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Fixing mixed IsCutsceneProcessing and IsRunning
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@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui
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void
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CCarCtrl::GenerateRandomCars()
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{
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if (CCutsceneMgr::IsCutsceneProcessing())
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if (CCutsceneMgr::IsRunning())
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return;
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if (NumRandomCars < 30){
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if (CountDownToCarsAtStart == 0){
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@ -242,7 +242,7 @@ void CCarGenerator::Load(uint8 *&buffer)
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void CTheCarGenerators::Process()
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{
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if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
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if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
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return;
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if (++CTheCarGenerators::ProcessCounter == 4)
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CTheCarGenerators::ProcessCounter = 0;
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@ -8442,7 +8442,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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pPlayerInfo->MakePlayerSafe(true);
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CCutsceneMgr::SetRunning(true);
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CCutsceneMgr::StartCutsceneProcessing();
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return 0;
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}
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case COMMAND_USE_TEXT_COMMANDS:
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