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a fix
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@ -15,7 +15,7 @@ public:
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float m_fStaminaProgress;
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int8 m_nSelectedWepSlot; // eWeaponType
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bool m_bSpeedTimerFlag;
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bool m_bShouldEvade;
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uint8 m_nEvadeAmount;
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int8 field_1367;
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uint32 m_nSpeedTimer;
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int32 m_nShotDelay;
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