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First commit of replay system
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@ -189,7 +189,7 @@ void CHud::Draw()
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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if (CReplay::Mode != 1) {
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if (!CReplay::IsPlayingBack()) {
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if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
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bool Mode_RunAround = 0;
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bool Mode_FirstPerson = 0;
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@ -1063,7 +1063,7 @@ WRAPPER void CHud::DrawAfterFade(void) { EAXJMP(0x509030); }
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#else
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void CHud::DrawAfterFade()
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{
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if (CTimer::GetIsUserPaused() || CReplay::Mode == 1)
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if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
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return;
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if (m_HelpMessage[0]) {
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