mirror of
https://github.com/halpz/re3.git
synced 2025-06-26 20:46:21 +00:00
Merge branch 'master' of github.com:gtamodding/re3
This commit is contained in:
@ -144,12 +144,10 @@ void CHud::Draw()
|
||||
float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
|
||||
CRect rect;
|
||||
if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
|
||||
#else
|
||||
float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f);
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
f3rdY -= SCREEN_SCALE_Y(2.0f);
|
||||
#endif
|
||||
if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
|
||||
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
|
||||
|
@ -1,106 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
RwTexture *gpCrossHairTex;
|
||||
RwRaster *gpCrossHairRaster;
|
||||
|
||||
CWeaponEffects gCrossHair;
|
||||
|
||||
CWeaponEffects::CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CWeaponEffects::~CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Init(void)
|
||||
{
|
||||
gCrossHair.m_bActive = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_nRed = 0;
|
||||
gCrossHair.m_nGreen = 0;
|
||||
gCrossHair.m_nBlue = 0;
|
||||
gCrossHair.m_nAlpha = 255;
|
||||
gCrossHair.m_fSize = 1.0f;
|
||||
gCrossHair.m_fRotation = 0.0f;
|
||||
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
|
||||
gpCrossHairTex = RwTextureRead("crosshair", nil);
|
||||
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
|
||||
{
|
||||
gCrossHair.m_bActive = true;
|
||||
gCrossHair.m_vecPos = pos;
|
||||
gCrossHair.m_nRed = red;
|
||||
gCrossHair.m_nGreen = green;
|
||||
gCrossHair.m_nBlue = blue;
|
||||
gCrossHair.m_nAlpha = alpha;
|
||||
gCrossHair.m_fSize = size;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::ClearCrossHair(void)
|
||||
{
|
||||
gCrossHair.m_bActive = false;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Render(void)
|
||||
{
|
||||
if ( gCrossHair.m_bActive )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
|
||||
|
||||
RwV3d pos;
|
||||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
|
||||
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
|
||||
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
|
||||
recipz, 255);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
|
||||
//InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
|
||||
InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
|
||||
InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
|
||||
InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
|
||||
InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,27 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class CWeaponEffects
|
||||
{
|
||||
public:
|
||||
bool m_bActive;
|
||||
char _pad[3];
|
||||
CVector m_vecPos;
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
uint8 m_nAlpha;
|
||||
float m_fSize;
|
||||
float m_fRotation;
|
||||
|
||||
public:
|
||||
CWeaponEffects();
|
||||
~CWeaponEffects();
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
|
||||
static void ClearCrossHair(void);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CWeaponEffects, 0x1C);
|
Reference in New Issue
Block a user