mirror of
https://github.com/halpz/re3.git
synced 2025-07-25 12:12:47 +00:00
merge attempt
This commit is contained in:
@ -744,7 +744,7 @@ void CScrollBar::Render()
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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CVector coronaCoord, screenCoord;
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float screenW, screenH;
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float screenW, screenH;
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for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
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{
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for (int j = 0; j < 5; ++j)
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@ -3,6 +3,9 @@
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "Font.h"
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#ifdef BUTTON_ICONS
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#include "FileMgr.h"
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#endif
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#include "Timer.h"
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void
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@ -224,6 +227,12 @@ union tFontRenderStatePointer
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tFontRenderStatePointer FontRenderStatePointer;
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uint8 FontRenderStateBuf[1024];
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#ifdef BUTTON_ICONS
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CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
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int CFont::PS2Symbol = BUTTON_NONE;
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int CFont::ButtonsSlot = -1;
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#endif // BUTTON_ICONS
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void
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CFont::Initialise(void)
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{
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@ -279,6 +288,34 @@ CFont::Initialise(void)
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SetAlphaFade(255.0f);
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SetDropShadowPosition(0);
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CTxdStore::PopCurrentTxd();
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#ifdef BUTTON_ICONS
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if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
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CFileMgr::CloseFile(file);
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ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
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CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
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CTxdStore::AddRef(ButtonsSlot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(ButtonsSlot);
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#if 0 // unused
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ButtonSprite[BUTTON_UP].SetTexture("up");
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ButtonSprite[BUTTON_DOWN].SetTexture("down");
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ButtonSprite[BUTTON_LEFT].SetTexture("left");
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ButtonSprite[BUTTON_RIGHT].SetTexture("right");
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#endif
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ButtonSprite[BUTTON_CROSS].SetTexture("cross");
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ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
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ButtonSprite[BUTTON_SQUARE].SetTexture("square");
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ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
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ButtonSprite[BUTTON_L1].SetTexture("l1");
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ButtonSprite[BUTTON_L2].SetTexture("l2");
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ButtonSprite[BUTTON_L3].SetTexture("l3");
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ButtonSprite[BUTTON_R1].SetTexture("r1");
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ButtonSprite[BUTTON_R2].SetTexture("r2");
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ButtonSprite[BUTTON_R3].SetTexture("r3");
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CTxdStore::PopCurrentTxd();
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}
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#endif // BUTTON_ICONS
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}
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#ifdef MORE_LANGUAGES
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@ -327,6 +364,13 @@ CFont::ReloadFonts(uint8 set)
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void
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CFont::Shutdown(void)
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{
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#ifdef BUTTON_ICONS
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if (ButtonsSlot != -1) {
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for (int i = 0; i < MAX_BUTTON_ICONS; i++)
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ButtonSprite[i].Delete();
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CTxdStore::RemoveTxdSlot(ButtonsSlot);
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}
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#endif
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Sprite[0].Delete();
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Sprite[1].Delete();
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#ifdef MORE_LANGUAGES
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@ -347,8 +391,34 @@ CFont::InitPerFrame(void)
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FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
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SetDropShadowPosition(0);
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NewLine = 0;
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#ifdef BUTTON_ICONS
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PS2Symbol = BUTTON_NONE;
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#endif
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}
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#ifdef BUTTON_ICONS
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void
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CFont::DrawButton(float x, float y)
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{
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if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
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return;
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if (PS2Symbol != BUTTON_NONE) {
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CRect rect;
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rect.left = x;
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rect.top = Details.scaleY + Details.scaleY + y;
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rect.right = Details.scaleY * 17.0f + x;
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rect.bottom = Details.scaleY * 19.0f + y;
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int vertexAlphaState;
