This commit is contained in:
Fire-Head
2020-12-07 21:50:18 +03:00
212 changed files with 36053 additions and 29491 deletions

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@ -3,6 +3,7 @@
#include <rpworld.h>
#include "Lights.h"
#include "Timer.h"
#include "Timecycle.h"
#include "Coronas.h"
#include "Weather.h"
@ -248,6 +249,46 @@ SetAmbientAndDirectionalColours(float f)
RpLightSetColor(pDirect, &DirectionalLightColour);
}
// unused
void
SetFlashyColours(float f)
{
if(CTimer::GetTimeInMilliseconds() & 0x100){
AmbientLightColour.red = 1.0f;
AmbientLightColour.green = 1.0f;
AmbientLightColour.blue = 1.0f;
DirectionalLightColour.red = DirectionalLightColourForFrame.red;
DirectionalLightColour.green = DirectionalLightColourForFrame.green;
DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}else{
SetAmbientAndDirectionalColours(f * 0.75f);
}
}
// unused
void
SetFlashyColours_Mild(float f)
{
if(CTimer::GetTimeInMilliseconds() & 0x100){
AmbientLightColour.red = 0.65f;
AmbientLightColour.green = 0.65f;
AmbientLightColour.blue = 0.65f;
DirectionalLightColour.red = DirectionalLightColourForFrame.red;
DirectionalLightColour.green = DirectionalLightColourForFrame.green;
DirectionalLightColour.blue = DirectionalLightColourForFrame.blue;
RpLightSetColor(pAmbient, &AmbientLightColour);
RpLightSetColor(pDirect, &DirectionalLightColour);
}else{
SetAmbientAndDirectionalColours(f * 0.9f);
}
}
void
SetBrightMarkerColours(float f)
{

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@ -14,6 +14,8 @@ void WorldReplaceScorchedLightsWithNormal(RpWorld *world);
void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue);
void RemoveExtraDirectionalLights(RpWorld *world);
void SetAmbientAndDirectionalColours(float f);
void SetFlashyColours(float f);
void SetFlashyColours_Mild(float f);
void SetBrightMarkerColours(float f);
void ReSetAmbientAndDirectionalColours(void);
void DeActivateDirectional(void);

