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CSpecialFX and some other classes
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@ -1804,9 +1804,8 @@ void CMissionCleanup::Process()
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if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
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TheCamera.Restore();
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TheCamera.SetWideScreenOff();
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// TODO(MIAMI)
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//CSpecialFX::bLiftCam = false;
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//CSpecialFX::bVideoCam = false;
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CSpecialFX::bLiftCam = false;
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CSpecialFX::bVideoCam = false;
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CTimeCycle::StopExtraColour(0);
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for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
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DMAudio.ClearMissionAudio(i);
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@ -12395,7 +12394,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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case COMMAND_SWITCH_SECURITY_CAMERA:
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{
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CollectParameters(&m_nIp, 1);
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debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
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CSpecialFX::bVideoCam = ScriptParams[0] != 0;
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return 0;
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}
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//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
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@ -12833,7 +12832,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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case COMMAND_SWITCH_LIFT_CAMERA:
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{
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CollectParameters(&m_nIp, 1);
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debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
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CSpecialFX::bLiftCam = ScriptParams[0] != 0;
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return 0;
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}
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case COMMAND_CLOSE_ALL_CAR_DOORS:
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