mirror of
https://github.com/halpz/re3.git
synced 2025-07-13 19:28:15 +00:00
Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
@ -49,7 +49,7 @@ CAnimViewer::Render(void) {
|
||||
if (pTarget) {
|
||||
#ifdef FIX_BUGS
|
||||
#ifdef PED_SKIN
|
||||
if(pTarget->IsPed())
|
||||
if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
|
||||
((CPed*)pTarget)->UpdateRpHAnim();
|
||||
#endif
|
||||
#endif
|
||||
@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) {
|
||||
CRadar::Initialise();
|
||||
CRadar::LoadTextures();
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
#ifdef FIX_BUGS
|
||||
CVehicleModelInfo::LoadEnvironmentMaps();
|
||||
#endif
|
||||
CAnimManager::LoadAnimFiles();
|
||||
CWorld::PlayerInFocus = 0;
|
||||
CWeapon::InitialiseWeapons();
|
||||
@ -294,7 +297,12 @@ CAnimViewer::Update(void)
|
||||
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
|
||||
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
// so we don't end up in the water
|
||||
pTarget->GetMatrix().GetPosition().z = 10.0f;
|
||||
#else
|
||||
pTarget->GetMatrix().GetPosition().z = 0.0f;
|
||||
#endif
|
||||
|
||||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
((CPed*)pTarget)->bKindaStayInSamePlace = true;
|
||||
|
@ -263,9 +263,11 @@ CCam::Process(void)
|
||||
case MODE_FIGHT_CAM_RUNABOUT:
|
||||
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
case MODE_EDITOR:
|
||||
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
Source = CVector(0.0f, 0.0f, 0.0f);
|
||||
Front = CVector(0.0f, 1.0f, 0.0f);
|
||||
@ -2570,7 +2572,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION < GTA3_PC_11
|
||||
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
|
||||
Source = HeadPos;
|
||||
Source.z += 0.1f;
|
||||
@ -2605,7 +2607,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
|
||||
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
HeadPos.x = 0.0f;
|
||||
HeadPos.y = 0.0f;
|
||||
HeadPos.z = 0.0f;
|
||||
@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
void
|
||||
CCam::Process_Editor(const CVector&, float, float, float)
|
||||
{
|
||||
@ -3997,6 +4000,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
||||
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
|
||||
@ -4010,6 +4014,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
|
||||
Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f;
|
||||
else
|
||||
Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f;
|
||||
#ifdef IMPROVED_CAMERA
|
||||
if(CPad::GetPad(0)->GetLeftMouse()){
|
||||
Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
|
||||
Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
|
||||
}
|
||||
#endif
|
||||
if(Distance < 1.5f)
|
||||
Distance = 1.5f;
|
||||
|
||||
|
@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
|
||||
|
||||
CCamera::CCamera(void)
|
||||
{
|
||||
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
|
||||
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
|
||||
m_fMouseAccelHorzntl = 0.0025f;
|
||||
m_fMouseAccelVertical = 0.003f;
|
||||
#endif
|
||||
@ -88,15 +88,15 @@ CCamera::CCamera(float)
|
||||
void
|
||||
CCamera::Init(void)
|
||||
{
|
||||
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
|
||||
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
|
||||
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
|
||||
float fMouseAccelVertical = m_fMouseAccelVertical;
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
|
||||
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
|
||||
#endif
|
||||
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
static const CCamera DummyCamera = CCamera(0.f);
|
||||
*this = DummyCamera;
|
||||
@ -104,15 +104,13 @@ CCamera::Init(void)
|
||||
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
|
||||
#endif
|
||||
|
||||
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
|
||||
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
|
||||
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
|
||||
m_fMouseAccelVertical = fMouseAccelVertical;
|
||||
#endif
|
||||
m_pRwCamera = nil;
|
||||
|
||||
#ifdef PS2_MENU
|
||||
}
|
||||
#endif
|
||||
|
||||
m_1rstPersonRunCloseToAWall = false;
|
||||
m_fPositionAlongSpline = 0.0f;
|
||||
@ -123,7 +121,7 @@ CCamera::Init(void)
|
||||
Cams[0].Mode = CCam::MODE_FOLLOWPED;
|
||||
Cams[1].Mode = CCam::MODE_FOLLOWPED;
|
||||
unknown = 0;
|
||||
m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
|
||||
m_bUnknown = false;
|
||||
ClearPlayerWeaponMode();
|
||||
m_bInATunnelAndABigVehicle = false;
|
||||
m_iModeObbeCamIsInForCar = OBBE_INVALID;
|
||||
@ -237,7 +235,7 @@ CCamera::Init(void)
|
||||
m_uiTransitionState = 0;
|
||||
m_uiTimeTransitionStart = 0;
|
||||
m_bLookingAtPlayer = true;
|
||||
#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
|
||||
#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
|
||||
m_fMouseAccelHorzntl = 0.0025f;
|
||||
m_fMouseAccelVertical = 0.003f;
|
||||
#endif
|
||||
@ -715,14 +713,18 @@ CCamera::Process(void)
|
||||
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
|
||||
|
||||
// LOD dist
|
||||
if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier())
|
||||
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
|
||||
else
|
||||
if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
|
||||
LODDistMultiplier = 70.0f/CDraw::GetFOV();
|
||||
#ifndef FIX_BUGS
|
||||
// makes no sense and gone in VC
|
||||
LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f);
|
||||
#endif
|
||||
}else
|
||||
LODDistMultiplier = 1.0f;
|
||||
// missing on PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
GenerationDistMultiplier = LODDistMultiplier;
|
||||
LODDistMultiplier *= CRenderer::ms_lodDistScale;
|
||||
//
|
||||
#endif
|
||||
|
||||
// Keep track of speed
|
||||
if(m_bJustInitalised || m_bJust_Switched){
|
||||
@ -1574,8 +1576,10 @@ CCamera::CamControl(void)
|
||||
switchByJumpCut = true;
|
||||
}
|
||||
}
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
if(CSceneEdit::m_bEditOn)
|
||||
ReqMode = CCam::MODE_EDITOR;
|
||||
#endif
|
||||
|
||||
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
|
||||
if(switchByJumpCut){
|
||||
@ -3398,10 +3402,10 @@ CCamera::Fade(float timeout, int16 direction)
|
||||
m_fTimeToFadeMusic = timeout;
|
||||
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
|
||||
// Not on PS2
|
||||
if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
|
||||
if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){
|
||||
unknown++;
|
||||
if(unknown >= 2){
|
||||
m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
|
||||
m_bUnknown = true;
|
||||
unknown = 0;
|
||||
}else
|
||||
m_bMoveCamToAvoidGeom = true;
|
||||
|
@ -213,7 +213,9 @@ public:
|
||||
void PrintMode(void);
|
||||
|
||||
void Process_Debug(const CVector&, float, float, float);
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
void Process_Editor(const CVector&, float, float, float);
|
||||
#endif
|
||||
void Process_ModelView(const CVector &CameraTarget, float, float, float);
|
||||
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
@ -348,7 +350,7 @@ public:
|
||||
bool m_bcutsceneFinished;
|
||||
bool m_bCullZoneChecksOn;
|
||||
bool m_bFirstPersonBeingUsed;
|
||||
bool m_bJustJumpedOutOf1stPersonBecauseOfTarget;
|
||||
bool m_bUnknown;
|
||||
bool m_bIdleOn;
|
||||
bool m_bInATunnelAndABigVehicle;
|
||||
bool m_bInitialNodeFound;
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "CdStream.h"
|
||||
#include "rwcore.h"
|
||||
#include "RwHelper.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
@ -242,8 +243,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
||||
else
|
||||
return STREAM_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
#ifdef BIG_IMG
|
||||
LARGE_INTEGER liDistanceToMove;
|
||||
liDistanceToMove.QuadPart = _GET_OFFSET(offset);
|
||||
liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
|
||||
SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
|
||||
#else
|
||||
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
|
||||
#endif
|
||||
|
||||
DWORD NumberOfBytesRead;
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#include "CdStream.h"
|
||||
#include "rwcore.h"
|
||||
#include "RwHelper.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
|
||||
ASSERT(pChannel->hFile >= 0);
|
||||
ASSERT(pChannel->pBuffer != nil );
|
||||
|
||||
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||
lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
||||
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,254 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "templates.h"
|
||||
#include "Game.h" // for eLevelName
|
||||
#ifdef VU_COLLISION
|
||||
#include "VuVector.h"
|
||||
#endif
|
||||
|
||||
// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
|
||||
#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
|
||||
#define MAX_COLLISION_POINTS 64
|
||||
#else
|
||||
#define MAX_COLLISION_POINTS 32
|
||||
#endif
|
||||
|
||||
struct CompressedVector
|
||||
{
|
||||
#ifdef COMPRESSED_COL_VECTORS
|
||||
int16 x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z)/128.0f; };
|
||||
void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $2, $9, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = x;
|
||||
qword[1] = y;
|
||||
qword[2] = z;
|
||||
qword[3] = 0; // junk
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
float x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z); };
|
||||
void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
|
||||
#endif
|
||||
};
|
||||
|
||||
struct CColSphere
|
||||
{
|
||||
// NB: this has to be compatible with a CVuVector
|
||||
CVector center;
|
||||
float radius;
|
||||
uint8 surface;
|
||||
uint8 piece;
|
||||
|
||||
void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece);
|
||||
void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; }
|
||||
};
|
||||
|
||||
struct CColBox
|
||||
{
|
||||
CVector min;