497
src/rw/MemoryHeap.cpp Normal file
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@ -0,0 +1,497 @@
#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Timer.h"
#include "ModelInfo.h"
#include "Streaming.h"
#include "FileLoader.h"
#include "MemoryHeap.h"
#ifdef USE_CUSTOM_ALLOCATOR
//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
//#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } }
#define MEMORYHEAP_ASSERT(cond) assert(cond)
#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) assert(cond)
// registered pointers that we keep track of
void **gPtrList[4000];
int32 numPtrs;
int32 gPosnInList;
// indices into the ptr list in here are free
CStack<int32, 4000> m_ptrListIndexStack;
// how much memory we've moved
uint32 memMoved;
CMemoryHeap gMainHeap;
void
CMemoryHeap::Init(uint32 total)
{
MEMORYHEAP_ASSERT((total != 0xF) != 0);
m_totalMemUsed = 0;
m_memUsed = nil;
m_currentMemID = MEMID_FREE;
m_blocksUsed = nil;
m_totalBlocksUsed = 0;
m_unkMemId = -1;
uint8 *mem = (uint8*)malloc(total);
assert(((uintptr)mem & 0xF) == 0);
m_start = (HeapBlockDesc*)mem;
m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
m_start->m_memId = MEMID_FREE;
m_start->m_size = total - 2*sizeof(HeapBlockDesc);
m_end->m_memId = MEMID_GAME;
m_end->m_size = 0;
m_freeList.m_last.m_size = INT_MAX;
m_freeList.Init();
m_freeList.Insert(m_start);
// TODO: figure out what these are and use sizeof
m_fixedSize[0].Init(0x10);
m_fixedSize[1].Init(0x20);
m_fixedSize[2].Init(0xE0);
m_fixedSize[3].Init(0x60);
m_fixedSize[4].Init(0x1C0);
m_fixedSize[5].Init(0x50);
m_currentMemID = MEMID_FREE; // disable registration
m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
m_currentMemID = MEMID_GAME;
for(int i = 0; i < NUM_MEMIDS; i++){
m_memUsed[i] = 0;
m_blocksUsed[i] = 0;
}
}
void
CMemoryHeap::RegisterMalloc(HeapBlockDesc *block)
{
block->m_memId = m_currentMemID;
if(m_currentMemID == MEMID_FREE)
return;
m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc);
m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc);
m_blocksUsed[m_currentMemID]++;
m_totalBlocksUsed++;
}
void
CMemoryHeap::RegisterFree(HeapBlockDesc *block)
{
if(block->m_memId == MEMID_FREE)
return;
m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc);
m_blocksUsed[block->m_memId]--;
m_totalBlocksUsed--;
}
void*
CMemoryHeap::Malloc(uint32 size)
{
static int recursion = 0;
// weird way to round up
if((size & 0xF) != 0)
size = (size&~0xF) + 0x10;
recursion++;
// See if we can allocate from one of the fixed-size lists
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
CommonSize *list = &m_fixedSize[i];
if(m_fixedSize[i].m_size == size){
HeapBlockDesc *block = list->Malloc();
if(block){
RegisterMalloc(block);
recursion--;
return block->GetDataPointer();
}
break;
}
}
// now try the normal free list
HeapBlockDesc *next;
for(HeapBlockDesc *block = m_freeList.m_first.m_next;
block != &m_freeList.m_last;
block = next){
MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE);
MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory");
// make sure block has maximum size
uint32 initialsize = block->m_size;
uint32 blocksize = CombineFreeBlocks(block);
#ifdef FIX_BUGS
// has to be done here because block can be moved
next = block->m_next;
#endif
if(initialsize != blocksize){
block->RemoveHeapFreeBlock();
HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size);
block->InsertHeapFreeBlock(pos->m_prev);
}
if(block->m_size >= size){
// got space to allocate from!
block->RemoveHeapFreeBlock();
FillInBlockData(block, block->GetNextConsecutive(), size);
recursion--;
return block->GetDataPointer();
}
#ifndef FIX_BUGS
next = block->m_next;
#endif
}
// oh no, we're losing, try to free some stuff
static bool removeCollision = false;
static bool removeIslands = false;
static bool removeBigBuildings = false;
size_t initialMemoryUsed = CStreaming::ms_memoryUsed;
CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed);
if (recursion > 10)
CGame::TidyUpMemory(true, false);
else if (recursion > 6)
CGame::TidyUpMemory(false, true);
if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) {
if (!removeCollision && !CGame::playingIntro) {
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
removeCollision = true;
}
else if (!removeIslands && !CGame::playingIntro) {
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
removeIslands = true;
}
else if (!removeBigBuildings) {
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
}
else {
LoadingScreen("NO MORE MEMORY", nil, nil);
LoadingScreen("NO MORE MEMORY", nil, nil);
}
CGame::TidyUpMemory(true, false);
}
void *mem = Malloc(size);
if (removeCollision) {
CTimer::Stop();
// TODO: different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
removeCollision = false;
CTimer::Update();
}
if (removeBigBuildings || removeIslands) {
CTimer::Stop();
if (!CGame::playingIntro)
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
removeBigBuildings = false;
removeIslands = false;
CTimer::Update();
}
recursion--;
return mem;
}
void*
CMemoryHeap::Realloc(void *ptr, uint32 size)
{
if(ptr == nil)
return Malloc(size);
// weird way to round up
if((size & 0xF) != 0)
size = (size&~0xF) + 0x10;
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
#ifdef FIX_BUGS
// better handling of size < block->m_size
if(size == 0){
Free(ptr);
return nil;
}
if(block->m_size >= size){
// shrink allocated block
RegisterFree(block);
PushMemId(block->m_memId);
FillInBlockData(block, block->GetNextConsecutive(), size);
PopMemId();
return ptr;
}
#else
// not growing. just returning here is a bit cheap though
if(block->m_size >= size)
return ptr;
#endif
// have to grow allocated block
HeapBlockDesc *next = block->GetNextConsecutive();
MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory");
if(next->m_memId == MEMID_FREE){
// try to grow the current block
// make sure the next free block has maximum size
uint32 freespace = CombineFreeBlocks(next);
HeapBlockDesc *end = next->GetNextConsecutive();
MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory");
// why the sizeof here?
if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){
// enough space to grow
next->RemoveHeapFreeBlock();
RegisterFree(block);
PushMemId(block->m_memId);
FillInBlockData(block, next->GetNextConsecutive(), size);
PopMemId();
return ptr;
}
}
// can't grow the existing block, have to get a new one and copy
PushMemId(block->m_memId);
void *dst = Malloc(size);
PopMemId();
memcpy(dst, ptr, block->m_size);
Free(ptr);
return dst;
}
void
CMemoryHeap::Free(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt");
MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId);
RegisterFree(block);
block->m_memId = MEMID_FREE;
CombineFreeBlocks(block);
FreeBlock(block);
if(block->m_ptrListIndex != -1){
int32 idx = block->m_ptrListIndex;
gPtrList[idx] = nil;
m_ptrListIndexStack.push(idx);
}
block->m_ptrListIndex = -1;
}
// allocate 'size' bytes from 'block'
void
CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size)
{
block->m_size = size;
block->m_ptrListIndex = -1;
HeapBlockDesc *remainder = block->GetNextConsecutive();
MEMORYHEAP_ASSERT(remainder <= end);
if(remainder < end-1){
RegisterMalloc(block);
// can fit another block in the remaining space
remainder->m_size = GetSizeBetweenBlocks(remainder, end);
remainder->m_memId = MEMID_FREE;
MEMORYHEAP_ASSERT(remainder->m_size != 0);
FreeBlock(remainder);
}else{
// fully allocate this one
if(remainder < end)
// no gaps allowed
block->m_size = GetSizeBetweenBlocks(block, end);
RegisterMalloc(block);
}
}
// Make sure free block has no other free blocks after it
uint32
CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block)
{
HeapBlockDesc *next = block->GetNextConsecutive();
if(next->m_memId != MEMID_FREE)
return block->m_size;
// get rid of free blocks after this one and adjust size
for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive())
next->RemoveHeapFreeBlock();
block->m_size = GetSizeBetweenBlocks(block, next);
return block->m_size;
}
// Try to move all registered memory blocks into more optimal location
void
CMemoryHeap::TidyHeap(void)
{
for(int i = 0; i < numPtrs; i++){
if(gPtrList[i] == nil || *gPtrList[i] == nil)
continue;
HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]);
if(newblock)
*gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i]));
}
}
//
void
CMemoryHeap::RegisterMemPointer(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr);
if(block->m_ptrListIndex != -1)
return; // already registered
int index;
if(m_ptrListIndexStack.sp > 0){
// re-use a previously free'd index
index = m_ptrListIndexStack.pop();
}else{
// have to find a new index
index = gPosnInList;
void **pp = gPtrList[index];
// we're replacing an old pointer here??
if(pp && *pp && *pp != (void*)0xDDDDDDDD)
GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1;
gPosnInList++;
if(gPosnInList == 4000)
gPosnInList = 0;
if(numPtrs < 4000)
numPtrs++;
}
gPtrList[index] = (void**)ptr;
block->m_ptrListIndex = index;
}
void*
CMemoryHeap::MoveMemory(void *ptr)
{
HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr);
if(newblock)
return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr));
else
return ptr;
}
HeapBlockDesc*
CMemoryHeap::WhereShouldMemoryMove(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE);
HeapBlockDesc *next = block->GetNextConsecutive();
if(next->m_memId != MEMID_FREE)
return nil;
// we want to move the block into another block
// such that the free space between this and the next block can be minimized
HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
// size of free space wouldn't decrease, so return
if(newblock->m_size >= block->m_size + next->m_size)
return nil;
// size of free space wouldn't decrease enough
if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)?
return nil;
return newblock;
}
void*
CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src)
{
PushMemId(src->m_memId);
dst->RemoveHeapFreeBlock();
FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size);
PopMemId();
memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size);
memMoved += src->m_size;
dst->m_ptrListIndex = src->m_ptrListIndex;
src->m_ptrListIndex = -1;
Free(src->GetDataPointer());
return dst->GetDataPointer();
}
uint32
CMemoryHeap::GetMemoryUsed(int32 id)
{
return m_memUsed[id];
}
uint32
CMemoryHeap::GetBlocksUsed(int32 id)
{
return m_blocksUsed[id];
}
void
CMemoryHeap::PopMemId(void)
{
assert(m_idStack.sp > 0);
m_currentMemID = m_idStack.pop();
assert(m_currentMemID != MEMID_FREE);
}
void
CMemoryHeap::PushMemId(int32 id)
{
MEMORYHEAP_ASSERT(id != MEMID_FREE);
assert(m_idStack.sp < 16);
m_idStack.push(m_currentMemID);
m_currentMemID = id;
}
void
CMemoryHeap::ParseHeap(void)
{
char tmp[16];
int fd = CFileMgr::OpenFileForWriting("heap.txt");
CTimer::Stop();
// CMemoryHeap::IntegrityCheck();
uint32 addrQW = 0;
for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
char chr = '*'; // free
if(block->m_memId != MEMID_FREE)
chr = block->m_memId-1 + 'A';
int numQW = block->m_size>>4;
if((addrQW & 0x3F) == 0){
sprintf(tmp, "\n%5dK:", addrQW>>6);
CFileMgr::Write(fd, tmp, 8);
}
CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!!
addrQW++;
while(numQW--){
if((addrQW & 0x3F) == 0){
sprintf(tmp, "\n%5dK:", addrQW>>6);
CFileMgr::Write(fd, tmp, 8);
}
CFileMgr::Write(fd, &chr, 1);
addrQW++;
}
}
CTimer::Update();
CFileMgr::CloseFile(fd);
}
void
CommonSize::Init(uint32 size)
{
m_freeList.Init();
m_size = size;
m_failed = 0;
m_remaining = 0;
}
#endif

