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oal upd
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@ -220,22 +220,9 @@ bool CGame::InitialiseOnceAfterRW(void)
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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CMenuManager::m_PrefsSpeakers = 0;
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for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
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{
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wchar buff[64];
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char *name = DMAudio.Get3DProviderName(i);
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AsciiToUnicode(name, buff);
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char *providername = UnicodeToAscii(buff);
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strupr(providername);
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if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
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{
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
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break;
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}
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}
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int8 provider = DMAudio.AutoDetect3DProviders();
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if ( provider != -1 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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@ -193,7 +193,8 @@ enum Config {
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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//#define USE_TEXTURE_POOL
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//#define OPENAL
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#define AUDIO_OAL
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//#define AUDIO_MSS
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// Particle
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//#define PC_PARTICLE
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