mirror of
https://github.com/halpz/re3.git
synced 2025-07-01 20:20:38 +00:00
merge attempt
This commit is contained in:
@ -457,7 +457,6 @@ CCarCtrl::GenerateOneRandomCar()
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float directionNextLinkX;
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float directionNextLinkY;
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if (positionBetweenNodes < 0.5f) {
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pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
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pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
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positionOnCurrentLinkIncludingLane = CVector(
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@ -506,10 +505,6 @@ CCarCtrl::GenerateOneRandomCar()
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CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
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float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
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float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
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float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
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float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
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CVector positionOnCurrentLinkIncludingLane(
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pCurrentLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
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pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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@ -3204,7 +3199,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
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float distance = 30.0f;
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CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
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if (pNearestFire) {
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if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
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if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
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CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
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if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
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@ -125,7 +125,7 @@ uint32 CGarages::NumGarages;
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bool CGarages::PlayerInGarage;
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int32 CGarages::PoliceCarsCollected;
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CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
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int32 hHandle = AEHANDLE_NONE;
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int32 hGarages = AEHANDLE_NONE;
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CGarage CGarages::aGarages[NUM_GARAGES];
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bool CGarages::bCamShouldBeOutisde;
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@ -150,27 +150,25 @@ void CGarages::Init(void)
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for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
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aCarsInSafeHouses[j][i].Init();
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}
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hHandle = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (hHandle >= 0)
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DMAudio.SetEntityStatus(hHandle, 1);
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hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (hGarages >= 0)
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DMAudio.SetEntityStatus(hGarages, 1);
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}
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void CGarages::Shutdown(void)
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{
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NumGarages = 0;
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if (hHandle < 0)
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if (hGarages < 0)
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return;
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DMAudio.DestroyEntity(hHandle);
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hHandle = AEHANDLE_NONE;
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DMAudio.DestroyEntity(hGarages);
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hGarages = AEHANDLE_NONE;
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}
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void CGarages::Update(void)
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{
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static uint32 GarageToBeTidied = 0;
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#ifndef PS2
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if (CReplay::IsPlayingBack())
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return;
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#endif
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bCamShouldBeOutisde = false;
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TheCamera.pToGarageWeAreIn = nil;
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
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@ -421,7 +419,7 @@ void CGarage::Update()
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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CStats::CheckPointReachedSuccessfully();
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}
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UpdateDoorsHeight();
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@ -525,7 +523,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -569,7 +567,7 @@ void CGarage::Update()
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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if (m_eGarageType == GARAGE_BOMBSHOP3)
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@ -644,7 +642,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -684,7 +682,7 @@ void CGarage::Update()
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ThrowCarsNearDoorOutOfGarage(m_pTarget);
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_bClosingWithoutTargetCar)
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m_eGarageState = GS_FULLYCLOSED;
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else {
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@ -714,7 +712,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -767,7 +765,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_pTarget) {
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MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
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DestroyVehicleAndDriverAndPassengers(m_pTarget);
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@ -807,7 +805,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -828,7 +826,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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if (!IsGarageEmpty())
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m_eGarageState = GS_OPENING;
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@ -839,7 +837,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -873,7 +871,7 @@ void CGarage::Update()
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ThrowCarsNearDoorOutOfGarage(m_pTarget);
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_bClosingWithoutTargetCar)
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m_eGarageState = GS_FULLYCLOSED;