225
src/rw/MemoryHeap.h Normal file
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@ -0,0 +1,225 @@
#pragma once
// some windows shit
#ifdef MoveMemory
#undef MoveMemory
#endif
#ifdef USE_CUSTOM_ALLOCATOR
#define PUSH_MEMID(id) gMainHeap.PushMemId(id)
#define POP_MEMID() gMainHeap.PopMemId()
#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr)
#else
#define PUSH_MEMID(id)
#define POP_MEMID()
#define REGISTER_MEMPTR(ptr)
#endif
enum {
MEMID_FREE,
// IDs from LCS:
/*
MEMID_GAME = 1, // "Game"
MEMID_WORLD = 2, // "World"
MEMID_ANIMATION = 3, // "Animation"
MEMID_POOLS = 4, // "Pools"
MEMID_DEF_MODELS = 5, // "Default Models"
MEMID_STREAM = 6, // "Streaming"
MEMID_STREAM_MODELS = 7, // "Streamed Models"
MEMID_STREAM_LODS = 8, // "Streamed LODs"
MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
MEMID_TEXTURES = 12, // "Textures"
MEMID_COLLISION = 13, // "Collision"
MEMID_PRE_ALLOC = 14, // "PreAlloc"
MEMID_GAME_PROCESS = 15, // "Game Process"
MEMID_SCRIPT = 16, // "Script"
MEMID_CARS = 17, // "Cars"
MEMID_RENDER = 18, // "Render"
MEMID_PED_ATTR = 19, // "Ped Attr"
*/
// III:
MEMID_GAME = 1, // "Game"
MEMID_WORLD = 2, // "World"
MEMID_ANIMATION = 3, // "Animation"
MEMID_POOLS = 4, // "Pools"
MEMID_DEF_MODELS = 5, // "Default Models"
MEMID_STREAM = 6, // "Streaming"
MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance)
MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures"
MEMID_TEXTURES = 9, // "Textures"
MEMID_COLLISION = 10, // "Collision"
MEMID_RENDERLIST = 11, // ?
MEMID_GAME_PROCESS = 12, // "Game Process"
MEMID_SCRIPT = 13, // "Script"
MEMID_CARS = 14, // "Cars"
MEMID_RENDER = 15, // "Render"
MEMID_FRONTEND = 17, // ?
NUM_MEMIDS,
NUM_FIXED_MEMBLOCKS = 6
};
template<typename T, uint32 N>
class CStack
{
public:
T values[N];
uint32 sp;
CStack() : sp(0) {}
void push(const T& val) { values[sp++] = val; }
T& pop() { return values[--sp]; }
};
struct HeapBlockDesc
{
uint32 m_size;
int16 m_memId;
int16 m_ptrListIndex;
HeapBlockDesc *m_next;
HeapBlockDesc *m_prev;
HeapBlockDesc *GetNextConsecutive(void)
{
return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size);
}
void *GetDataPointer(void)
{
return (void*)((uintptr)this + sizeof(HeapBlockDesc));
}
void RemoveHeapFreeBlock(void)
{
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
// after node
void InsertHeapFreeBlock(HeapBlockDesc *node)
{
m_next = node->m_next;
node->m_next->m_prev = this;
m_prev = node;
node->m_next = this;
}
HeapBlockDesc *FindSmallestFreeBlock(uint32 size)
{
HeapBlockDesc *b;
for(b = m_next; b->m_size < size; b = b->m_next);
return b;
}
};
#ifdef USE_CUSTOM_ALLOCATOR
// TODO: figure something out for 64 bit pointers
static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
#endif
struct HeapBlockList
{
HeapBlockDesc m_first;
HeapBlockDesc m_last;
void Init(void)
{
m_first.m_next = &m_last;
m_last.m_prev = &m_first;
}
void Insert(HeapBlockDesc *node)
{
node->InsertHeapFreeBlock(&m_first);
}
};
struct CommonSize
{
HeapBlockList m_freeList;
uint32 m_size;
uint32 m_failed;
uint32 m_remaining;
void Init(uint32 size);
void Free(HeapBlockDesc *node)
{
m_freeList.Insert(node);
m_remaining++;
}
HeapBlockDesc *Malloc(void)
{
if(m_freeList.m_first.m_next == &m_freeList.m_last){
m_failed++;
return nil;
}
HeapBlockDesc *block = m_freeList.m_first.m_next;
m_remaining--;
block->RemoveHeapFreeBlock();
block->m_ptrListIndex = -1;
return block;
}
};
class CMemoryHeap
{
public:
HeapBlockDesc *m_start;
HeapBlockDesc *m_end;
HeapBlockList m_freeList;
CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS];
uint32 m_totalMemUsed;
CStack<int32, 16> m_idStack;
uint32 m_currentMemID;
uint32 *m_memUsed;
uint32 m_totalBlocksUsed;
uint32 *m_blocksUsed;
uint32 m_unkMemId;
CMemoryHeap(void) : m_start(nil) {}
void Init(uint32 total);
void RegisterMalloc(HeapBlockDesc *block);
void RegisterFree(HeapBlockDesc *block);
void *Malloc(uint32 size);
void *Realloc(void *ptr, uint32 size);
void Free(void *ptr);
void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size);
uint32 CombineFreeBlocks(HeapBlockDesc *block);
void *MoveMemory(void *ptr);
HeapBlockDesc *WhereShouldMemoryMove(void *ptr);
void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src);
void PopMemId(void);
void PushMemId(int32 id);
void RegisterMemPointer(void *ptr);
void TidyHeap(void);
uint32 GetMemoryUsed(int32 id);
uint32 GetBlocksUsed(int32 id);
int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
void ParseHeap(void);
HeapBlockDesc *GetDescFromHeapPointer(void *block)
{
return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc));
}
uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second)
{
return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc);
}
void FreeBlock(HeapBlockDesc *block){
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
if(m_fixedSize[i].m_size == block->m_size){
m_fixedSize[i].Free(block);
return;
}
}
HeapBlockDesc *b = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
block->InsertHeapFreeBlock(b->m_prev);
}
};
extern CMemoryHeap gMainHeap;