|
||||
CVector max;
|
||||
uint8 surface;
|
||||
uint8 piece;
|
||||
|
||||
void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
|
||||
CVector GetSize(void) { return max - min; }
|
||||
};
|
||||
|
||||
struct CColLine
|
||||
{
|
||||
// NB: this has to be compatible with two CVuVectors
|
||||
CVector p0;
|
||||
int pad0;
|
||||
CVector p1;
|
||||
int pad1;
|
||||
|
||||
CColLine(void) { };
|
||||
CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
|
||||
void Set(const CVector &p0, const CVector &p1);
|
||||
};
|
||||
|
||||
struct CColTriangle
|
||||
{
|
||||
uint16 a;
|
||||
uint16 b;
|
||||
uint16 c;
|
||||
uint8 surface;
|
||||
|
||||
void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
|
||||
};
|
||||
|
||||
struct CColTrianglePlane
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CompressedVector normal;
|
||||
int16 dist;
|
||||
|
||||
void Set(const CVector &va, const CVector &vb, const CVector &vc);
|
||||
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
|
||||
void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; }
|
||||
float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"lh $11, 6(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $11, $9\n"
|
||||
"pextlw $2, $11, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$11", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = normal.x;
|
||||
qword[1] = normal.y;
|
||||
qword[2] = normal.z;
|
||||
qword[3] = dist;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
CVector normal;
|
||||
float dist;
|
||||
uint8 dir;
|
||||
|
||||
void Set(const CVector &va, const CVector &vb, const CVector &vc);
|
||||
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
|
||||
void GetNormal(CVector &n) const { n = normal; }
|
||||
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
|
||||
#endif
|
||||
};
|
||||
|
||||
struct CColPoint
|
||||
{
|
||||
CVector point;
|
||||
int pad1;
|
||||
// the surface normal on the surface of point
|
||||
CVector normal;
|
||||
int pad2;
|
||||
uint8 surfaceA;
|
||||
uint8 pieceA;
|
||||
uint8 surfaceB;
|
||||
uint8 pieceB;
|
||||
float depth;
|
||||
|
||||
void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
|
||||
this->depth = depth;
|
||||
this->surfaceA = surfA;
|
||||
this->pieceA = pieceA;
|
||||
this->surfaceB = surfB;
|
||||
this->pieceB = pieceB;
|
||||
}
|
||||
void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
|
||||
this->surfaceA = surfA;
|
||||
this->pieceA = pieceA;
|
||||
this->surfaceB = surfB;
|
||||
this->pieceB = pieceB;
|
||||
}
|
||||
};
|
||||
|
||||
struct CStoredCollPoly
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CVuVector verts[3];
|
||||
#else
|
||||
CVector verts[3];
|
||||
#endif
|
||||
bool valid;
|
||||
};
|
||||
|
||||
struct CColModel
|
||||
{
|
||||
CColSphere boundingSphere;
|
||||
CColBox boundingBox;
|
||||
int16 numSpheres;
|
||||
int16 numLines;
|
||||
int16 numBoxes;
|
||||
int16 numTriangles;
|
||||
int32 level;
|
||||
bool ownsCollisionVolumes; // missing on PS2
|
||||
CColSphere *spheres;
|
||||
CColLine *lines;
|
||||
CColBox *boxes;
|
||||
CompressedVector *vertices;
|
||||
CColTriangle *triangles;
|
||||
CColTrianglePlane *trianglePlanes;
|
||||
|
||||
CColModel(void);
|
||||
~CColModel(void);
|
||||
void RemoveCollisionVolumes(void);
|
||||
void CalculateTrianglePlanes(void);
|
||||
void RemoveTrianglePlanes(void);
|
||||
CLink<CColModel*> *GetLinkPtr(void);
|
||||
void SetLinkPtr(CLink<CColModel*>*);
|
||||
void GetTrianglePoint(CVector &v, int i) const;
|
||||
|
||||
CColModel& operator=(const CColModel& other);
|
||||
};
|
||||
|
||||
class CCollision
|
||||
{
|
||||
public:
|
||||
static eLevelName ms_collisionInMemory;
|
||||
static CLinkList<CColModel*> ms_colModelCache;
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
static bool bAlreadyLoaded;
|
||||
#endif
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void LoadCollisionWhenINeedIt(bool changeLevel);
|
||||
static void SortOutCollisionAfterLoad(void);
|
||||
static void LoadCollisionScreen(eLevelName level);
|
||||
static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
|
||||
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
|
||||
|
||||
static void CalculateTrianglePlanes(CColModel *model);
|
||||
|
||||
// all these return true if there's a collision
|
||||
static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
|
||||
static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
|
||||
static bool TestLineBox(const CColLine &line, const CColBox &box);
|
||||
static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
|
||||
static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
|
||||
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
|
||||
static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
|
||||
static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
|
||||
|
||||
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
|
||||
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
|
||||
static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
|
||||
static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
|
||||
static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
|
||||
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
|
||||
static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
|
||||
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
|
||||
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
|
||||
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
|
||||
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
|
||||
|
||||
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
|
||||
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);
|
||||
};
|
@ -2316,8 +2316,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
||||
return num;
|
||||
}
|
||||
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
#define VFB(b) b,
|
||||
#else
|
||||
#define VFB(b)
|
||||
#endif
|
||||
|
||||
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
|
||||
{{ \
|
||||
O, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
Q, /* PED_SNIPER_ZOOM_IN */ \
|
||||
X, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
T, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L3, /* VEHICLE_HORN */ \
|
||||
R3, /* TOGGLE_SUBMISSIONS */ \
|
||||
R1, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
R1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}, \
|
||||
{ \
|
||||
O, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
Q, /* PED_SNIPER_ZOOM_IN */ \
|
||||
X, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
T, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L1, /* VEHICLE_HORN */ \
|
||||
R3, /* TOGGLE_SUBMISSIONS */ \
|
||||
R1, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
R1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}, \
|
||||
{ \
|
||||
X, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
T, /* PED_SNIPER_ZOOM_IN */ \
|
||||
Q, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
L1, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
O, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
R1, /* VEHICLE_HORN */ \
|
||||
R3, /* TOGGLE_SUBMISSIONS */ \
|
||||
T, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
R1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}, \
|
||||
{ \
|
||||
R1, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
Q, /* PED_SNIPER_ZOOM_IN */ \
|
||||
X, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
T, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(R1) /* VEHICLE_FIREWEAPON */ \
|
||||
nil, /* VEHICLE_ACCELERATE */ \
|
||||
nil, /* VEHICLE_BRAKE */ \
|
||||
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L3, /* VEHICLE_HORN */ \
|
||||
Q, /* TOGGLE_SUBMISSIONS */ \
|
||||
L1, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
L1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}}
|
||||
|
||||
|
||||
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
|
||||
#endif
|
||||
|
||||
|
||||
#if 0 // set 1 for ps2 fonts
|
||||
#define PS2_TRIANGLE "\""
|
||||
#define PS2_CIRCLE "|"
|
||||
#define PS2_CROSS "/"
|
||||
#define PS2_SQUARE "^"
|
||||
#elif defined(BUTTON_ICONS)
|
||||
#define PS2_TRIANGLE "~T~"
|
||||
#define PS2_CIRCLE "~O~"
|
||||
#define PS2_CROSS "~X~"
|
||||
#define PS2_SQUARE "~Q~"
|
||||
#else
|
||||
#define PS2_TRIANGLE "TRIANGLE"
|
||||
#define PS2_CIRCLE "CIRCLE"
|
||||
#define PS2_CROSS "CROSS"
|
||||
#define PS2_SQUARE "SQUARE"
|
||||
#endif
|
||||
|
||||
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
|
||||
#endif
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
#undef PS2_CIRCLE
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
#undef CONTROLLER_BUTTONS
|
||||
#undef VFB
|
||||
|
||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||
{
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
if (CPad::GetPad(0)->IsAffectedByController) {
|
||||
wchar wstr[16];
|
||||
|
||||
// TODO: INI and/or menu setting for Xbox/PS switch
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
|
||||
#else
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
|
||||
#endif
|
||||
|
||||
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
|
||||
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
|
||||
|
||||
CMessages::WideStringCopy(text, wstr, leight);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
|
||||
|
||||
int32 sets = 0;
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "HandlingMgr.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "PedType.h"
|
||||
#include "PedStats.h"
|
||||
#include "AnimManager.h"
|
||||
#include "Game.h"
|
||||
#include "RwHelper.h"
|
||||
@ -25,6 +24,7 @@
|
||||
#include "ZoneCull.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileLoader.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
char CFileLoader::ms_line[256];
|
||||
|
||||
@ -59,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
