Fixes for Serge's review

This commit is contained in:
Filip Gawin
2020-02-25 20:01:56 +01:00
parent 7c425ac4ac
commit 8f01eab5ab
19 changed files with 624 additions and 791 deletions

View File

@ -416,17 +416,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// BUG? is this ever used?
// The values seem to be roughly m_fPedZoomValueSmooth + 1.85
if(ResetStatics){
if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 1.0f) m_fRealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0f) m_fRealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0f) m_fRealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0f) m_fRealGroundDist = 2.090556f;
}
// And what is this? It's only used for collision and rotation it seems
float RealGroundDist;
if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 1.0f) RealGroundDist = 2.090556f;
if(TheCamera.PedZoomIndicator == 2.0f) RealGroundDist = 3.34973f;
if(TheCamera.PedZoomIndicator == 3.0f) RealGroundDist = 4.704914f;
if(TheCamera.PedZoomIndicator == 4.0f) RealGroundDist = 2.090556f;
if(m_fCloseInPedHeightOffset > 0.00001f)
RealGroundDist = 1.7016;
@ -1344,30 +1344,30 @@ CCamera::SetCamCutSceneOffSet(const CVector &pos)
void
CCamera::TakeControlWithSpline(short nSwitch)
{
m_iModeToGoTo = CCam::MODE_FLYBY;
m_bLookingAtPlayer = false;
m_bLookingAtVector = false;
m_bcutsceneFinished = false;
m_iTypeOfSwitch = nSwitch;
m_bStartInterScript = true;
m_iModeToGoTo = CCam::MODE_FLYBY;
m_bLookingAtPlayer = false;
m_bLookingAtVector = false;
m_bcutsceneFinished = false;
m_iTypeOfSwitch = nSwitch;
m_bStartInterScript = true;
//FindPlayerPed(); // unused
};
void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
{
m_bCamDirectlyInFront = true;
CPlayerPed *player = FindPlayerPed();
if (player)
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
{
m_bCamDirectlyInFront = true;
CPlayerPed *player = FindPlayerPed();
if (player)
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
{
m_bCamDirectlyBehind = true;
CPlayerPed *player = FindPlayerPed();
if (player)
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
{
m_bCamDirectlyBehind = true;
CPlayerPed *player = FindPlayerPed();
if (player)
m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
void
@ -1382,80 +1382,80 @@ CCamera::SetWideScreenOff(void)
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}
void
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
{
PlayerWeaponMode.Mode = mode;
PlayerWeaponMode.MaxZoom = maxZoom;
PlayerWeaponMode.MinZoom = minZoom;
PlayerWeaponMode.Duration = 0.0f;
void
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
{
PlayerWeaponMode.Mode = mode;
PlayerWeaponMode.MaxZoom = maxZoom;
PlayerWeaponMode.MinZoom = minZoom;
PlayerWeaponMode.Duration = 0.0f;
}
void
CCamera::UpdateAimingCoors(CVector const &coors)
{
m_cvecAimingTargetCoors = coors;
void
CCamera::UpdateAimingCoors(CVector const &coors)
{
m_cvecAimingTargetCoors = coors;
}
void
CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet)
{
m_vecFixedModeSource = Source;
m_vecFixedModeSource = Source;
m_vecFixedModeUpOffSet = UpOffSet;
}
void
CCamera::SetRwCamera(RwCamera *cam)
{
m_pRwCamera = cam;
m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
m_pRwCamera = cam;
m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
CMBlur::MotionBlurOpen(m_pRwCamera);
}
uint32
CCamera::GetCutSceneFinishTime(void)
{
int cam = ActiveCam;
if (Cams[cam].Mode == CCam::MODE_FLYBY)
return Cams[cam].m_uiFinishTime;
cam = (cam + 1) % 2;
if (Cams[cam].Mode == CCam::MODE_FLYBY)
return Cams[cam].m_uiFinishTime;
int cam = ActiveCam;
if (Cams[cam].Mode == CCam::MODE_FLYBY)
return Cams[cam].m_uiFinishTime;
cam = (cam + 1) % 2;
if (Cams[cam].Mode == CCam::MODE_FLYBY)
return Cams[cam].m_uiFinishTime;
return 0;
}
void
CCamera::FinishCutscene(void)
{
SetPercentAlongCutScene(100.0f);
m_fPositionAlongSpline = 1.0f;
SetPercentAlongCutScene(100.0f);
m_fPositionAlongSpline = 1.0f;
m_bcutsceneFinished = true;
}
void
CCamera::SetZoomValueFollowPedScript(int16 mode)
{
switch (mode) {
case 0: m_fPedZoomValueScript = 0.25f; break;
case 1: m_fPedZoomValueScript = 1.5f; break;
case 2: m_fPedZoomValueScript = 2.9f; break;
default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
}
{
switch (mode) {
case 0: m_fPedZoomValueScript = 0.25f; break;
case 1: m_fPedZoomValueScript = 1.5f; break;
case 2: m_fPedZoomValueScript = 2.9f; break;
default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
}
m_bUseScriptZoomValuePed = true;
}
void
CCamera::SetZoomValueCamStringScript(int16 mode)
{
switch (mode) {
case 0: m_fCarZoomValueScript = 0.05f; break;
case 1: m_fCarZoomValueScript = 1.9f; break;
case 2: m_fCarZoomValueScript = 3.9f; break;
default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
}
{
switch (mode) {
case 0: m_fCarZoomValueScript = 0.05f; break;
case 1: m_fCarZoomValueScript = 1.9f; break;
case 2: m_fCarZoomValueScript = 3.9f; break;
default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
}
m_bUseScriptZoomValueCar = true;
}

View File

@ -103,7 +103,7 @@ void CTimer::Update(void)
{
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
}
}
else

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@ -4,7 +4,6 @@
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4305) // double to float
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names

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@ -216,7 +216,7 @@ Idle(void *arg)
RenderEffects();
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
TheCamera.m_ScreenReductionPercentage > 0.0)
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();