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@ -110,4 +110,4 @@ float CDraw::ScaleY(float y)
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{
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return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
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}
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#endif
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#endif
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@ -49,7 +49,7 @@ UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, see
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}
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CFontDetails CFont::Details;
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int16 CFont::NewLine;
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bool16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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CFontRenderState CFont::RenderState;
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@ -129,7 +129,7 @@ class CFont
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#else
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static int16 Size[MAX_FONTS][210];
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#endif
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static int16 NewLine;
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static bool16 NewLine;
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public:
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static CSprite2d Sprite[MAX_FONTS];
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static CFontDetails Details;
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@ -5,6 +5,10 @@
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#include "Camera.h"
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#include "Sprite.h"
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#ifdef ASPECT_RATIO_SCALE
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#include "Frontend.h"
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#endif
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float CSprite::m_f2DNearScreenZ;
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float CSprite::m_f2DFarScreenZ;
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float CSprite::m_fRecipNearClipPlane;
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