savedTxd = RwTexDictionaryCreate();
|
||||
RwTexDictionarySetCurrent(savedTxd);
|
||||
}
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CFileMgr::ChangeDir("\\DATA\\");
|
||||
fd = CFileMgr::OpenFile(filename, "r");
|
||||
CFileMgr::ChangeDir("\\");
|
||||
#else
|
||||
fd = CFileMgr::OpenFile(filename, "r");
|
||||
#endif
|
||||
assert(fd > 0);
|
||||
|
||||
for(line = LoadLine(fd); line; line = LoadLine(fd)){
|
||||
@ -72,11 +78,13 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
if(strncmp(line, "IMAGEPATH", 9) == 0){
|
||||
RwImageSetPath(line + 10);
|
||||
}else if(strncmp(line, "TEXDICTION", 10) == 0){
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
strcpy(txdname, line+11);
|
||||
LoadingScreenLoadingFile(txdname);
|
||||
RwTexDictionary *txd = LoadTexDictionary(txdname);
|
||||
AddTexDictionaries(savedTxd, txd);
|
||||
RwTexDictionaryDestroy(txd);
|
||||
POP_MEMID();
|
||||
}else if(strncmp(line, "COLFILE", 7) == 0){
|
||||
int level;
|
||||
sscanf(line+8, "%d", &level);
|
||||
@ -95,12 +103,16 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
LoadObjectTypes(line + 4);
|
||||
}else if(strncmp(line, "IPL", 3) == 0){
|
||||
if(!objectsLoaded){
|
||||
PUSH_MEMID(MEMID_DEF_MODELS);
|
||||
CModelInfo::ConstructMloClumps();
|
||||
POP_MEMID();
|
||||
CObjectData::Initialise("DATA\\OBJECT.DAT");
|
||||
objectsLoaded = true;
|
||||
}
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
LoadingScreenLoadingFile(line + 4);
|
||||
LoadScene(line + 4);
|
||||
POP_MEMID();
|
||||
}else if(strncmp(line, "MAPZONE", 7) == 0){
|
||||
LoadingScreenLoadingFile(line + 8);
|
||||
LoadMapZones(line + 8);
|
||||
@ -189,6 +201,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
|
||||
CBaseModelInfo *mi;
|
||||
ColHeader header;
|
||||
|
||||
PUSH_MEMID(MEMID_COLLISION);
|
||||
|
||||
debug("Loading collision file %s\n", filename);
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
|
||||
@ -212,6 +226,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(fd);
|
||||
|
||||
POP_MEMID();
|
||||
}
|
||||
|
||||
void
|
||||
@ -233,6 +249,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
buf += 44;
|
||||
if(model.numSpheres > 0){
|
||||
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
|
||||
REGISTER_MEMPTR(&model.spheres);
|
||||
for(i = 0; i < model.numSpheres; i++){
|
||||
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
|
||||
buf += 20;
|
||||
@ -244,6 +261,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
buf += 4;
|
||||
if(model.numLines > 0){
|
||||
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
|
||||
REGISTER_MEMPTR(&model.lines);
|
||||
for(i = 0; i < model.numLines; i++){
|
||||
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
|
||||
buf += 24;
|
||||
@ -255,6 +273,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
buf += 4;
|
||||
if(model.numBoxes > 0){
|
||||
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
|
||||
REGISTER_MEMPTR(&model.boxes);
|
||||
for(i = 0; i < model.numBoxes; i++){
|
||||
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
|
||||
buf += 28;
|
||||
@ -266,6 +285,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
buf += 4;
|
||||
if(numVertices > 0){
|
||||
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
|
||||
REGISTER_MEMPTR(&model.vertices);
|
||||
for(i = 0; i < numVertices; i++){
|
||||
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
|
||||
if(Abs(*(float*)buf) >= 256.0f ||
|
||||
@ -281,6 +301,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
buf += 4;
|
||||
if(model.numTriangles > 0){
|
||||
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
|
||||
REGISTER_MEMPTR(&model.triangles);
|
||||
for(i = 0; i < model.numTriangles; i++){
|
||||
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
|
||||
buf += 16;
|
||||
@ -332,6 +353,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
|
||||
return atomic;
|
||||
}
|
||||
|
||||
#ifdef LIBRW
|
||||
void
|
||||
InitClump(RpClump *clump)
|
||||
{
|
||||
RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
|
||||
}
|
||||
#else
|
||||
#define InitClump(clump)
|
||||
#endif
|
||||
|
||||
void
|
||||
CFileLoader::LoadModelFile(const char *filename)
|
||||
{
|
||||
@ -343,6 +374,7 @@ CFileLoader::LoadModelFile(const char *filename)
|
||||
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
|
||||
clump = RpClumpStreamRead(stream);
|
||||
if(clump){
|
||||
InitClump(clump);
|
||||
RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
|
||||
RpClumpDestroy(clump);
|
||||
}
|
||||
@ -368,6 +400,7 @@ CFileLoader::LoadClumpFile(const char *filename)
|
||||
GetNameAndLOD(nodename, name, &n);
|
||||
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
|
||||
if(mi){
|
||||
InitClump(clump);
|
||||
assert(mi->IsClump());
|
||||
mi->SetClump(clump);
|
||||
}else
|
||||
@ -393,6 +426,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
|
||||
if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
|
||||
// Read LOD ped
|
||||
clump = RpClumpStreamRead(stream);
|
||||
InitClump(clump);
|
||||
if(clump){
|
||||
((CPedModelInfo*)mi)->SetLowDetailClump(clump);
|
||||
RpClumpDestroy(clump);
|
||||
@ -423,6 +457,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
|
||||
clump = RpClumpGtaStreamRead2(stream);
|
||||
|
||||
if(clump){
|
||||
InitClump(clump);
|
||||
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
mi->SetClump(clump);
|
||||
return true;
|
||||
@ -443,6 +478,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
|
||||
clump = RpClumpStreamRead(stream);
|
||||
if(clump == nil)
|
||||
return false;
|
||||
InitClump(clump);
|
||||
gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
|
||||
RpClumpDestroy(clump);
|
||||
@ -806,6 +842,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename)
|
||||
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
|
||||
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
||||
clump = RpClumpStreamRead(stream);
|
||||
if(clump)
|
||||
InitClump(clump);
|
||||
RwStreamClose(stream, nil);
|
||||
return clump;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -18,7 +18,6 @@
|
||||
|
||||
#define MENU_X_MARGIN 40.0f
|
||||
#define MENUACTION_POS_Y 60.0f
|
||||
#define MENUACTION_WIDTH 38.0f
|
||||
#define MENUACTION_SCALE_MULT 0.9f
|
||||
|
||||
#define MENURADIO_ICON_SCALE 60.0f
|
||||
@ -156,9 +155,6 @@ enum eSaveSlot
|
||||
SAVESLOT_7,
|
||||
SAVESLOT_8,
|
||||
SAVESLOT_LABEL = 36,
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
SAVESLOT_CFO
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef MENU_MAP
|
||||
@ -239,18 +235,31 @@ enum eMenuScreen
|
||||
MENUPAGE_MOUSE_CONTROLS = 56,
|
||||
MENUPAGE_MISSION_RETRY = 57,
|
||||
#ifdef MENU_MAP
|
||||
MENUPAGE_MAP,
|
||||
MENUPAGE_MAP = 58,
|
||||
#endif
|
||||
MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUPAGES = 65 // for some room to add more screen
|
||||
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#else
|
||||
MENUPAGES
|
||||
MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
|
||||
#endif
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
MENUPAGE_DETECT_JOYSTICK,
|
||||
#endif
|
||||
|
||||
#endif
|
||||
MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work
|
||||
MENUPAGES
|
||||
|
||||
};
|
||||
|
||||
enum eMenuAction
|
||||
{
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_CFO_SELECT = -2,
|
||||
MENUACTION_CFO_DYNAMIC = -1,
|
||||
#endif
|
||||
MENUACTION_NOTHING,
|
||||
MENUACTION_LABEL,
|
||||
MENUACTION_CHANGEMENU,
|
||||
@ -370,12 +379,6 @@ enum eMenuAction
|
||||
// MENUACTION_MIPMAPS,
|
||||
// MENUACTION_TEXTURE_FILTERING,
|
||||
//#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// MENUACTION_ISLANDLOADING,
|
||||
//#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_TRIGGERFUNC
|
||||
#endif
|
||||
};
|
||||
|
||||
enum eCheckHover
|
||||
@ -458,6 +461,7 @@ struct BottomBarOption
|
||||
int32 screenId;
|
||||
};
|
||||
|
||||
#ifndef CUSTOM_FRONTEND_OPTIONS
|
||||
struct CMenuScreen
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
@ -470,9 +474,91 @@ struct CMenuScreen
|
||||
int32 m_Action; // eMenuAction
|
||||
char m_EntryName[8];
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
} m_aEntries[NUM_MENUROWS];
|
||||
};
|
||||
extern CMenuScreen aScreens[MENUPAGES];
|
||||
#else
|
||||
#include "frontendoption.h"
|
||||
struct CCustomScreenLayout {
|
||||
eMenuSprites sprite;
|
||||
int columnWidth;
|
||||
int headerHeight;
|
||||
int lineHeight;
|
||||
int8 font;
|
||||
int8 alignment;
|
||||
bool showLeftRightHelper;
|
||||
float fontScaleX;
|
||||
float fontScaleY;
|
||||
};
|
||||
|
||||
struct CCFO
|
||||
{
|
||||
int8 *value;
|
||||
const char *save;
|
||||
};
|
||||
|
||||
struct CCFOSelect : CCFO
|
||||
{
|
||||
char** rightTexts;
|
||||
int8 numRightTexts;
|
||||
bool onlyApplyOnEnter;
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
ChangeFunc changeFunc;
|
||||
|
||||
CCFOSelect() {};
|
||||
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
|
||||
this->value = value;
|
||||
if (value)
|
||||
this->lastSavedValue = this->displayedValue = *value;
|
||||
|
||||
this->save = save;
|
||||
this->rightTexts = (char**)rightTexts;
|
||||
this->numRightTexts = numRightTexts;
|
||||
this->onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
this->changeFunc = changeFunc;
|
||||
}
|
||||
};
|
||||
|
||||
struct CCFODynamic : CCFO
|
||||
{
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
|
||||
CCFODynamic() {};
|
||||
CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
|
||||
this->value = value;
|
||||
this->save = save;
|
||||
this->drawFunc = drawFunc;
|
||||
this->buttonPressFunc = buttonPressFunc;
|
||||
}
|
||||
};
|
||||
|
||||
struct CMenuScreenCustom
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
int32 m_PreviousPage[2]; // eMenuScreen
|
||||
CCustomScreenLayout *layout;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
