This commit is contained in:
eray orçunus
2020-02-13 23:34:36 +03:00
parent 79af843ae7
commit 89be27734b
3 changed files with 13 additions and 13 deletions

View File

@ -36,7 +36,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_fMaxStamina = 150.0f;
m_fCurrentStamina = m_fMaxStamina;
m_fStaminaProgress = 0.0f;
m_bShouldEvade = false;
m_nEvadeAmount = 0;
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
@ -230,7 +230,7 @@ CPlayerPed::SetInitialState(void)
m_animGroup = ASSOCGRP_PLAYER;
m_fMoveSpeed = 0.0f;
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
m_bShouldEvade = false;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
bIsPedDieAnimPlaying = false;
SetRealMoveAnim();
@ -661,9 +661,9 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
if (m_bShouldEvade && m_pEvadingFrom) {
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_bShouldEvade = false;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
} else {
SetJump();
@ -710,9 +710,9 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
if (m_bShouldEvade && m_pEvadingFrom) {
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_bShouldEvade = false;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
} else {
SetJump();
@ -1129,9 +1129,9 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
if (m_bShouldEvade && m_pEvadingFrom) {
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_bShouldEvade = false;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
} else {
SetJump();
@ -1142,10 +1142,10 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
void
CPlayerPed::ProcessControl(void)
{
if (m_bShouldEvade)
m_bShouldEvade = false; //--m_bShouldEvade;
if (m_nEvadeAmount != 0)
--m_nEvadeAmount;
if (!m_bShouldEvade)
if (m_nEvadeAmount == 0)
m_pEvadingFrom = nil;
if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {