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Use original names
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@ -111,7 +111,7 @@ GetModelFromName(const char *name)
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for(i = 0; i < MODELINFOSIZE; i++){
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mi = CModelInfo::GetModelInfo(i);
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetName(), name))
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strcmpIgnoringDigits(mi->GetModelName(), name))
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return mi;
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}
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return nil;
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@ -134,7 +134,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
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CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
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CBaseModelInfo *model = GetModelFromName(anim->name);
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assert(model);
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printf("Associated anim %s with model %s\n", anim->name, model->GetName());
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printf("Associated anim %s with model %s\n", anim->name, model->GetModelName());
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RpClump *clump = (RpClump*)model->CreateInstance();
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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