|
||||
struct CMenuEntry
|
||||
{
|
||||
int32 m_Action; // eMenuAction - below zero is CFO
|
||||
char m_EntryName[8];
|
||||
struct {
|
||||
union {
|
||||
CCFO *m_CFO; // for initializing
|
||||
CCFOSelect *m_CFOSelect;
|
||||
CCFODynamic *m_CFODynamic;
|
||||
};
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
};
|
||||
} m_aEntries[NUM_MENUROWS];
|
||||
};
|
||||
extern CMenuScreenCustom aScreens[MENUPAGES];
|
||||
#endif
|
||||
|
||||
class CMenuManager
|
||||
{
|
||||
@ -628,7 +714,6 @@ public:
|
||||
ISLAND_LOADING_HIGH
|
||||
};
|
||||
|
||||
static int8 m_DisplayIslandLoading;
|
||||
static int8 m_PrefsIslandLoading;
|
||||
|
||||
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
|
||||
@ -696,6 +781,7 @@ public:
|
||||
void PageUpList(bool);
|
||||
void PageDownList(bool);
|
||||
int8 GetPreviousPageOption();
|
||||
void ProcessList(bool &goBack, bool &optionSelected);
|
||||
};
|
||||
|
||||
#ifndef IMPROVED_VIDEOMODE
|
||||
@ -703,6 +789,5 @@ VALIDATE_SIZE(CMenuManager, 0x564);
|
||||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
extern CMenuScreen aScreens[MENUPAGES];
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "Game.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "FrontendControls.h"
|
||||
#include "FrontEndControls.h"
|
||||
#include "MemoryCard.h"
|
||||
|
||||
#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h)
|
||||
@ -203,20 +203,6 @@ static const char* FrontendFilenames[][2] =
|
||||
{"fe_radio9", "" },
|
||||
};
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
bool CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
int8 CMenuManager::m_nPrefsMSAALevel = 0;
|
||||
int8 CMenuManager::m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
|
||||
#endif
|
||||
|
||||
int32 CMenuManager::m_PrefsSfxVolume = 102;
|
||||
int32 CMenuManager::m_PrefsMusicVolume = 102;
|
||||
int32 CMenuManager::m_PrefsBrightness = 256;
|
||||
@ -3044,4 +3030,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color)
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -160,31 +160,9 @@ public:
|
||||
static int32 m_PrefsLanguage;
|
||||
static CONTRCONFIG m_PrefsControllerConfig;
|
||||
static bool m_PrefsUseVibration;
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
enum
|
||||
{
|
||||
ISLAND_LOADING_LOW = 0,
|
||||
ISLAND_LOADING_MEDIUM,
|
||||
ISLAND_LOADING_HIGH
|
||||
};
|
||||
|
||||
static int8 m_DisplayIslandLoading;
|
||||
static int8 m_PrefsIslandLoading;
|
||||
|
||||
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
|
||||
#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
|
||||
#else
|
||||
#define ISLAND_LOADING_IS(p)
|
||||
#define ISLAND_LOADING_ISNT(p)
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
static bool m_PrefsCutsceneBorders;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
static int8 m_nPrefsMSAALevel;
|
||||
static int8 m_nDisplayMSAALevel;
|
||||
#endif
|
||||
|
||||
#ifdef GTA_PC
|
||||
bool m_bQuitGameNoCD;
|
||||
|
||||
|
@ -86,10 +86,14 @@
|
||||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
#include "debugmenu.h"
|
||||
#include "frontendoption.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "crossplatform.h"
|
||||
#include "MemoryHeap.h"
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
#include "TexturePools.h"
|
||||
#endif
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
@ -129,7 +133,7 @@ void MessageScreen(char *msg)
|
||||
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f // unused
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
|
||||
@ -172,19 +176,33 @@ CGame::InitialiseRenderWare(void)
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
_TexturePoolsInitialise();
|
||||
#endif
|
||||
|
||||
CTxdStore::Initialise();
|
||||
CVisibilityPlugins::Initialise();
|
||||
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CTxdStore::Initialise(); // in GameInit on ps2
|
||||
CVisibilityPlugins::Initialise(); // in plugin attach on ps2
|
||||
#endif
|
||||
|
||||
//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
|
||||
|
||||
#ifdef GTA_PS2
|
||||
RpSkySelectTrueTSClipper(TRUE);
|
||||
RpSkySelectTrueTLClipper(TRUE);
|
||||
|
||||
// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
|
||||
// directly without going through RpWorld and all that
|
||||
SetupPS2ManagerDefaultLightingCallback();
|
||||
PreAllocateRwObjects();
|
||||
#endif
|
||||
|
||||
/* Create camera */
|
||||
Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
|
||||
Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
|
||||
ASSERT(Scene.camera != nil);
|
||||
if (!Scene.camera)
|
||||
{
|
||||
return (false);
|
||||
}
|
||||
|
||||
RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
|
||||
RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
|
||||
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
||||
@ -207,8 +225,12 @@ CGame::InitialiseRenderWare(void)
|
||||
/* Add the camera to the world */
|
||||
RpWorldAddCamera(Scene.world, Scene.camera);
|
||||
LightsCreate(Scene.world);
|
||||
|
||||
CreateDebugFont();
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CreateDebugFont(); // in GameInit on PS2
|
||||
#else
|
||||
RwImageSetPath("textures");
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
#ifdef PS2_MATFX
|
||||
@ -224,14 +246,22 @@ CGame::InitialiseRenderWare(void)
|
||||
ReplaceAtomicPipeCallback();
|
||||
#endif // PS2_ALPHA_TEST
|
||||
#endif // LIBRW
|
||||
|
||||
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
// in GameInit on PS2
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CFont::Initialise();
|
||||
CHud::Initialise();
|
||||
POP_MEMID();
|
||||
#endif
|
||||
// TODO: define
|
||||
CPlayerSkin::Initialise();
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
void CGame::ShutdownRenderWare(void)
|
||||
{
|
||||
CMBlur::MotionBlurClose();
|
||||
@ -241,7 +271,8 @@ void CGame::ShutdownRenderWare(void)
|
||||
|
||||
for ( int32 i = 0; i < NUMPLAYERS; i++ )
|
||||
CWorld::Players[i].DeletePlayerSkin();
|
||||
|
||||
|
||||
// TODO: define
|
||||
CPlayerSkin::Shutdown();
|
||||
|
||||
DestroyDebugFont();
|
||||
@ -264,16 +295,19 @@ void CGame::ShutdownRenderWare(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
bool CGame::InitialiseOnceAfterRW(void)
|
||||
{
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
TheText.Load();
|
||||
DMAudio.Initialise();
|
||||
DMAudio.Initialise(); // before TheGame() on PS2
|
||||
CTimer::Initialise();
|
||||
CTempColModels::Initialise();
|
||||
mod_HandlingManager.Initialise();
|
||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||
CPedStats::Initialise();
|
||||
CTimeCycle::Initialise();
|
||||
#endif
|
||||
|
||||
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
|
||||
@ -314,19 +348,10 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
// Apparently this func. can be run multiple times at the start.
|
||||
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
|
||||
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
#endif
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINISettings(); // needs frontend options to be loaded
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
{
|
||||
@ -337,21 +362,40 @@ CGame::FinalShutdown(void)
|
||||
|
||||
bool CGame::Initialise(const char* datFile)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
// TODO: upload VU0 collision code here
|
||||
#endif
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
ResetLoadingScreenBar();
|
||||
strcpy(aDatFile, datFile);
|
||||
CPools::Initialise();
|
||||
CPools::Initialise(); // done in CWorld on PS2
|
||||
#endif
|
||||
|
||||
#ifndef GTA_PS2
|
||||
CIniFile::LoadIniFile();
|
||||
#endif
|
||||
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
|
||||
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
|
||||
CTxdStore::Create(gameTxdSlot);
|
||||
CTxdStore::AddRef(gameTxdSlot);
|
||||
|
||||
LoadingScreen("Loading the Game", "Loading particles", nil);
|
||||
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
|
||||
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
|
||||
CTxdStore::AddRef(particleTxdSlot);
|
||||
CTxdStore::SetCurrentTxd(gameTxdSlot);
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
POP_MEMID();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
CDma::SyncChannel(0, true);
|
||||
#endif
|
||||
|
||||
CGameLogic::InitAtStartOfGame();
|
||||
CReferences::Init();
|
||||
TheCamera.Init();
|
||||
@ -362,32 +406,72 @@ bool CGame::Initialise(const char* datFile)
|
||||
CWeather::Init();
|
||||
CCullZones::Init();
|
||||
CCollision::Init();
|
||||
#ifdef PS2_MENU
|
||||
#ifdef PS2_MENU // TODO: is this the right define?
|
||||
TheText.Load();
|
||||
#endif
|
||||
CTheZones::Init();
|
||||
CUserDisplay::Init();
|
||||
CMessages::Init();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CMessages::ClearAllMessagesDisplayedByGame();
|
||||
#endif
|
||||
CRecordDataForGame::Init();
|
||||
CRestart::Initialise();
|
||||
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
CWorld::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
mod_HandlingManager.Initialise();
|
||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||
CTempColModels::Initialise();
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CParticle::Initialise();
|
||||
#ifdef PS2
|
||||
POP_MEMID();
|
||||
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
CAnimManager::Initialise();
|
||||
CCutsceneMgr::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
PUSH_MEMID(MEMID_CARS);
|
||||
CCarCtrl::Init();
|
||||
POP_MEMID();
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
InitModelIndices();
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_DEF_MODELS);
|
||||
CModelInfo::Initialise();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPedStats::Initialise(); // InitialiseOnceAfterRW
|
||||
#else
|
||||
// probably moved before LoadLevel for multiplayer maps?
