First commit of replay system

This commit is contained in:
Nikolay Korolev
2019-06-22 21:16:29 +03:00
parent 75ede35342
commit 8b47a5b9f4
14 changed files with 544 additions and 10 deletions

View File

@ -189,7 +189,7 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (CReplay::Mode != 1) {
if (!CReplay::IsPlayingBack()) {
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
bool Mode_RunAround = 0;
bool Mode_FirstPerson = 0;
@ -1063,7 +1063,7 @@ WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
#else
void CHud::DrawAfterFade()
{
if (CTimer::GetIsUserPaused() || CReplay::Mode == 1)
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
return;
if (m_HelpMessage[0]) {