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more audio process
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@ -61,7 +61,7 @@ public:
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fTraction;
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int32 field_514;
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float m_fVelocityChangeForAudio;
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float m_randomValues[6]; // used for what?
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float m_fFireBlowUpTimer;
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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@ -7,7 +7,17 @@ class CPlane : public CVehicle
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{
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public:
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// 0x288
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uint8 stuff[20];
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int16 m_wIndex;
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int16 field_650;
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int16 m_wNextPathNode;
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char field_654;
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char field_655;
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float field_656;
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int m_nFrameWhenHit;
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char m_bHasBeenHit;
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char m_bIsIncomingCesna;
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char m_bIsDropoffCesna;
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char field_667;
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CPlane(int, uint8);
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~CPlane(void);
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