Fixes for aap review (audio8)

This commit is contained in:
Filip Gawin
2019-10-25 18:39:26 +02:00
parent fef3b5f978
commit 8808e6fdfe
11 changed files with 1247 additions and 2322 deletions

View File

@ -4388,7 +4388,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
neededTurn = 2 * PI - neededTurn;
CVehicle *veh = (CVehicle*)reason;
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
if (veh->m_nCarHornTimer) {
vehPressedHorn = true;
if (!IsPlayer())
@ -4456,7 +4456,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
angleToFace = m_fRotationCur;
CVehicle *veh = (CVehicle*) reason;
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_AUTOMOBILE && veh->m_nCarHornTimer && !IsPlayer()) {
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer && !IsPlayer()) {
onlyRandomJump = true;
}
@ -7245,7 +7245,7 @@ CPed::Seek(void)
false, true, false, false, false, false);
if (obstacle) {
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
distanceToCountItDone = 2.5f;
} else {
CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
@ -8481,7 +8481,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
if (damageDir > 3)
damageDir = damageDir - 4;
if (car->m_vehType == VEHICLE_TYPE_AUTOMOBILE) {
if (car->m_vehType == VEHICLE_TYPE_CAR) {
CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision();
if (bonnet) {