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
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}
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}
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#endif
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void
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CFont::PrintChar(float x, float y, wchar c)
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{
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@ -855,6 +925,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
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c = *s - ' ';
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if (Details.slant != 0.0f && !IsJapanese())
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y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
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#ifdef BUTTON_ICONS
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if (PS2Symbol != BUTTON_NONE) {
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DrawButton(x, y);
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x += Details.scaleY * 17.0f;
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PS2Symbol = BUTTON_NONE;
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}
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#endif
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PrintChar(x, y, c);
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x += GetCharacterSize(c);
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if (c == 0 && (!NewLine || !IsJapanese())) // space
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@ -1045,6 +1124,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
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do {
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while (*s == '~' || *s == JAP_TERMINATION) {
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s++;
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#ifdef BUTTON_ICONS
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switch (*s) {
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#if 0 // unused
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case 'U':
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case 'D':
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case '<':
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case '>':
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#endif
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case 'X':
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case 'O':
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case 'Q':
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case 'T':
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case 'K':
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case 'M':
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case 'A':
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case 'J':
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case 'V':
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case 'C':
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w += 17.0f * Details.scaleY;
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break;
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default:
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break;
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}
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#endif
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while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
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s++;
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}
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@ -1059,6 +1162,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
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for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
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if (c == '~') {
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s++;
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#ifdef BUTTON_ICONS
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switch (*s) {
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#if 0 // unused
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case 'U':
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case 'D':
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case '<':
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case '>':
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#endif
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case 'X':
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case 'O':
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case 'Q':
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case 'T':
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case 'K':
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case 'M':
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case 'A':
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case 'J':
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case 'V':
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case 'C':
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w += 17.0f * Details.scaleY;
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break;
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default:
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break;
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}
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#endif
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while (*s != '~') {
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s++;
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}
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@ -1146,6 +1273,24 @@ CFont::ParseToken(wchar *s, bool japShit)
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case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
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case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
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case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
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#ifdef BUTTON_ICONS
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#if 0 // unused
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case 'U': PS2Symbol = BUTTON_UP; break;
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case 'D': PS2Symbol = BUTTON_DOWN; break;
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case '<': PS2Symbol = BUTTON_LEFT; break;
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case '>': PS2Symbol = BUTTON_RIGHT; break;
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#endif
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case 'X': PS2Symbol = BUTTON_CROSS; break;
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case 'O': PS2Symbol = BUTTON_CIRCLE; break;
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case 'Q': PS2Symbol = BUTTON_SQUARE; break;
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case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
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case 'K': PS2Symbol = BUTTON_L1; break;
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case 'M': PS2Symbol = BUTTON_L2; break;
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case 'A': PS2Symbol = BUTTON_L3; break;
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case 'J': PS2Symbol = BUTTON_R1; break;
