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Add compatibility with RW 3.4
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@ -7,9 +7,9 @@
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/**
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* \defgroup rpmipkl RpMipmapKL
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* \ingroup rpplugin
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* \ingroup mipmapping
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*
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* PS2/MipMap KL Value Plugin for RenderWare Graphics.
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* PlayStation 2 / MipMap KL Value Plugin for RenderWare Graphics.
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*/
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#include <rwcore.h>
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@ -19,6 +19,28 @@ extern "C"
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{
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#endif
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#if (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H))
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#define RpMipmapKLTextureSetDefaultK RpSkyTextureSetDefaultMipmapK
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#define RpMipmapKLTextureSetDefaultL RpSkyTextureSetDefaultMipmapL
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#define RpMipmapKLTextureGetDefaultK RpSkyTextureGetDefaultMipmapK
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#define RpMipmapKLTextureGetDefaultL RpSkyTextureGetDefaultMipmapL
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#define RpMipmapKLTextureSetK RpSkyTextureSetMipmapK
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#define RpMipmapKLTextureSetL RpSkyTextureSetMipmapL
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#define RpMipmapKLTextureGetK RpSkyTextureGetMipmapK
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#define RpMipmapKLTextureGetL RpSkyTextureGetMipmapL
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#define RpMipmapKLPluginAttach() (TRUE)
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#else /* (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) */
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extern RwReal RpMipmapKLTextureSetDefaultK(RwReal val);
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extern RwUInt32 RpMipmapKLTextureSetDefaultL(RwUInt32 val);
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extern RwReal RpMipmapKLTextureGetDefaultK(void);
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@ -31,6 +53,8 @@ extern RwUInt32 RpMipmapKLTextureGetL(RwTexture *tex);
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extern RwBool RpMipmapKLPluginAttach(void);
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#endif /* (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) */
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#ifdef __cplusplus
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}
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#endif
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