|
||||
CPickups::Init();
|
||||
CTheCarGenerators::Init();
|
||||
#endif
|
||||
|
||||
#ifndef GTA_PS2 // or GTA_VERSION?
|
||||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||
#endif
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
#else
|
||||
CFileLoader::LoadLevel("GTA3.DAT");
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
@ -396,17 +480,30 @@ bool CGame::Initialise(const char* datFile)
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
CVehicleModelInfo::LoadEnvironmentMaps();
|
||||
CTheZones::PostZoneCreation();
|
||||
POP_MEMID();
|
||||
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
TestModelIndices();
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
|
||||
ThePaths.PreparePathData();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
TestModelIndices();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup water", nil);
|
||||
CWaterLevel::Initialise("DATA\\WATER.DAT");
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CTimeCycle::Initialise(); // InitialiseOnceAfterRW
|
||||
#else
|
||||
TheConsole.Init();
|
||||
#endif
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
||||
CStreaming::Init();
|
||||
CStreaming::LoadInitialVehicles();
|
||||
@ -414,22 +511,37 @@ bool CGame::Initialise(const char* datFile)
|
||||
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
|
||||
|
||||
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
CAnimManager::LoadAnimFiles();
|
||||
POP_MEMID();
|
||||
|
||||
CPed::Initialise();
|
||||
CRouteNode::Initialise();
|
||||
CEventList::Initialise();
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::Initialise();
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Find big buildings", nil);
|
||||
CRenderer::Init();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
CRadar::Initialise();
|
||||
CRadar::LoadTextures();
|
||||
CWeapon::InitialiseWeapons();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
|
||||
CTrafficLights::ScanForLightsOnMap();
|
||||
CRoadBlocks::Init();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
CPopulation::Initialise();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
|
||||
#endif
|
||||
CWorld::PlayerInFocus = 0;
|
||||
CCoronas::Init();
|
||||
CShadows::Init();
|
||||
@ -438,44 +550,74 @@ bool CGame::Initialise(const char* datFile)
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
CSceneEdit::Initialise();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Load scripts", nil);
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CTimer::Initialise();
|
||||
#endif
|
||||
CClock::Initialise(1000);
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CTheCarGenerators::Init();
|
||||
#endif
|
||||
CHeli::InitHelis();
|
||||
CCranes::InitCranes();
|
||||
CMovingThings::Init();
|
||||
CDarkel::Init();
|
||||
CStats::Init();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPickups::Init();
|
||||
#endif
|
||||
CPacManPickups::Init();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CGarages::Init();
|
||||
#endif
|
||||
CRubbish::Init();
|
||||
CClouds::Init();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CRemote::Init();
|
||||
#endif
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CBridge::Init();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CGarages::Init();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
CCredits::Init();
|
||||
CRecordDataForChase::Init();
|
||||
CReplay::Init();
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
#endif
|
||||
{
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
#ifdef PS2_MENU
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
}
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
CCollision::ms_collisionInMemory = currLevel;
|
||||
@ -490,7 +632,7 @@ bool CGame::ShutDown(void)
|
||||
CPlane::Shutdown();
|
||||
CTrain::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
#ifndef PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CGarages::Shutdown();
|
||||
#endif
|
||||
CMovingThings::Shutdown();
|
||||
@ -531,7 +673,9 @@ bool CGame::ShutDown(void)
|
||||
CSkidmarks::Shutdown();
|
||||
CWeaponEffects::Shutdown();
|
||||
CParticle::Shutdown();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CPools::ShutDown();
|
||||
#endif
|
||||
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
||||
CdStreamRemoveImages();
|
||||
return true;
|
||||
@ -542,13 +686,11 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CGameLogic::InitAtStartOfGame();
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
#endif
|
||||
{
|
||||
#endif
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
#ifdef PS2_MENU
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
}
|
||||
#endif
|
||||
CDebug::DebugInitTextBuffer();
|
||||
CWeather::Init();
|
||||
CUserDisplay::Init();
|
||||
@ -557,7 +699,7 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CWorld::bDoingCarCollisions = false;
|
||||
CHud::ReInitialise();
|
||||
CRadar::Initialise();
|
||||
#ifdef PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
@ -570,6 +712,9 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CPed::Initialise();
|
||||
CEventList::Initialise();
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::Initialise();
|
||||
#endif
|
||||
CWeapon::InitialiseWeapons();
|
||||
CPopulation::Initialise();
|
||||
|
||||
@ -577,15 +722,19 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CWorld::PlayerInFocus = 0;
|
||||
#ifdef PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CWeaponEffects::Init();
|
||||
CSkidmarks::Init();
|
||||
#endif
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Init();
|
||||
CGangs::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
CTimer::Initialise();
|
||||
CClock::Initialise(1000);
|
||||
CTheCarGenerators::Init();
|
||||
@ -596,7 +745,7 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
CGarages::Init();
|
||||
#ifdef PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CClouds::Init();
|
||||
CRemote::Init();
|
||||
#endif
|
||||
@ -666,7 +815,7 @@ void CGame::ShutDownForRestart(void)
|
||||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllParticleObjects();
|
||||
#ifndef PS2
|
||||
#if GTA_VERSION >= GTA3_PS2_160
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
#endif
|
||||
@ -745,10 +894,10 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
//CFont::SetFontStyle(?);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f // unused
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); // 480.0f
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
@ -811,7 +960,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
void CGame::Process(void)
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
#ifdef GTA_PS2
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
ProcessTidyUpMemory();
|
||||
#endif
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
@ -821,8 +970,12 @@ void CGame::Process(void)
|
||||
DebugMenuProcess();
|
||||
#endif
|
||||
CCutsceneMgr::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_FRONTEND);
|
||||
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
||||
FrontEndMenuManager.Process();
|
||||
POP_MEMID();
|
||||
|
||||
CStreaming::Update();
|
||||
if (!CTimer::GetIsPaused())
|
||||
{
|
||||
@ -835,7 +988,11 @@ void CGame::Process(void)
|
||||
CPad::DoCheats();
|
||||
CClock::Update();
|
||||
CWeather::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_SCRIPT);
|
||||
CTheScripts::Process();
|
||||
POP_MEMID();
|
||||
|
||||
CCollision::Update();
|
||||
CTrain::UpdateTrains();
|
||||
CPlane::UpdatePlanes();
|
||||
@ -844,7 +1001,9 @@ void CGame::Process(void)
|
||||
CSkidmarks::Update();
|
||||
CAntennas::Update();
|
||||
CGlass::Update();
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
CSceneEdit::Update();
|
||||
#endif
|
||||
CEventList::Update();
|
||||
CParticle::Update();
|
||||
gFireManager.Update();
|
||||
@ -859,7 +1018,11 @@ void CGame::Process(void)
|
||||
CWaterCannons::Update();
|
||||
CUserDisplay::Process();
|
||||
CReplay::Update();
|
||||
|
||||
PUSH_MEMID(MEMID_WORLD);
|
||||
CWorld::Process();
|
||||
POP_MEMID();
|
||||
|
||||
gAccidentManager.Update();
|
||||
CPacManPickups::Update();
|
||||
CPickups::Update();
|
||||
@ -880,33 +1043,370 @@ void CGame::Process(void)
|
||||
gPhoneInfo.Update();
|
||||
if (!CReplay::IsPlayingBack())
|
||||
{
|
||||
PUSH_MEMID(MEMID_CARS);
|
||||
CCarCtrl::GenerateRandomCars();
|
||||
CRoadBlocks::GenerateRoadBlocks();
|
||||
CCarCtrl::RemoveDistantCars();
|
||||
POP_MEMID();
|
||||
}
|
||||
}
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
CMemCheck::DoTest();
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
|
||||
int32 gNumMemMoved;
|
||||
|
||||
bool
|
||||
MoveMem(void **ptr)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
if(*ptr){
|
||||
gNumMemMoved++;
|
||||
void *newPtr = gMainHeap.MoveMemory(*ptr);
|
||||
if(*ptr != newPtr){
|
||||
*ptr = newPtr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Some convenience structs
|
||||
struct SkyDataPrefix
|
||||
{
|
||||
uint32 pktSize1;
|
||||
uint32 data; // pointer to data as read from TXD
|
||||
uint32 pktSize2;
|
||||
uint32 unused;
|
||||
};
|
||||
|
||||
struct DMAGIFUpload
|
||||
{
|
||||
uint32 tag1_qwc, tag1_addr; // dmaref
|
||||
uint32 nop1, vif_direct1;
|
||||
|
||||
uint32 giftag[4];
|
||||
uint32 gs_bitbltbuf[4];
|
||||
|
||||
uint32 tag2_qwc, tag2_addr; // dmaref
|
||||
uint32 nop2, vif_direct2;
|
||||
};
|
||||
|
||||
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
|
||||
RwTexture *
|
||||
MoveTextureMemoryCB(RwTexture *texture, void *pData)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
bool *pRet = (bool*)pData;
|
||||
RwRaster *raster = RwTextureGetRaster(texture);
|
||||
_SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster);
|
||||
if(raster->originalPixels == nil || // the raw data
|
||||
raster->cpPixels == raster->originalPixels || // old format, can't handle it
|
||||
rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
|
||||
return texture;
|
||||
|
||||
// this is the allocated pointer we will move
|
||||
SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels;
|
||||
DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1);
|
||||
|
||||
// We have 4qw for each upload,
|
||||
// i.e. for each buffer width of mip levels,
|
||||
// and the palette if there is one.