130
src/rw/MemoryMgr.cpp Normal file
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#include "common.h"
#include "MemoryHeap.h"
#include "MemoryMgr.h"
uint8 *pMemoryTop;
void
InitMemoryMgr(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
#ifdef GTA_PS2
#error "finish this"
#else
// randomly allocate 128mb
gMainHeap.Init(128*1024*1024);
#endif
#endif
}
RwMemoryFunctions memFuncs = {
MemoryMgrMalloc,
MemoryMgrFree,
MemoryMgrRealloc,
MemoryMgrCalloc
};
#ifdef USE_CUSTOM_ALLOCATOR
// game seems to be using heap directly here, but this is nicer
void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
#endif
void*
MemoryMgrMalloc(size_t size)
{
#ifdef USE_CUSTOM_ALLOCATOR
void *mem = gMainHeap.Malloc(size);
#else
void *mem = malloc(size);
#endif
if((uint8*)mem + size > pMemoryTop)
pMemoryTop = (uint8*)mem + size ;
return mem;
}
void*
MemoryMgrRealloc(void *ptr, size_t size)
{
#ifdef USE_CUSTOM_ALLOCATOR
void *mem = gMainHeap.Realloc(ptr, size);
#else
void *mem = realloc(ptr, size);
#endif
if((uint8*)mem + size > pMemoryTop)
pMemoryTop = (uint8*)mem + size ;
return mem;
}
void*
MemoryMgrCalloc(size_t num, size_t size)
{
#ifdef USE_CUSTOM_ALLOCATOR
void *mem = gMainHeap.Malloc(num*size);
#else
void *mem = calloc(num, size);
#endif
if((uint8*)mem + size > pMemoryTop)
pMemoryTop = (uint8*)mem + size ;
#ifdef FIX_BUGS
memset(mem, 0, num*size);
#endif
return mem;
}
void
MemoryMgrFree(void *ptr)
{
#ifdef USE_CUSTOM_ALLOCATOR
#ifdef FIX_BUGS
// i don't suppose this is handled by RW?
if(ptr == nil) return;
#endif
gMainHeap.Free(ptr);
#else
free(ptr);
#endif
}
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
ASSERT(addr != nil);
#else
void *mem = (void *)MemoryMgrMalloc(size + align);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
ASSERT(addr != nil);
#endif
*(((void **)addr) - 1) = mem;
return addr;
}
void
RwFreeAlign(void *mem)
{
ASSERT(mem != nil);
void *addr = *(((void **)mem) - 1);
ASSERT(addr != nil);
MemoryMgrFree(addr);
}

