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implemented CMemoryHeap, not used or tested yet
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188
src/rw/MemoryHeap.h
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188
src/rw/MemoryHeap.h
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#pragma once
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extern RwMemoryFunctions memFuncs;
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template<typename T, uint32 N>
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class CStack
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{
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public:
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T values[N];
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uint32 sp;
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CStack() : sp(0) {}
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void push(const T& val) { values[sp++] = val; }
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T& pop() { return values[sp--]; }
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};
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struct HeapBlockDesc
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{
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uint32 m_size;
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int16 m_memId;
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int16 m_ptrListIndex;
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HeapBlockDesc *m_next;
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HeapBlockDesc *m_prev;
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HeapBlockDesc *GetNextConsecutive(void)
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{
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return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size);
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}
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void *GetDataPointer(void)
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{
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return (void*)((uintptr)this + sizeof(HeapBlockDesc));
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}
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void RemoveHeapFreeBlock(void)
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{
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m_next->m_prev = m_prev;
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m_prev->m_next = m_next;
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}
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// after node
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void InsertHeapFreeBlock(HeapBlockDesc *node)
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{
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m_next = node->m_next;
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node->m_next->m_prev = this;
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m_prev = node;
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node->m_next = this;
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}
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HeapBlockDesc *FindSmallestFreeBlock(uint32 size)
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{
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HeapBlockDesc *b;
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for(b = m_next; b->m_size < size; b = b->m_next);
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return b;
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}
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};
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static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
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struct HeapBlockList
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{
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HeapBlockDesc m_first;
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HeapBlockDesc m_last;
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void Init(void)
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{
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m_first.m_next = &m_last;
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m_last.m_prev = &m_first;
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}
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void Insert(HeapBlockDesc *node)
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{
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node->InsertHeapFreeBlock(&m_first);
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}
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};
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struct CommonSize
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{
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HeapBlockList m_freeList;
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uint32 m_size;
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uint32 m_failed;
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uint32 m_remaining;
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void Init(uint32 size);
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void Free(HeapBlockDesc *node)
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{
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m_freeList.Insert(node);
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m_remaining++;
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}
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HeapBlockDesc *Malloc(void)
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{
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if(m_freeList.m_first.m_next == &m_freeList.m_last){
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m_failed++;
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return nil;
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}
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HeapBlockDesc *block = m_freeList.m_first.m_next;
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m_remaining--;
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block->RemoveHeapFreeBlock();
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block->m_ptrListIndex = -1;
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return block;
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}
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};
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enum {
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MEMID_FREE,
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// IDs from LCS:
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MEMID_ID1, // "Game"
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MEMID_ID2, // "World"
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MEMID_ID3, // "Animation"
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MEMID_ID4, // "Pools"
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MEMID_ID5, // "Default Models"
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MEMID_ID6, // "Streaming"
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MEMID_ID7, // "Streamed Models"
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MEMID_ID8, // "Streamed LODs"
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MEMID_ID9, // "Streamed Textures"
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MEMID_ID10, // "Streamed Collision"
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MEMID_ID11, // "Streamed Animation"
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MEMID_ID12, // "Textures"
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MEMID_ID13, // "Collision"
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MEMID_ID14, // "PreAlloc"
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MEMID_ID15, // "Game Process"
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MEMID_ID16, // "Script"
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MEMID_ID17, // "Cars"
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MEMID_ID18, // "Render"
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MEMID_ID19, // "Ped Attr"
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NUM_MEMIDS,
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NUM_FIXED_MEMBLOCKS = 6
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};
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class CMemoryHeap
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{
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public:
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HeapBlockDesc *m_start;
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HeapBlockDesc *m_end;
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HeapBlockList m_freeList;
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CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS];
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uint32 m_totalMemUsed;
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CStack<int32, 16> m_idStack;
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uint32 m_currentMemID;
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uint32 *m_memUsed;
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uint32 m_totalBlocksUsed;
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uint32 *m_blocksUsed;
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uint32 m_unkMemId;
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CMemoryHeap(void) : m_start(nil) {}
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void Init(uint32 total);
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void RegisterMalloc(HeapBlockDesc *block);
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void RegisterFree(HeapBlockDesc *block);
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void *Malloc(uint32 size);
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void *Realloc(void *ptr, uint32 size);
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void Free(void *ptr);
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void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size);
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uint32 CombineFreeBlocks(HeapBlockDesc *block);
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void *MoveMemory(void *ptr);
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HeapBlockDesc *WhereShouldMemoryMove(void *ptr);
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void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src);
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void PopMemId(void);
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void PushMemId(int32 id);
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void RegisterMemPointer(void *ptr);
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void TidyHeap(void);
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uint32 GetMemoryUsed(int32 id);
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uint32 GetBlocksUsed(int32 id);
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void ParseHeap(void);
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HeapBlockDesc *GetDescFromHeapPointer(void *block)
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{
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return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc));
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}
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uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second)
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{
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return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc);
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}
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void FreeBlock(HeapBlockDesc *block){
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for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
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if(m_fixedSize[i].m_size == block->m_size){
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m_fixedSize[i].Free(block);
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return;
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}
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}
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HeapBlockDesc *it;
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for(it = m_freeList.m_first.m_next; it->m_size < block->m_size; it = it->m_next);
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block->InsertHeapFreeBlock(it->m_prev);
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}
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};
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