more audio process

This commit is contained in:
Filip Gawin
2019-07-16 17:03:37 +02:00
parent 113abec6fa
commit 88a6d67494
6 changed files with 1137 additions and 105 deletions

View File

@ -61,7 +61,7 @@ public:
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
int32 field_514;
float m_fVelocityChangeForAudio;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels

View File

@ -7,7 +7,17 @@ class CPlane : public CVehicle
{
public:
// 0x288
uint8 stuff[20];
int16 m_wIndex;
int16 field_650;
int16 m_wNextPathNode;
char field_654;
char field_655;
float field_656;
int m_nFrameWhenHit;
char m_bHasBeenHit;
char m_bIsIncomingCesna;
char m_bIsDropoffCesna;
char field_667;
CPlane(int, uint8);
~CPlane(void);