12
src/rw/MemoryMgr.h Normal file
View File

@ -0,0 +1,12 @@
#pragma once
extern RwMemoryFunctions memFuncs;
void InitMemoryMgr(void);
void *MemoryMgrMalloc(size_t size);
void *MemoryMgrRealloc(void *ptr, size_t size);
void *MemoryMgrCalloc(size_t num, size_t size);
void MemoryMgrFree(void *ptr);
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);

View File

@ -7,8 +7,10 @@
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
#ifndef FINAL
#if !defined(FINAL) || defined(DEBUGMENU)
#include "rtcharse.h"
#endif
#ifndef FINAL
RtCharset *debugCharset;
#endif
@ -19,7 +21,7 @@ bool gPS2alphaTest = false;
#endif
bool gBackfaceCulling = true;
#ifndef FINAL
#if !defined(FINAL) || defined(DEBUGMENU)
static bool charsetOpen;
void OpenCharsetSafe()
{
@ -62,45 +64,6 @@ void FlushObrsPrintfs()
#endif
}
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
ASSERT(addr != nil);
#else
void *mem = (void *)malloc(size + align);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
ASSERT(addr != nil);
#endif
*(((void **)addr) - 1) = mem;
return addr;
}
void
RwFreeAlign(void *mem)
{
ASSERT(mem != nil);
void *addr = *(((void **)mem) - 1);
ASSERT(addr != nil);
free(addr);
}
void
DefinedState(void)
{
@ -642,9 +605,81 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
return (nil);
}
#ifdef USE_TEXTURE_POOL
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
#ifdef LIBRW
#include <rpmatfx.h>
#include "VehicleModelInfo.h"
int32
findPlatform(rw::Atomic *a)
{
rw::Geometry *g = a->geometry;
if(g->instData)
return g->instData->platform;
return 0;
}
// in CVehicleModelInfo in VC
static RpMaterial*
GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
{
if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
return material;
*(int*)data = RpMatFXMaterialGetEffects(material);
return nil;
}
// Game doesn't read atomic extensions so we never get any other than the default pipe,
// but we need it for uninstancing
void
attachPipe(rw::Atomic *atomic)
{
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
else{
int fx = rpMATFXEFFECTNULL;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx);
if(fx != rpMATFXEFFECTNULL)
RpMatFXAtomicEnableEffects(atomic);
}
}
// Attach pipes for the platform we have native data for so we can uninstance
void
switchPipes(rw::Atomic *a, int32 platform)
{
if(a->pipeline && a->pipeline->platform != platform){
uint32 plgid = a->pipeline->pluginID;
switch(plgid){
// assume default pipe won't be attached explicitly
case rw::ID_SKIN:
a->pipeline = rw::skinGlobals.pipelines[platform];
break;
case rw::ID_MATFX:
a->pipeline = rw::matFXGlobals.pipelines[platform];
break;
}
}
}
RpAtomic*
ConvertPlatformAtomic(RpAtomic *atomic, void *data)
{
int32 driver = rw::platform;
int32 platform = findPlatform(atomic);
if(platform != 0 && platform != driver){
attachPipe(atomic); // kludge
rw::ObjPipeline *origPipe = atomic->pipeline;
rw::platform = platform;
switchPipes(atomic, rw::platform);
if(atomic->geometry->flags & rw::Geometry::NATIVE)
atomic->uninstance();
// no ADC in this game
//rw::ps2::unconvertADC(atomic->geometry);
rw::platform = driver;
atomic->pipeline = origPipe;
}
return atomic;
}
#endif
#if defined(FIX_BUGS) && defined(GTA_PC)

