mirror of
https://github.com/halpz/re3.git
synced 2025-07-04 05:20:45 +00:00
P.e.d.s.
This commit is contained in:
869
src/peds/Ped.cpp
869
src/peds/Ped.cpp
File diff suppressed because it is too large
Load Diff
@ -277,7 +277,7 @@ public:
|
||||
uint8 bIsLanding : 1;
|
||||
uint8 bIsRunning : 1; // on some conditions
|
||||
uint8 bHitSomethingLastFrame : 1;
|
||||
uint8 m_ped_flagB80 : 1; // something related with reaction to colliding vehicle
|
||||
uint8 m_ped_flagB80 : 1; // bIsNearCar? something related with reaction to colliding vehicle
|
||||
|
||||
uint8 m_ped_flagC1 : 1;
|
||||
uint8 bRespondsToThreats : 1;
|
||||
@ -288,9 +288,9 @@ public:
|
||||
uint8 m_ped_flagC40 : 1;
|
||||
uint8 bFindNewNodeAfterStateRestore : 1;
|
||||
|
||||
uint8 m_ped_flagD1 : 1; // so far only used for reaction type to fire/explosion
|
||||
uint8 m_ped_flagD2 : 1; // set when event has been seen
|
||||
uint8 m_ped_flagD4 : 1; // so far only creates blood pool in hands up state
|
||||
uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
|
||||
uint8 m_ped_flagD2 : 1; // set when ped witnessed an event
|
||||
uint8 m_ped_flagD4 : 1; // bPedIsBleeding? so far only creates blood pool in hands up state
|
||||
uint8 m_ped_flagD8 : 1;
|
||||
uint8 bIsPedDieAnimPlaying : 1;
|
||||
uint8 bUsePedNodeSeek : 1;
|
||||
@ -304,11 +304,11 @@ public:
|
||||
uint8 bIsDucking : 1;
|
||||
uint8 bGetUpAnimStarted : 1;
|
||||
uint8 bDoBloodyFootprints : 1;
|
||||
uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack?
|
||||
uint8 bFleeAfterExitingCar : 1;
|
||||
|
||||
uint8 bWanderPathAfterExitingCar : 1;
|
||||
uint8 m_ped_flagF2 : 1;
|
||||
uint8 m_ped_flagF4 : 1; // Unfinished feature from VC
|
||||
uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar
|
||||
uint8 m_ped_flagF8 : 1;
|
||||
uint8 bWillBeQuickJacked : 1;
|
||||
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
|
||||
@ -317,14 +317,14 @@ public:
|
||||
|
||||
uint8 m_ped_flagG1 : 1;
|
||||
uint8 m_ped_flagG2 : 1;
|
||||
uint8 m_ped_flagG4 : 1;
|
||||
uint8 m_ped_flagG4 : 1; // bStillOnValidPoly?
|
||||
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
|
||||
uint8 m_ped_flagG10 : 1;
|
||||
uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving)
|
||||
uint8 bBusJacked : 1;
|
||||
uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door
|
||||
uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door
|
||||
uint8 bFadeOut : 1;
|
||||
|
||||
uint8 m_ped_flagH1 : 1;
|
||||
uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
|
||||
uint8 m_ped_flagH2 : 1;
|
||||
uint8 m_ped_flagH4 : 1;
|
||||
uint8 bClearObjective : 1;
|
||||
@ -645,6 +645,7 @@ public:
|
||||
void ReactToPointGun(CEntity*);
|
||||
void SeekCar(void);
|
||||
void SeekBoatPosition(void);
|
||||
bool PositionPedOutOfCollision(void);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
@ -722,6 +723,7 @@ public:
|
||||
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
PedState GetPedState(void) { return m_nPedState; }
|
||||
void SetPedState(PedState state) { m_nPedState = state; }
|
||||
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
|
||||
|
||||
// set by 0482:set_threat_reaction_range_multiplier opcode
|
||||
static uint16 &nThreatReactionRangeMultiplier;
|
||||
|
@ -94,6 +94,15 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::ClearAdrenaline(void)
|
||||
{
|
||||
if (m_bAdrenalineActive && m_nAdrenalineTime != 0) {
|
||||
m_nAdrenalineTime = 0;
|
||||
CTimer::SetTimeStep(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
class CPlayerPed_ : public CPlayerPed
|
||||
{
|
||||
public:
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
bool m_bHasLockOnTarget;
|
||||
int8 field_1406;
|
||||
int8 field_1407;
|
||||
uint32 m_bAdrenalineTime;
|
||||
uint32 m_nAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
int8 field_1413;
|
||||
int8 field_1414;
|
||||
@ -52,6 +52,7 @@ public:
|
||||
void SetInitialState(void);
|
||||
void SetMoveAnim(void);
|
||||
void ProcessControl(void);
|
||||
void ClearAdrenaline(void);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
Reference in New Issue
Block a user