|
||||
// NB: this code does NOT support mipmaps!
|
||||
// so we assume two uploads (pixels and palette)
|
||||
//
|
||||
// each upload looks like this:
|
||||
// (DMAcnt; NOP; VIF DIRECT(2))
|
||||
// giftag (1, A+D)
|
||||
// GS_BITBLTBUF
|
||||
// (DMAref->pixel data; NOP; VIF DIRECT(5))
|
||||
// the DMArefs are what we have to adjust
|
||||
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
|
||||
dataDiff = prefix->data - (uintptr)raster->originalPixels;
|
||||
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
|
||||
if(raster->palette)
|
||||
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
|
||||
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
|
||||
if(raster->palette)
|
||||
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
|
||||
uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
|
||||
if(newptr != raster->originalPixels){
|
||||
// adjust everything
|
||||
prefix->data = (uintptr)newptr + dataDiff;
|
||||
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
|
||||
if(raster->palette)
|
||||
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
|
||||
raster->originalPixels = newptr;
|
||||
raster->cpPixels = newptr + pixelDiff;
|
||||
if(raster->palette)
|
||||
raster->palette = newptr + paletteDiff;
|
||||
|
||||
if(pRet){
|
||||
*pRet = true;
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
#else
|
||||
// nothing to do here really, everything should be in videomemory
|
||||
#endif
|
||||
return texture;
|
||||
}
|
||||
|
||||
bool
|
||||
MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
|
||||
{
|
||||
RpGeometry *geo = RpAtomicGetGeometry(atomic);
|
||||
|
||||
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
||||
if(MoveMem((void**)&geo->triangles) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&geo->matList.materials) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&geo->preLitLum) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&geo->texCoords[0]) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&geo->texCoords[1]) && onlyOne)
|
||||
return true;
|
||||
|
||||
// verts and normals of morph target are allocated together
|
||||
int vertDiff;
|
||||
if(geo->morphTarget->normals)
|
||||
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
|
||||
if(MoveMem((void**)&geo->morphTarget->verts)){
|
||||
if(geo->morphTarget->normals)
|
||||
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
|
||||
if(onlyOne)
|
||||
return true;
|
||||
}
|
||||
|
||||
RpMeshHeader *oldmesh = geo->mesh;
|
||||
if(MoveMem((void**)&geo->mesh)){
|
||||
// index pointers are allocated together with meshes,
|
||||
// have to relocate those too
|
||||
RpMesh *mesh = (RpMesh*)(geo->mesh+1);
|
||||
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
|
||||
for(int i = 0; i < geo->mesh->numMeshes; i++)
|
||||
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
|
||||
if(onlyOne)
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
// we could do something in librw here
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
MoveColModelMemory(CColModel &colModel, bool onlyOne)
|
||||
{
|
||||
#if GTA_VERSION >= GTA3_PS2_160
|
||||
// hm...should probably only do this if ownsCollisionVolumes
|
||||
// but it doesn't exist on PS2...
|
||||
if(!colModel.ownsCollisionVolumes)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
if(MoveMem((void**)&colModel.spheres) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&colModel.lines) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&colModel.boxes) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&colModel.vertices) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&colModel.triangles) && onlyOne)
|
||||
return true;
|
||||
if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
|
||||
{
|
||||
bool *pRet = (bool*)pData;
|
||||
if(pRet == nil)
|
||||
MoveAtomicMemory(atomic, false);
|
||||
else if(MoveAtomicMemory(atomic, true)){
|
||||
*pRet = true;
|
||||
return nil;
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
bool
|
||||
TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
|
||||
{
|
||||
if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
|
||||
if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
|
||||
return true;
|
||||
|
||||
RwObject *rwobj = modelInfo->GetRwObject();
|
||||
if(RwObjectGetType(rwobj) == rpATOMIC)
|
||||
if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
|
||||
return true;
|
||||
if(RwObjectGetType(rwobj) == rpCLUMP){
|
||||
bool ret = false;
|
||||
if(onlyone)
|
||||
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
|
||||
else
|
||||
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
|
||||
if(ret)
|
||||
return true;
|
||||
}
|
||||
|
||||
if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
|
||||
if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool flushDraw)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
bool removedCol = false;
|
||||
|
||||
TidyUpMemory(true, flushDraw);
|
||||
|
||||
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
}
|
||||
|
||||
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
removedCol = true;
|
||||
}
|
||||
|
||||
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
}
|
||||
|
||||
if(removedCol){
|
||||
// different on PS2
|
||||
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
||||
}
|
||||
|
||||
if(!playingIntro)
|
||||
CStreaming::RequestBigBuildings(currLevel);
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::TidyUpMemory(bool, bool)
|
||||
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||
|
||||
if(moveTextures){
|
||||
if(flushDraw){
|
||||
#ifdef GTA_PS2
|
||||
for(int i = 0; i < sweMaxFlips+1; i++){
|
||||
#else
|
||||
for(int i = 0; i < 5; i++){ // probably more than needed
|
||||
#endif
|
||||
RwCameraBeginUpdate(Scene.camera);
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
RwCameraShowRaster(Scene.camera, nil, 0);
|
||||
}
|
||||
}
|
||||
int fontSlot = CTxdStore::FindTxdSlot("fonts");
|
||||
|
||||
for(int i = 0; i < TXDSTORESIZE; i++){
|
||||
if(i == fontSlot ||
|
||||
CTxdStore::GetSlot(i) == nil)
|
||||
continue;
|
||||
RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
|
||||
if(txd)
|
||||
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
|
||||
}
|
||||
}
|
||||
|
||||
// animations
|
||||
for(int i = 0; i < NUMANIMATIONS; i++){
|
||||
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
|
||||
if(anim == nil)
|
||||
continue; // cannot happen
|
||||
anim->MoveMemory();
|
||||
}
|
||||
|
||||
// model info
|
||||
for(int i = 0; i < MODELINFOSIZE; i++){
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
||||
if(mi == nil)
|
||||
continue;
|
||||
TidyUpModelInfo(mi, false);
|
||||
}
|
||||
|
||||
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
// meow
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
static int32 modelIndex = 0;
|
||||
static int32 animIndex = 0;
|
||||
static int32 txdIndex = 0;
|
||||
bool txdReturn = false;
|
||||
RwTexDictionary *txd = nil;
|
||||
gNumMemMoved = 0;
|
||||
|
||||
// model infos
|
||||
for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
|
||||
CBaseModelInfo *mi;
|
||||
do{
|
||||
mi = CModelInfo::GetModelInfo(modelIndex);
|
||||
modelIndex++;
|
||||
if(modelIndex >= MODELINFOSIZE)
|
||||
modelIndex = 0;
|
||||
}while(mi == nil);
|
||||
|
||||
if(TidyUpModelInfo(mi, true))
|
||||
return;
|
||||
}
|
||||
|
||||
// tex dicts
|
||||
for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
|
||||
if(gNumMemMoved > 80)
|
||||
break;
|
||||
|
||||
do{
|
||||
#ifdef FIX_BUGS
|
||||
txd = nil;
|
||||
#endif
|
||||
if(CTxdStore::GetSlot(txdIndex))
|
||||
txd = CTxdStore::GetSlot(txdIndex)->texDict;
|
||||
txdIndex++;
|
||||
if(txdIndex >= TXDSTORESIZE)
|
||||
txdIndex = 0;
|
||||
}while(txd == nil);
|
||||
|
||||
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
|
||||
if(txdReturn)
|
||||
return;
|
||||
}
|
||||
|
||||
// animations
|
||||
CAnimBlendHierarchy *anim;
|
||||
do{
|
||||
anim = CAnimManager::GetAnimation(animIndex);
|
||||
animIndex++;
|
||||
if(animIndex >= NUMANIMATIONS)
|
||||
animIndex = 0;
|
||||
}while(anim == nil); // always != nil
|
||||
anim->MoveMemory(true);
|
||||
#endif
|
||||
}
|
||||
|
@ -2,8 +2,10 @@
|
||||
#include "Frontend.h"
|
||||
#ifdef PC_MENU
|
||||
|
||||
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
|
||||
// Please don't touch this file, except for bug fixing or ports.
|
||||
// Check MenuScreensCustom.cpp
|
||||
|
||||
#ifndef CUSTOM_FRONTEND_OPTIONS
|
||||
CMenuScreen aScreens[MENUPAGES] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
@ -390,6 +392,9 @@ CMenuScreen aScreens[MENUPAGES] = {
|
||||
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
@ -436,10 +441,10 @@ CMenuScreen aScreens[MENUPAGES] = {
|
||||
|
||||
#ifdef MENU_MAP
|
||||
// MENUPAGE_MAP
|
||||
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2,
|
||||
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_UNK
|
||||
@ -449,4 +454,5 @@ CMenuScreen aScreens[MENUPAGES] = {
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
878
src/core/MenuScreensCustom.cpp
Normal file
878
src/core/MenuScreensCustom.cpp
Normal file
@ -0,0 +1,878 @@
|
||||
#include "common.h"
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
#include "Renderer.h"
|
||||
#include "Frontend.h"
|
||||
#include "Font.h"
|
||||
#include "Camera.h"
|
||||
#include "main.h"
|
||||
#include "MBlur.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Text.h"
|
||||
#include "Streaming.h"
|
||||
#include "FileLoader.h"
|
||||
#include "Collision.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "Pad.h"
|
||||
|
||||
// Menu screens array is at the bottom of the file.