View File

@ -2,9 +2,6 @@
extern bool gPS2alphaTest;
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);
void OpenCharsetSafe();
void CreateDebugFont();
void DestroyDebugFont();
@ -53,8 +50,8 @@ RwCamera *CameraCreate(RwInt32 width,
RwBool zBuffer);
void _TexturePoolsInitialise();
void _TexturePoolsShutdown();
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
#if defined(FIX_BUGS) && defined (GTA_PC)
void SetAlphaTest(RwUInt32 alpharef);

View File

@ -18,6 +18,7 @@
#include "Sprite2d.h"
#include "Text.h"
#include "RwHelper.h"
#include "Frontend.h"
#endif //GTA_PC
float texLoadTime;
@ -150,11 +151,80 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
}
#ifdef GTA_PC
#ifdef RWLIBS
extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
#else
RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
#ifdef LIBRW
#define CAPSVERSION 0
struct GPUcaps
{
uint32 version; // so we can force regeneration easily
uint32 platform;
uint32 subplatform;
uint32 dxtSupport;
};
static void
GetGPUcaps(GPUcaps *caps)
{
caps->version = CAPSVERSION;
caps->platform = rw::platform;
caps->subplatform = 0;
caps->dxtSupport = 0;
// TODO: more later
#ifdef RW_GL3
caps->subplatform = rw::gl3::gl3Caps.gles;
caps->dxtSupport = rw::gl3::gl3Caps.dxtSupported;
#endif
#ifdef RW_D3D9
caps->dxtSupport = 1; // TODO, probably
#endif
}
void
ReadVideoCardCapsFile(GPUcaps *caps)
{
memset(caps, 0, sizeof(GPUcaps));
int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb");
if (file != 0) {
CFileMgr::Read(file, (char*)&caps->version, 4);
CFileMgr::Read(file, (char*)&caps->platform, 4);
CFileMgr::Read(file, (char*)&caps->subplatform, 4);
CFileMgr::Read(file, (char*)&caps->dxtSupport, 4);
CFileMgr::CloseFile(file);
}
}
bool
CheckVideoCardCaps(void)
{
GPUcaps caps, fcaps;
GetGPUcaps(&caps);
ReadVideoCardCapsFile(&fcaps);
return caps.version != fcaps.version ||
caps.platform != fcaps.platform ||
caps.subplatform != fcaps.subplatform ||
caps.dxtSupport != fcaps.dxtSupport;
}
void
WriteVideoCardCapsFile(void)
{
GPUcaps caps;
GetGPUcaps(&caps);
int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb");
if (file != 0) {
CFileMgr::Write(file, (char*)&caps.version, 4);
CFileMgr::Write(file, (char*)&caps.platform, 4);
CFileMgr::Write(file, (char*)&caps.subplatform, 4);
CFileMgr::Write(file, (char*)&caps.dxtSupport, 4);
CFileMgr::CloseFile(file);
}
}
#else
extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
void
ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
{
@ -201,6 +271,7 @@ WriteVideoCardCapsFile(void)
CFileMgr::CloseFile(file);
}
}
#endif
void
ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
@ -282,6 +353,22 @@ CreateTxdImageForVideoCard()
return false;
}
#ifdef RW_GL3
// so we can read back DXT with GLES
// only works for textures that are not yet loaded
// so let's hope that is the case for all
rw::gl3::needToReadBackTextures = true;
#endif
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
// let's disable vsync and frame limiter to speed up texture conversion
// (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P)
int8 vsyncState = CMenuManager::m_PrefsVsync;
int8 frameLimiterState = CMenuManager::m_PrefsFrameLimiter;
CMenuManager::m_PrefsVsync = 0;
CMenuManager::m_PrefsFrameLimiter = 0;
#endif
int32 i;
for (i = 0; i < TXDSTORESIZE; i++) {
ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
@ -309,6 +396,9 @@ CreateTxdImageForVideoCard()
delete []buf;
delete pDir;
CStreaming::RemoveTxd(i);
#ifdef RW_GL3
rw::gl3::needToReadBackTextures = false;
#endif
return false;
}
@ -332,9 +422,19 @@ CreateTxdImageForVideoCard()
}
}
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
// restore vsync and frame limiter states
CMenuManager::m_PrefsVsync = vsyncState;
CMenuManager::m_PrefsFrameLimiter = frameLimiterState;
#endif
RwStreamClose(img, nil);
delete []buf;
#ifdef RW_GL3
rw::gl3::needToReadBackTextures = false;
#endif
if (!pDir->WriteDirFile("models\\txd.dir")) {
DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
delete pDir;

