|
||||
rnd = CGeneral::GetRandomNumber();
|
||||
dX = (int8)(rnd - 128) * 0.02f;
|
||||
dY = (int8)((rnd >> 8) - 128) * 0.02f;
|
||||
dZ = 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
|
||||
|
||||
void
|
||||
CMoneyMessage::Render()
|
||||
{
|
||||
const float MAX_SCALE = 4.0f;
|
||||
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
|
||||
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
|
||||
else {
|
||||
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
|
||||
RwV3d vecOut;
|
||||
float fDistX, fDistY;
|
||||
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
|
||||
fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
||||
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
float fScaleY = fDistY / 100.0f;
|
||||
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
||||
|
||||
float fScaleX = fDistX / 100.0f;
|
||||
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
||||
|
||||
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMoneyMessages::Init()
|
||||
{
|
||||
for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
|
||||
aMoneyMessages[i].m_nTimeRegistered = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CMoneyMessages::Render()
|
||||
{
|
||||
for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
|
||||
if (aMoneyMessages[i].m_nTimeRegistered != 0)
|
||||
aMoneyMessages[i].Render();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
|
||||
{
|
||||
uint32 nIndex = 0;
|
||||
while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
|
||||
if (++nIndex >= NUMMONEYMESSAGES) return;
|
||||
}
|
||||
|
||||
// Add data of this money message to the array
|
||||
AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
|
||||
|
||||
aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
|
||||
aMoneyMessages[nIndex].m_vecPosition = vecPos;
|
||||
aMoneyMessages[nIndex].m_Colour.red = bRed;
|
||||
aMoneyMessages[nIndex].m_Colour.green = bGreen;
|
||||
aMoneyMessages[nIndex].m_Colour.blue = bBlue;
|
||||
aMoneyMessages[nIndex].m_fSize = fSize;
|
||||
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
|
||||
}
|
||||
|
||||
CRGBA FoamColour(255, 255, 255, 255);
|
||||
unsigned int CSpecialParticleStuff::BoatFromStart;
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
|
||||
{
|
||||
float outerFw = innerFw + 5.0f;
|
||||
float outerRg = innerRg + 5.0f;
|
||||
float outerUp = innerUp + 5.0f;
|
||||
for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
|
||||
CVector pos;
|
||||
int rnd = CGeneral::GetRandomNumber();
|
||||
pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
|
||||
pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
|
||||
pos.z = 0.0f;
|
||||
if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
|
||||
continue;
|
||||
// was there any point in adding it here?
|
||||
pos += pMatrix->GetPosition();
|
||||
pos.z = 2.0f;
|
||||
float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
|
||||
if (fw >= outerFw)
|
||||
continue;
|
||||
float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
|
||||
if (rg >= outerRg)
|
||||
continue;
|
||||
float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
|
||||
if (up >= outerUp)
|
||||
continue;
|
||||
if (fw > innerFw || rg > innerRg || up > innerUp) {
|
||||
CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
|
||||
particles--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::StartBoatFoamAnimation()
|
||||
{
|
||||
BoatFromStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
|
||||
{
|
||||
static int32 FrameInAnimation = 0;
|
||||
static float X, Y, Z, dX, dY, dZ;
|
||||
CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
|
||||
uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
|
||||
uint32 cur = CTimer::GetTimeInMilliseconds();
|
||||
if (FrameInAnimation != 0) {
|
||||
X += dX;
|
||||
Y += dY;
|
||||
Z += dZ;
|
||||
CVector pos = *pMatrix * CVector(X, Y, Z);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
|
||||
if (++FrameInAnimation > 15)
|
||||
FrameInAnimation = 0;
|
||||
}
|
||||
if ((cur & 0x3FF) < (prev & 0x3FF)) {
|
||||
FrameInAnimation = 1;
|
||||
int rnd = CGeneral::GetRandomNumber();
|
||||
X = (int8)(rnd - 128) * 0.2f;
|
||||
Y = (int8)((rnd >> 8) - 128) * 0.2f;
|
||||
Z = 10.0f;
|
||||
rnd = CGeneral::GetRandomNumber();
|
||||
dX = (int8)(rnd - 128) * 0.02f;
|
||||
dY = (int8)((rnd >> 8) - 128) * 0.02f;
|
||||
dZ = 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x518DE0, &CBulletTraces::Init, PATCH_JUMP);
|
||||
InjectHook(0x518E90, &CBulletTraces::AddTrace, PATCH_JUMP);
|
||||
|
Reference in New Issue
Block a user