|
||||
|
||||
#ifdef PC_MENU
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
|
||||
#else
|
||||
#define VIDEOMODE_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
#define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
|
||||
#else
|
||||
#define MULTISAMPLING_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define CUTSCENE_BORDERS_TOGGLE
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define FREE_CAM_TOGGLE
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define DUALPASS_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
#define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
|
||||
#else
|
||||
#define ISLAND_LOADING_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
#define POSTFX_SELECTORS \
|
||||
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define POSTFX_SELECTORS
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
#define PIPELINES_SELECTOR \
|
||||
MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define PIPELINES_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef INVERT_LOOK_FOR_PAD
|
||||
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define INVERT_PAD_SELECTOR
|
||||
#endif
|
||||
|
||||
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
|
||||
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
|
||||
void RestoreDefGraphics(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsFrameLimiter = true;
|
||||
CMenuManager::m_PrefsVsyncDisp = true;
|
||||
CMenuManager::m_PrefsVsync = true;
|
||||
CMenuManager::m_PrefsUseWideScreen = false;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
|
||||
#if GTA_VERSION >= GTA3_PC_11
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
} else {
|
||||
CMBlur::BlurOn = true;
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RestoreDefDisplay(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
#ifdef FREE_CAM
|
||||
TheCamera.bFreeCam = false;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsBrightness = 256;
|
||||
CMenuManager::m_PrefsLOD = 1.2f;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
CMenuManager::m_PrefsShowSubtitles = true;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
|
||||
void IslandLoadingAfterChange(int8 before, int8 after) {
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
|
||||
|
||||
if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH)
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
|
||||
if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
CCollision::bAlreadyLoaded = true;
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = after;
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
|
||||
} else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = after;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = after;
|
||||
|
||||
} else { // low
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
}
|
||||
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MULTISAMPLING
|
||||
void GraphicsGoBack() {
|
||||
}
|
||||
#else
|
||||
void GraphicsGoBack() {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
|
||||
void MultiSamplingButtonPress(int8 action) {
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = i;
|
||||
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
FrontEndMenuManager.SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
|
||||
static wchar unicodeTemp[64];
|
||||
if (userHovering) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
|
||||
FrontEndMenuManager.ResetHelperText();
|
||||
} else {
|
||||
FrontEndMenuManager.SetHelperText(1);
|
||||
}
|
||||
} else {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded)
|
||||
*disabled = true;
|
||||
|
||||
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
|
||||
case 0:
|
||||
return TheText.Get("FEM_OFF");
|
||||
default:
|
||||
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
|
||||
AsciiToUnicode(gString, unicodeTemp);
|
||||
return unicodeTemp;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
const char* screenModes[] = { "FED_FLS", "FED_WND" };
|
||||
void ScreenModeAfterChange(int8 before, int8 after)
|
||||
{
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
wchar selectedJoystickUnicode[128];
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
int numButtons;
|
||||
int found = -1;
|
||||
const char *joyname;
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if ((joyname = glfwGetJoystickName(i))) {
|
||||
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
|
||||
for (int j = 0; j < numButtons; j++) {
|
||||
if (buttons[j]) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != -1 && PSGLOBAL(joy1id) != found) {
|
||||
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
|
||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
||||
else
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
|
||||
strcpy(gSelectedJoystickName, joyname);
|
||||
PSGLOBAL(joy1id) = found;
|
||||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
AsciiToUnicode("Not found", selectedJoystickUnicode);
|
||||
else
|
||||
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
|
||||
|
||||
return selectedJoystickUnicode;
|
||||
}
|
||||
#endif
|
||||
|
||||
CMenuScreenCustom aScreens[MENUPAGES] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, },
|
||||
|
||||
// MENUPAGE_STATS = 1
|
||||
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME = 2
|
||||
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_BRIEFS = 3
|
||||
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_SETTINGS = 4
|
||||
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
|
||||
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
|
||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SOUND_SETTINGS = 5
|
||||
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
// MENUPAGE_DISPLAY_SETTINGS = 6
|
||||
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#ifndef EXTENDED_COLOURFILTER
|
||||
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#endif
|
||||
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
VIDEOMODE_SELECTOR
|
||||
MULTISAMPLING_SELECTOR
|
||||
MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
// MENUPAGE_DISPLAY_SETTINGS = 6
|
||||
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
CUTSCENE_BORDERS_TOGGLE
|
||||
FREE_CAM_TOGGLE
|
||||
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_LANGUAGE_SETTINGS = 7
|
||||
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) },
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) },
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
|
||||
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
|
||||
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME_RELOAD = 10
|
||||
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING },
|
||||
},
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD = 13
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
// hud adjustment page in mobile
|
||||
},
|
||||
|
||||
// MENUPAGE_LOADING_IN_PROGRESS = 14
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING_IN_PROGRESS = 15
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_PS2_LOAD_FAILED = 16
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_FAILED = 17
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_DEBUG_MENU = 18
|
||||
{ "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_DEBUG = 19
|
||||
{ "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_TEST = 20
|
||||
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAIN = 21
|
||||
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_PS2_SAVE_FAILED = 22
|
||||
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_PS2_SAVE_FAILED_2 = 23
|
||||
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// Unused in PC but anyway
|
||||
// MENUPAGE_SAVE = 24
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD_2 = 25
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAP = 28
|
||||
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
|
||||
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
|
||||
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MODE = 31
|
||||
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CREATE = 32
|
||||
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_START = 33
|
||||
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT_OLD = 34
|
||||
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC = 35
|
||||
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_DEBUG = 40
|
||||
{ "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_OPTIONS = 41
|
||||
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUACTION_CHANGEMENU, "FET_GRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_EXIT = 42
|
||||
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVING_IN_PROGRESS = 43
|
||||
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_SUCCESSFUL = 44
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE },
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING = 45
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SUCCESS = 46
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED = 47
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED = 48
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED_2 = 49
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_FILTER_GAME = 50
|
||||
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_START_MENU = 51
|
||||
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
|
||||
},
|
||||
|
||||
// MENUPAGE_PAUSE_MENU = 52
|
||||
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", { nil, SAVESLOT_NONE, MENUPAGE_MAP },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS },
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS },
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_MODE = 53
|
||||
{ "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT = 54
|
||||
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
|
||||
},
|
||||
|
||||
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
||||
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
},
|
||||
|
||||
// MENUPAGE_MOUSE_CONTROLS = 56
|
||||
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
INVERT_PAD_SELECTOR
|
||||
MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
// MENUPAGE_MISSION_RETRY = 57
|
||||
#ifdef MISSION_REPLAY
|
||||
|
||||
{ "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
|
||||
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
// mission failed, wanna restart page in mobile
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
// MENUPAGE_MAP
|
||||
{ "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
// MENUPAGE_GRAPHICS_SETTINGS
|
||||
{ "FET_GRA", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
|
||||
|
||||
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
|
||||
VIDEOMODE_SELECTOR
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MULTISAMPLING_SELECTOR
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
POSTFX_SELECTORS
|
||||
#else
|
||||
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
PIPELINES_SELECTOR
|
||||
#endif
|
||||
ISLAND_LOADING_SELECTOR
|
||||
DUALPASS_SELECTOR
|
||||
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
// MENUPAGE_ADVANCED_DISPLAY_SETTINGS
|
||||
{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
|
||||
|
||||
ISLAND_LOADING_SELECTOR
|
||||
DUALPASS_SELECTOR
|
||||
CUTSCENE_BORDERS_TOGGLE
|
||||
FREE_CAM_TOGGLE
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
POSTFX_SELECTORS
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
PIPELINES_SELECTOR
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// MENUPAGE_DETECT_JOYSTICK
|
||||
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
|
||||
|
||||
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_UNK