221
src/rw/TexturePools.cpp Normal file
View File

@ -0,0 +1,221 @@
#ifndef LIBRW
#include <d3d8.h>
#define WITHD3D
#include "common.h"
#include "TexturePools.h"
// TODO: this needs to be integrated into RW
extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
CTexturePool aTexturePools[12];
CPaletteList PaletteList;
int numTexturePools;
int MaxPaletteIndex;
bool bUsePaletteIndex = true;
void
CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
{
Format = _Format;
size = _size;
levels = mipmapLevels;
pTextures = new IDirect3DTexture8 *[numTextures];
texturesMax = numTextures;
texturesNum = 0;
texturesUsed = 0;
}
void
CTexturePool::Release()
{
int i = 0;
while (i < texturesNum) {
pTextures[i]->Release();
i++;
}
delete[] pTextures;
pTextures = nil;
texturesNum = 0;
texturesUsed = 0;
}
IDirect3DTexture8 *
CTexturePool::FindTexture()
{
if (texturesNum == 0)
return nil;
texturesUsed--;
return pTextures[--texturesNum];
}
bool
CTexturePool::AddTexture(IDirect3DTexture8 *texture)
{
++texturesUsed;
if (texturesNum >= texturesMax)
return false;
pTextures[texturesNum] = texture;
++texturesNum;
return true;
}
void
CTexturePool::Resize(int numTextures)
{
if (numTextures == texturesMax)
return;
IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
for (int i = 0; i < texturesNum && i < numTextures; i++)
newTextures[i] = pTextures[i];
if (numTextures < texturesNum) {
for (int i = numTextures; i < texturesNum; i++)
pTextures[i]->Release();
}
delete[] pTextures;
pTextures = newTextures;
texturesMax = numTextures;
}
void
CPaletteList::Alloc(int max)
{
Data = new int[max];
Max = max;
Num = 0;
}
void
CPaletteList::Free()
{
delete[] Data;
Data = nil;
Num = 0;
}
int
CPaletteList::Find()
{
if (Num == 0)
return -1;
return Data[--Num];
}
void
CPaletteList::Add(int item)
{
if (Num < Max)
Data[Num++] = item;
else {
Resize(2 * Max);
Add(item);
}
}
void
CPaletteList::Resize(int max)
{
if (max == Max)
return;
int *newData = new int[4 * max];
for (int i = 0; i < Num && i < max; i++)
newData[i] = Data[i];
delete[] Data;
Data = newData;
Max = max;
}
HRESULT
CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
{
if (width == height) {
for (int i = 0; i < numTexturePools; i++) {
if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
*texture = aTexturePools[i].FindTexture();
}
}
if (*texture)
return D3D_OK;
else
return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
}
void
ReleaseTexture(IDirect3DTexture8 *texture)
{
int levels = 1;
if (texture->GetLevelCount() > 1)
levels = 0;
D3DSURFACE_DESC SURFACE_DESC;
texture->GetLevelDesc(0, &SURFACE_DESC);
if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
for (int i = 0; i < numTexturePools; i++) {
if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
if (!aTexturePools[i].AddTexture(texture)) {
if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
aTexturePools[i].texturesUsed--;
aTexturePools[i].AddTexture(texture);
} else {
texture->Release();
}
}
return;
}
}
}
if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
(SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
aTexturePools[numTexturePools].AddTexture(texture);
numTexturePools++;
} else
texture->Release();
}
int
FindAvailablePaletteIndex()
{
int index = PaletteList.Find();
if (index == -1)
index = MaxPaletteIndex++;
return index;
}
void
AddAvailablePaletteIndex(int index)
{
if (bUsePaletteIndex)
PaletteList.Add(index);
}
void
_TexturePoolsInitialise()
{
PaletteList.Alloc(100);
MaxPaletteIndex = 0;
}
void
_TexturePoolsShutdown()
{
for (int i = 0; i < numTexturePools; i++)
aTexturePools[i].Release();
numTexturePools = 0;
bUsePaletteIndex = false;
PaletteList.Free();
}
#endif // !LIBRW

42
src/rw/TexturePools.h Normal file
View File

@ -0,0 +1,42 @@
#pragma once
class CTexturePool
{
public:
D3DFORMAT Format;
int size;
uint32 levels;
int32 texturesMax;
int32 texturesUsed;
int32 texturesNum;
IDirect3DTexture8 **pTextures;
public:
CTexturePool() {}
void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
void Release();
IDirect3DTexture8 *FindTexture();
bool AddTexture(IDirect3DTexture8 *texture);
void Resize(int numTextures);
#ifdef FIX_BUGS
int GetSize() { return size; }
#else
float GetSize() { return size; }
#endif
};
class CPaletteList
{
int Max;
int Num;
int *Data;
public:
void Alloc(int max);
void Free();
int Find();
void Add(int item);
void Resize(int max);
};
void _TexturePoolsInitialise();
void _TexturePoolsShutdown();

