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CreateEntity
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@ -76,7 +76,7 @@ class tAudioEntity
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public:
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eAudioType m_nType;
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void *m_pEntity;
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char m_bIsUsed;
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bool m_bIsUsed;
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char m_bStatus;
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int16 m_awAudioEvent[4];
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char gap_18[2];
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@ -218,6 +218,7 @@ public:
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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int32 CreateEntity(int32 type, void *memory);
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void DestroyEntity(int32 id);
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void PostTerminateGameSpecificShutdown();
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bool IsAudioInitialised() const;
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