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https://github.com/halpz/re3.git
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Merge branch 'master' of github.com:gtamodding/re3
This commit is contained in:
@ -2183,13 +2183,21 @@ CCamera::DrawBordersForWideScreen(void)
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SetMotionBlurAlpha(80);
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CSprite2d::DrawRect(
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#ifdef FIX_BUGS
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CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f),
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#else
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CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f,
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#endif
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SCREEN_WIDTH, 0.0f),
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CRGBA(0, 0, 0, 255));
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CSprite2d::DrawRect(
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CRect(0.0f, SCREEN_HEIGHT,
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#ifdef FIX_BUGS
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SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)),
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#else
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SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
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#endif
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CRGBA(0, 0, 0, 255));
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}
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@ -415,7 +415,7 @@ uint32 unknown; // some counter having to do with music
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float CamFrontXNorm;
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float CamFrontYNorm;
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#if 0 // TODO: FIX_BUGS once GenericLoad is done
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#ifdef FIX_BUGS
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int32 CarZoomIndicator;
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#else
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float CarZoomIndicator;
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@ -455,7 +455,7 @@ uint32 unknown; // some counter having to do with music
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float m_ScreenReductionSpeed;
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float m_AlphaForPlayerAnim1rstPerson;
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float Orientation;
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#if 0 // TODO: FIX_BUGS once GenericLoad is done
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#ifdef FIX_BUGS
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int32 PedZoomIndicator;
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#else
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float PedZoomIndicator;
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@ -5246,6 +5246,7 @@ CMenuManager::PrintController(void)
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void
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CMenuManager::PrintMap(void)
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{
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CFont::SetJustifyOn();
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bMenuMapActive = true;
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CRadar::InitFrontEndMap();
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@ -189,6 +189,7 @@ enum Config {
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
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#define MORE_LANGUAGES // Add more translations to the game
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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// Pad
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#define XINPUT
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@ -240,8 +240,13 @@ DoFade(void)
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float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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#ifdef FIX_BUGS
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rect.top = y - SCREEN_SCALE_Y(8.0f);
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rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f);
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#else
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rect.top = y - 8.0f;
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rect.bottom = SCREEN_HEIGHT - y - 8.0f;
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#endif // FIX_BUGS
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}else{
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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