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@ -1222,6 +1222,16 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
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break;
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}
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#ifdef FIX_BUGS // game turns on menu when focus is re-gained rather than lost
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case WM_KILLFOCUS:
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#else
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case WM_SETFOCUS:
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#endif
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{
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CGame::InitAfterFocusLoss();
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break;
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}
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}
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/*
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