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else {
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@ -902,7 +900,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -922,7 +920,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -942,7 +940,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -950,7 +948,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1001,7 +999,7 @@ void CGarage::Update()
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if (!IsPlayerOutsideGarage())
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m_eGarageState = GS_OPENING;
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else if (m_fDoorPos == 0.0f) {
|
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DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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m_eGarageState = GS_FULLYCLOSED;
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StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
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}
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@ -1032,7 +1030,7 @@ void CGarage::Update()
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||||
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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||||
if (m_fDoorPos == m_fDoorHeight) {
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||||
m_eGarageState = GS_OPENED;
|
||||
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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||||
}
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UpdateDoorsHeight();
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||||
break;
|
||||
@ -1059,7 +1057,7 @@ void CGarage::Update()
|
||||
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
|
||||
if (m_fDoorPos == 0.0f) {
|
||||
m_eGarageState = GS_FULLYCLOSED;
|
||||
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
||||
}
|
||||
UpdateDoorsHeight();
|
||||
break;
|
||||
@ -1075,7 +1073,7 @@ void CGarage::Update()
|
||||
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
||||
if (m_fDoorPos == m_fDoorHeight) {
|
||||
m_eGarageState = GS_OPENED;
|
||||
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
||||
}
|
||||
UpdateDoorsHeight();
|
||||
break;
|
||||
@ -1100,7 +1098,7 @@ void CGarage::Update()
|
||||
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
|
||||
if (m_fDoorPos == 0.0f) {
|
||||
m_eGarageState = GS_FULLYCLOSED;
|
||||
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
|
||||
}
|
||||
case GS_FULLYCLOSED:
|
||||
@ -1109,7 +1107,7 @@ void CGarage::Update()
|
||||
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
|
||||
if (m_fDoorPos == m_fDoorHeight) {
|
||||
m_eGarageState = GS_OPENED;
|
||||
DMAudio.PlayOneShot(hHandle, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
||||
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
||||
}
|
||||
UpdateDoorsHeight();
|
||||
break;
|
||||
|
87
src/control/NameGrid.cpp
Normal file
87
src/control/NameGrid.cpp
Normal file
@ -0,0 +1,87 @@
|
||||
#include "common.h"
|
||||
#include "NameGrid.h"
|
||||
|
||||
// TODO: reverse mobile code
|
||||
|
||||
CPlayerName::CPlayerName()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerName::DisplayName(int)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
CRow::CRow()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CRow::SetLetter(int, wchar *)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGrid::CGrid()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyLeftJustDown()
|
||||
{
|
||||
unk_int2--;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyRightJustDown()
|
||||
{
|
||||
unk_int2++;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyUpJustDown()
|
||||
{
|
||||
unk_int1--;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyDownJustDown()
|
||||
{
|
||||
unk_int1++;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::AllDoneMakePlayerName()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessDPadCrossJustDown()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::DisplayGrid()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessControllerInput()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::Process()
|
||||
{
|
||||
ProcessControllerInput();
|
||||
DisplayGrid();
|
||||
playerName.DisplayName(2 * playerName.unk_4c);
|
||||
}
|
53
src/control/NameGrid.h
Normal file
53
src/control/NameGrid.h
Normal file
@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
// TODO: reverse mobile code
|
||||
|
||||
class CPlayerName
|
||||
{
|
||||
friend class CGrid;
|
||||
|
||||
float x;
|
||||
float y;
|
||||
wchar unk_8[34];
|
||||
int unk_4c;
|
||||
public:
|
||||
CPlayerName();
|
||||
void DisplayName(int);
|
||||
};
|
||||
|
||||
class CRow
|
||||
{
|
||||
friend class CGrid;
|
||||
|
||||
int unk_0;
|
||||
int unk_4;
|
||||
wchar unk_8[20];
|
||||
int unk_30;
|
||||
public:
|
||||
CRow();
|
||||
void SetLetter(int, wchar *);
|
||||
};
|
||||
|
||||
class CGrid
|
||||
{
|
||||
CRow rows[5];
|
||||
int unk_int1;
|
||||
int unk_int2;
|
||||
int unk_int3;
|
||||
float unk_float1;
|
||||
float unk_float2;
|
||||
CPlayerName playerName;
|
||||
char unk2[4];
|
||||
char unk3[4];
|
||||
public:
|
||||
CGrid();
|
||||
void ProcessAnyLeftJustDown();
|
||||
void ProcessAnyRightJustDown();
|
||||
void ProcessAnyUpJustDown();
|
||||
void ProcessAnyDownJustDown();
|
||||
void AllDoneMakePlayerName();
|
||||
void ProcessDPadCrossJustDown();
|
||||
void DisplayGrid();
|
||||
void ProcessControllerInput();
|
||||
void Process();
|
||||
};
|
@ -596,7 +596,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
bool explode = false;
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
|
||||
explode = true;
|
||||
else {// added else here since vehicle lookup is useless
|
||||
#ifdef FIX_BUGS
|
||||
else// added else here since vehicle lookup is useless
|
||||
#endif
|
||||
{
|
||||
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
|
||||
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
||||
|
@ -69,12 +69,17 @@ void CRecordDataForChase::ProcessControlCars(void)
|
||||
{
|
||||
}
|
||||
|
||||
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
||||
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
||||
{
|
||||
// may be wrong
|
||||
if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
|
||||
return false;
|
||||
|
||||
if (Status == STATE_RECORD)
|
||||
return pad != 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
||||
{
|
||||
|
@ -1447,7 +1447,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
ped->m_rwObject = nil;
|
||||
ped->m_modelIndex = -1;
|
||||
ped->SetModelIndex(mi);
|
||||
ped->m_pVehicleAnim = 0;
|
||||
ped->m_pVehicleAnim = nil;
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
|
||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
||||
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
|
||||
@ -93,3 +93,4 @@ public:
|
||||
static void SelectVehicle(void);
|
||||
static bool SelectWeapon(void);
|
||||
};
|
||||
#endif
|
||||
|
@ -262,12 +262,12 @@ const tScriptCommandData commands[] = {
|
||||
REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
|
||||
REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
|
||||
REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
|
||||
REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
|
||||
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
|
||||
@ -3071,8 +3071,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
|
||||
#ifdef MISSION_REPLAY
|
||||
if (m_bMissionFlag) {
|
||||
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
#if 0 // makeing autosave is pointless and is a bit buggy
|
||||
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
|
||||
SaveGameForPause(1);
|
||||
#endif
|
||||
oldTargetX = oldTargetY = 0.0f;
|
||||
if (AllowMissionReplay == 1)
|
||||
AllowMissionReplay = 2;
|
||||
|
Reference in New Issue
Block a user