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case 'V': PS2Symbol = BUTTON_R2; break;
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case 'C': PS2Symbol = BUTTON_R3; break;
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#endif
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}
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} else if (IsJapanese()) {
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if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
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@ -1190,6 +1335,24 @@ CFont::ParseToken(wchar *s)
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case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
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#endif
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case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
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#ifdef BUTTON_ICONS
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#if 0 // unused
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case 'U': PS2Symbol = BUTTON_UP; break;
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case 'D': PS2Symbol = BUTTON_DOWN; break;
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case '<': PS2Symbol = BUTTON_LEFT; break;
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case '>': PS2Symbol = BUTTON_RIGHT; break;
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#endif
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case 'X': PS2Symbol = BUTTON_CROSS; break;
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case 'O': PS2Symbol = BUTTON_CIRCLE; break;
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case 'Q': PS2Symbol = BUTTON_SQUARE; break;
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case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
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case 'K': PS2Symbol = BUTTON_L1; break;
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case 'M': PS2Symbol = BUTTON_L2; break;
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case 'A': PS2Symbol = BUTTON_L3; break;
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case 'J': PS2Symbol = BUTTON_R1; break;
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case 'V': PS2Symbol = BUTTON_R2; break;
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case 'C': PS2Symbol = BUTTON_R3; break;
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#endif
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}
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while(*s != '~') s++;
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if (*(++s) == '~')
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@ -91,6 +91,31 @@ enum
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#define FONT_LOCALE(style) (style)
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#endif
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#ifdef BUTTON_ICONS
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enum
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{
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BUTTON_NONE = -1,
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#if 0 // unused
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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#endif
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BUTTON_CROSS,
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BUTTON_CIRCLE,
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BUTTON_SQUARE,
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BUTTON_TRIANGLE,
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BUTTON_L1,
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BUTTON_L2,
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BUTTON_L3,
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BUTTON_R1,
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BUTTON_R2,
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BUTTON_R3,
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MAX_BUTTON_ICONS
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};
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#endif // BUTTON_ICONS
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class CFont
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{
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#ifdef MORE_LANGUAGES
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@ -106,11 +131,24 @@ public:
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static CFontDetails Details;
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static CFontRenderState RenderState;
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#ifdef BUTTON_ICONS
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static int32 ButtonsSlot;
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static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
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static int PS2Symbol;
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static void DrawButton(float x, float y);
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#endif // BUTTON_ICONS
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static void Initialise(void);
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static void Shutdown(void);
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static void InitPerFrame(void);
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static void PrintChar(float x, float y, wchar c);
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static void PrintString(float x, float y, wchar *s);
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#ifdef XBOX_SUBTITLES
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static void PrintStringFromBottom(float x, float y, wchar *str);
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static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
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#endif
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static int GetNumberLines(float xstart, float ystart, wchar *s);
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static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
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#ifdef MORE_LANGUAGES
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@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "Glass.h"
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#include "Timer.h"
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@ -150,7 +150,11 @@ CFallingGlassPane::Render(void)
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fwdNorm.Normalise();
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uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
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int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
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#ifdef FIX_BUGS
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uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
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#else
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uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
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#endif
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uint8 color = int32( float(alpha) * (float(time) / 500) );
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|
@ -24,11 +24,16 @@
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#include "Occlusion.h"