View File

@ -10,8 +10,7 @@
#include "VisibilityPlugins.h"
#include "World.h"
#include "custompipes.h"
#define FADE_DISTANCE 20.0f
#include "MemoryHeap.h"
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
@ -32,6 +31,119 @@ float CVisibilityPlugins::ms_pedLod0Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
#ifdef GTA_PS2 // maybe something else?
// if wanted, delete the original geometry data after rendering
// and only keep the instanced data
bool
rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del)
{
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
if(RpGeometryGetNumMorphTargets(geo) != 1)
return false;
// this needs R*'s modification that geometry data is
// allocated separately from the geometry itself
geo->instanceFlags = rpGEOMETRYINSTANCE;
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
if(!del)
return true;
// New mesh without indices
RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader));
newheader->numMeshes = geo->mesh->numMeshes;
newheader->serialNum = 1;
newheader->totalIndicesInMesh = 0;
newheader->firstMeshOffset = 0;
RpMesh *oldmesh = (RpMesh*)(geo->mesh+1);
RpMesh *newmesh = (RpMesh*)(newheader+1);
for(int i = 0; i < geo->mesh->numMeshes; i++){
newmesh[i].indices = nil;
newmesh[i].numIndices = 0;
newmesh[i].material = oldmesh[i].material;
}
geo->refCount++;
RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES |
rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT |
rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2);
// vertices and normals
RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0);
if(mt->verts){
RwFree(mt->verts);
mt->verts = nil;
mt->normals = nil;
}
geo->numVertices = 0;
// triangles
for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){
if(RpGeometryGetTriangles(geo)->matIndex == -1)
continue;
RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex));
}
if(RpGeometryGetTriangles(geo)){
RwFree(RpGeometryGetTriangles(geo));
geo->triangles = nil;
geo->numTriangles = 0;
}
// tex coords
if(RpGeometryGetVertexTexCoords(geo, 1)){
RwFree(RpGeometryGetVertexTexCoords(geo, 1));
geo->texCoords[1] = nil;
}
if(RpGeometryGetVertexTexCoords(geo, 0)){
RwFree(RpGeometryGetVertexTexCoords(geo, 0));
geo->texCoords[0] = nil;
}
// vertex colors
if(RpGeometryGetPreLightColors(geo)){
RwFree(RpGeometryGetPreLightColors(geo));
geo->preLitLum = nil;
}
RpGeometryUnlock(geo);
geo->instanceFlags = rpGEOMETRYPERSISTENT;
// BUG? don't we have to free the old mesh?
geo->mesh = newheader;
geo->refCount--;
#else
// We can do something for librw here actually, maybe later
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
#endif
return true;
}
RpAtomic*
PreInstanceRenderCB(RpAtomic *atomic)
{
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(RpGeometryGetTriangles(geo)){
PUSH_MEMID(MEMID_STREAM_MODELS);
rpDefaultGeometryInstance(geo, atomic, 1);
POP_MEMID();
}else
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
#define RENDERCALLBACK PreInstanceRenderCB
#else
RpAtomic*
DefaultRenderCB_pushid(RpAtomic *atomic)
{
PUSH_MEMID(MEMID_STREAM_MODELS);
AtomicDefaultRenderCallBack(atomic);
POP_MEMID();
return atomic;
}
#define RENDERCALLBACK DefaultRenderCB_pushid
#endif
void
CVisibilityPlugins::Initialise(void)
{
@ -134,7 +246,7 @@ CVisibilityPlugins::RenderAlphaAtomics(void)
for(node = m_alphaList.tail.prev;
node != &m_alphaList.head;
node = node->prev)
AtomicDefaultRenderCallBack(node->item.atomic);
RENDERCALLBACK(node->item.atomic);
}
void
@ -203,7 +315,7 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -220,7 +332,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
return atomic;
}
@ -234,7 +346,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
@ -252,7 +364,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
@ -260,7 +372,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
@ -268,7 +380,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
@ -295,7 +407,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -320,10 +432,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
}
return atomic;
@ -346,7 +458,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -369,7 +481,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -383,7 +495,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
return atomic;
}
@ -405,7 +517,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -429,7 +541,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -446,7 +558,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
if(dist >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@ -463,7 +575,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod1Dist)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
return atomic;
}
@ -484,7 +596,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
return atomic;
}
@ -509,10 +621,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
}
}
return atomic;
@ -523,7 +635,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
return atomic;
}
@ -539,7 +651,7 @@ CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
if(dist >= ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@ -558,7 +670,7 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
if(dist < ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@ -577,7 +689,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@ -707,6 +819,11 @@ CVisibilityPlugins::PluginAttach(void)
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
#if GTA_VERSION <= GTA3_PS2_160
Initialise();
#endif
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
@ -777,12 +894,11 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
return ATOMICEXT(atomic)->flags;
}
// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
cb = AtomicDefaultRenderCallBack; // not necessary
cb = RENDERCALLBACK;
RpAtomicSetRenderCallBack(atomic, cb);
}