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Linux build support
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@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
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SetLookFlag(limitedCam, true);
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SetAimFlag(limitedCam);
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#ifdef VC_PED_PORTS
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SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
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SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
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#endif
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} else {
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m_fRotationDest = limitedCam;
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