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#include "Renderer.h"
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#include "custompipes.h"
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#include "Debug.h"
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//--MIAMI: file done
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bool gbShowPedRoadGroups;
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bool gbShowCarRoadGroups;
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bool gbShowCollisionPolys;
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bool gbShowCollisionLines;
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bool gbShowCullZoneDebugStuff;
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bool gbDisableZoneCull; // not original
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bool gbBigWhiteDebugLightSwitchedOn;
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bool gbDontRenderBuildings;
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@ -37,6 +42,25 @@ bool gbDontRenderPeds;
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bool gbDontRenderObjects;
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bool gbDontRenderVehicles;
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int32 EntitiesRendered;
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int32 EntitiesNotRendered;
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int32 RenderedBigBuildings;
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int32 RenderedBuildings;
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int32 RenderedCars;
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int32 RenderedPeds;
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int32 RenderedObjects;
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int32 RenderedDummies;
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int32 TestedBigBuildings;
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int32 TestedBuildings;
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int32 TestedCars;
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int32 TestedPeds;
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int32 TestedObjects;
|
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int32 TestedDummies;
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|
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// unused
|
||||
int16 TestCloseThings;
|
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int16 TestBigThings;
|
||||
|
||||
struct EntityInfo
|
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{
|
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CEntity *ent;
|
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@ -61,6 +85,10 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
|
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bool CRenderer::m_loadingPriority;
|
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float CRenderer::ms_lodDistScale = 1.2f;
|
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// unused
|
||||
BlockedRange CRenderer::aBlockedRanges[16];
|
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BlockedRange* CRenderer::pFullBlockedRanges;
|
||||
BlockedRange* CRenderer::pEmptyBlockedRanges;
|
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|
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void
|
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CRenderer::Init(void)
|
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@ -901,6 +929,14 @@ CRenderer::RenderCollisionLines(void)
|
||||
}
|
||||
}
|
||||
|
||||
// unused
|
||||
void
|
||||
CRenderer::RenderBlockBuildingLines(void)
|
||||
{
|
||||
for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
|
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printf("Blocked: %f %f\n", br->a, br->b);
|
||||
}
|
||||
|
||||
enum Visbility
|
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{
|
||||
VIS_INVISIBLE,
|
||||
@ -1222,7 +1258,21 @@ CRenderer::ConstructRenderList(void)
|
||||
ms_nNoOfInVisibleEntities = 0;
|
||||
}
|
||||
ms_vecCameraPosition = TheCamera.GetPosition();
|
||||
// TODO: blocked ranges, but unused
|
||||
|
||||
// unused
|
||||
pFullBlockedRanges = nil;
|
||||
pEmptyBlockedRanges = aBlockedRanges;
|
||||
for(int i = 0; i < 16; i++){
|
||||
aBlockedRanges[i].prev = &aBlockedRanges[i-1];
|
||||
aBlockedRanges[i].next = &aBlockedRanges[i+1];
|
||||
}
|
||||
aBlockedRanges[0].prev = nil;
|
||||
aBlockedRanges[15].next = nil;
|
||||
|
||||
// unused
|
||||
TestCloseThings = 0;
|
||||
TestBigThings = 0;
|
||||
|
||||
ScanWorld();
|
||||
}
|
||||
|
||||
@ -1258,6 +1308,24 @@ CRenderer::ScanWorld(void)
|
||||
RwMatrix *cammatrix;
|
||||
RwV2d poly[3];
|
||||
|
||||
#ifndef MASTER
|
||||
// missing in game but has to be done somewhere
|
||||
EntitiesRendered = 0;
|
||||
EntitiesNotRendered = 0;
|
||||
RenderedBigBuildings = 0;
|
||||
RenderedBuildings = 0;
|
||||
RenderedCars = 0;
|
||||
RenderedPeds = 0;
|
||||
RenderedObjects = 0;
|
||||
RenderedDummies = 0;
|
||||
TestedBigBuildings = 0;
|
||||
TestedBuildings = 0;
|
||||
TestedCars = 0;
|
||||
TestedPeds = 0;
|
||||
TestedObjects = 0;
|
||||
TestedDummies = 0;
|
||||
#endif
|
||||
|
||||
memset(vectors, 0, sizeof(vectors));
|
||||
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
|
||||
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
|
||||
@ -1377,6 +1445,19 @@ CRenderer::ScanWorld(void)
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
if(gbShowCullZoneDebugStuff){
|
||||
sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered);
|
||||
CDebug::PrintAt(gString, 10, 10);
|
||||
sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
|
||||
TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies);
|
||||
CDebug::PrintAt(gString, 10, 11);
|
||||
sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
|
||||
RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies);
|
||||
CDebug::PrintAt(gString, 10, 12);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -10,8 +10,12 @@ class CEntity;
|
||||
#define FADE_DISTANCE 20.0f
|
||||
#define STREAM_DISTANCE 30.0f
|
||||
|
||||
extern bool gbShowPedRoadGroups;
|
||||
extern bool gbShowCarRoadGroups;
|
||||
extern bool gbShowCollisionPolys;
|
||||
extern bool gbShowCollisionLines;
|
||||
extern bool gbShowCullZoneDebugStuff;
|
||||
extern bool gbDisableZoneCull; // not original
|
||||
extern bool gbBigWhiteDebugLightSwitchedOn;
|
||||
|
||||
extern bool gbDontRenderBuildings;
|
||||
@ -23,6 +27,13 @@ extern bool gbDontRenderVehicles;
|
||||
class CVehicle;
|
||||
class CPtrList;
|
||||
|
||||
// unused
|
||||
struct BlockedRange
|
||||
{
|
||||
float a, b; // unknown
|
||||
BlockedRange *prev, *next;
|
||||
};
|
||||
|
||||
class CRenderer
|
||||
{
|
||||
static int32 ms_nNoOfVisibleEntities;
|
||||
@ -40,6 +51,10 @@ class CRenderer
|
||||
static CVector ms_vecCameraPosition;
|
||||
static CVehicle *m_pFirstPersonVehicle;
|
||||
|
||||
// unused
|
||||
static BlockedRange aBlockedRanges[16];
|
||||
static BlockedRange *pFullBlockedRanges;
|
||||
static BlockedRange *pEmptyBlockedRanges;
|
||||
public:
|
||||
static float ms_lodDistScale;
|
||||
static bool m_loadingPriority;
|
||||
@ -58,6 +73,8 @@ public:
|
||||
static void RenderFirstPersonVehicle(void);
|
||||
|
||||
static void RenderCollisionLines(void);
|
||||
// unused
|
||||
static void RenderBlockBuildingLines(void);
|
||||
|
||||
static int32 SetupEntityVisibility(CEntity *ent);
|
||||
static int32 SetupBigBuildingVisibility(CEntity *ent);
|
||||
|
Reference in New Issue
Block a user