|
||||
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage;
|
||||
bool CPad::bObsoleteControllerMessage;
|
||||
bool CPad::bOldDisplayNoControllerMessage;
|
||||
bool CPad::m_bMapPadOneToPadTwo;
|
||||
#ifdef INVERT_LOOK_FOR_PAD
|
||||
bool CPad::bInvertLook4Pad;
|
||||
#endif
|
||||
#ifdef GTA_PS2
|
||||
unsigned char act_direct[6];
|
||||
unsigned char act_align[6];
|
||||
@ -934,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
|
||||
if ( !_CHEATCMP("GNIROOOOOB") )
|
||||
SlowTimeCheat();
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
#if GTA_VERSION < GTA3_PC_11
|
||||
// "TURTOISE"
|
||||
if ( !_CHEATCMP("ESIOTRUT") )
|
||||
ArmourCheat();
|
||||
@ -1281,7 +1284,7 @@ void CPad::Update(int16 pad)
|
||||
{
|
||||
if ( ShakeDur )
|
||||
{
|
||||
ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0);
|
||||
ShakeDur = Max(ShakeDur - (int32)CTimer::GetTimeStepInMilliseconds(), 0);
|
||||
|
||||
if ( ShakeDur == 0 )
|
||||
{
|
||||
@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void)
|
||||
int16 CPad::SniperModeLookUpDown(void)
|
||||
{
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad;
|
||||
#ifdef FIX_BUGS
|
||||
axis = -axis;
|
||||
#endif
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
#ifndef INVERT_LOOK_FOR_PAD
|
||||
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
#else
|
||||
if (CPad::bInvertLook4Pad) {
|
||||
axis = -axis;
|
||||
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
} else {
|
||||
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void)
|
||||
#ifdef FIX_BUGS
|
||||
axis = -axis;
|
||||
#endif
|
||||
#ifdef INVERT_LOOK_FOR_PAD
|
||||
if (CPad::bInvertLook4Pad)
|
||||
axis = -axis;
|
||||
#endif
|
||||
|
||||
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
||||
@ -2593,7 +2610,7 @@ void CPad::PrintErrorMessage(void)
|
||||
CFont::SetScale(0.85f, 1.0f);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
@ -2610,7 +2627,7 @@ void CPad::PrintErrorMessage(void)
|
||||
CFont::SetScale(0.85f, 1.0f);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
|
@ -170,6 +170,9 @@ public:
|
||||
static bool bObsoleteControllerMessage;
|
||||
static bool bOldDisplayNoControllerMessage;
|
||||
static bool m_bMapPadOneToPadTwo;
|
||||
#ifdef INVERT_LOOK_FOR_PAD
|
||||
static bool bInvertLook4Pad;
|
||||
#endif
|
||||
|
||||
static CKeyboardState OldKeyState;
|
||||
static CKeyboardState NewKeyState;
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "Streaming.h"
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
CCPtrNodePool *CPools::ms_pPtrNodePool;
|
||||
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
|
||||
@ -23,18 +24,36 @@ CObjectPool *CPools::ms_pObjectPool;
|
||||
CDummyPool *CPools::ms_pDummyPool;
|
||||
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
|
||||
|
||||
#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
|
||||
#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
|
||||
#else
|
||||
#define CHECKMEM(msg)
|
||||
#endif
|
||||
|
||||
void
|
||||
CPools::Initialise(void)
|
||||
{
|
||||
PUSH_MEMID(MEMID_POOLS);
|
||||
CHECKMEM("before pools");
|
||||
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
|
||||
CHECKMEM("after CPtrNodePool");
|
||||
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
|
||||
CHECKMEM("after CEntryInfoNodePool");
|
||||
ms_pPedPool = new CPedPool(NUMPEDS);
|
||||
CHECKMEM("after CPedPool");
|
||||
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
|
||||
CHECKMEM("after CVehiclePool");
|
||||
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
|
||||
CHECKMEM("after CBuildingPool");
|
||||
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
|
||||
CHECKMEM("after CTreadablePool");
|
||||
ms_pObjectPool = new CObjectPool(NUMOBJECTS);
|
||||
CHECKMEM("after CObjectPool");
|
||||
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
|
||||
CHECKMEM("after CDummyPool");
|
||||
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
|
||||
CHECKMEM("after pools");
|
||||
POP_MEMID();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -33,6 +33,9 @@
|
||||
#endif
|
||||
#include "main.h"
|
||||
#include "Frontend.h"
|
||||
#include "Font.h"
|
||||
#include "MemoryMgr.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
bool CStreaming::ms_disableStreaming;
|
||||
bool CStreaming::ms_bLoadingBigModel;
|
||||
@ -289,6 +292,11 @@ CStreaming::Shutdown(void)
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
uint64 timeProcessingTXD;
|
||||
uint64 timeProcessingDFF;
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::Update(void)
|
||||
{
|
||||
@ -296,6 +304,11 @@ CStreaming::Update(void)
|
||||
CStreamingInfo *si, *prev;
|
||||
bool requestedSubway = false;
|
||||
|
||||
#ifndef MASTER
|
||||
timeProcessingTXD = 0;
|
||||
timeProcessingDFF = 0;
|
||||
#endif
|
||||
|
||||
UpdateMemoryUsed();
|
||||
|
||||
if(ms_channelError != -1){
|
||||
@ -331,6 +344,14 @@ CStreaming::Update(void)
|
||||
|
||||
LoadRequestedModels();
|
||||
|
||||
#ifndef MASTER
|
||||
if (CPad::GetPad(1)->GetLeftShoulder1JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
|
||||
PrintStreamingBufferState();
|
||||
|
||||
// TODO: PrintRequestList
|
||||
//if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
|
||||
// PrintRequestList();
|
||||
#endif
|
||||
|
||||
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
||||
prev = si->m_prev;
|
||||
@ -390,6 +411,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
assert(sizeof(direntry) == 32);
|
||||
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
|
||||
dot = strchr(direntry.name, '.');
|
||||
assert(dot);
|
||||
if(dot) *dot = '\0';
|
||||
if(direntry.size > (uint32)ms_streamingBufferSize)
|
||||
ms_streamingBufferSize = direntry.size;
|
||||
@ -436,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
RpAtomic*
|
||||
RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
||||
// not quite sure what's going on here:
|
||||
// gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
|
||||
// Is that a R* change? rpDefaultGeometryInstance also depends on it
|
||||
RpGeometry *geo = RpAtomicGetGeometry(atomic);
|
||||
if(geo->triangles)
|
||||
REGISTER_MEMPTR(&geo->triangles);
|
||||
if(geo->matList.materials)
|
||||
REGISTER_MEMPTR(&geo->matList.materials);
|
||||
if(geo->preLitLum)
|
||||
REGISTER_MEMPTR(&geo->preLitLum);
|
||||
if(geo->texCoords[0])
|
||||
REGISTER_MEMPTR(&geo->texCoords[0]);
|
||||
if(geo->texCoords[1])
|
||||
REGISTER_MEMPTR(&geo->texCoords[1]);
|
||||
#else
|
||||
// normally RpGeometry is allocated in one block (excluding morph targets)
|
||||
// so we don't really have allocated pointers in the struct.
|
||||
// NB: in librw we actually do it in two allocations (geometry itself and data)
|
||||
// so we could conceivably come up with something here
|
||||
#endif
|
||||
return atomic;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
{
|
||||
@ -469,10 +520,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
|
||||
// Set Txd to use
|
||||
CTxdStore::AddRef(mi->GetTxdSlot());
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
if(mi->IsSimple()){
|
||||
success = CFileLoader::LoadAtomicFile(stream, streamId);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
|
||||
#endif
|
||||
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
|
||||
// load vehicles in two parts
|
||||
CModelInfo::GetModelInfo(streamId)->AddRef();
|
||||
@ -481,7 +536,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
|
||||
}else{
|
||||
success = CFileLoader::LoadClumpFile(stream, streamId);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
if(success)
|
||||
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
|
||||
#endif
|
||||
}
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
|
||||
// Txd no longer needed unless we only read part of the file
|
||||
@ -505,12 +565,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
return false;
|
||||
}
|
||||
|
||||
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
|
||||
if(ms_bLoadingBigModel || cdsize > 200){
|
||||
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
|
||||
if(success)
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
|
||||
}else
|
||||
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
|
||||
if(!success){
|
||||
@ -560,7 +622,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
// Mark objects as loaded
|
||||
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
#ifndef USE_CUSTOM_ALLOCATOR
|
||||
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
}
|
||||
|
||||
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
@ -600,31 +664,42 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
// Model
|
||||
mi = CModelInfo::GetModelInfo(streamId);
|
||||
PUSH_MEMID(MEMID_STREAM_MODELS);
|
||||
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
|
||||
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
|
||||
if(success)
|
||||
if(success){
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
|
||||
#endif
|
||||
success = AddToLoadedVehiclesList(streamId);
|
||||
}
|
||||
POP_MEMID();
|
||||
mi->RemoveRef();
|
||||
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
|
||||
}else{
|
||||
// Txd
|
||||
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
|
||||
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
|
||||
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
|
||||
POP_MEMID();
|
||||
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
|
||||
}
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
|
||||
#ifndef USE_CUSTOM_ALLOCATOR
|
||||
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
|
||||
if(!success){
|
||||
RemoveModel(streamId);
|
||||
ReRequestModel(streamId);
|
||||
UpdateMemoryUsed();
|
||||
UpdateMemoryUsed(); // directly after pop on PS2
|
||||
return false;
|
||||
}
|
||||
|
||||
UpdateMemoryUsed();
|
||||
UpdateMemoryUsed(); // directly after pop on PS2
|
||||
|
||||
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
timeDiff = endTime - startTime;
|
||||
@ -741,7 +816,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
&& ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
|
||||
&& (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) &&
|
||||
(b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity)
|
||||
) || (b->m_level == level))
|
||||
#else
|
||||
&& b->m_level == level
|
||||
#endif
|
||||
@ -855,7 +932,11 @@ CStreaming::RemoveModel(int32 id)
|
||||
CModelInfo::GetModelInfo(id)->DeleteRwObject();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
UpdateMemoryUsed();
|
||||
#else
|
||||
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
}
|
||||
|
||||
if(ms_aInfoForModel[id].m_next){
|
||||
@ -877,6 +958,9 @@ CStreaming::RemoveModel(int32 id)
|
||||
RpClumpGtaCancelStream();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
UpdateMemoryUsed();
|
||||
#endif
|
||||
}
|
||||
|
||||
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
|
||||
@ -2041,19 +2125,25 @@ CStreaming::FlushRequestList(void)
|
||||
void
|
||||
CStreaming::ImGonnaUseStreamingMemory(void)
|
||||
{
|
||||
// empty
|
||||
PUSH_MEMID(MEMID_STREAM);
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::IHaveUsedStreamingMemory(void)
|
||||
{
|
||||
POP_MEMID();
|
||||
UpdateMemoryUsed();
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::UpdateMemoryUsed(void)
|
||||
{
|
||||
// empty
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
ms_memoryUsed =
|
||||
gMainHeap.GetMemoryUsed(MEMID_STREAM) +
|
||||
gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
|
||||
gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
|
||||
#endif
|
||||
}
|
||||
|
||||
#define STREAM_DIST 80.0f
|
||||
@ -2633,3 +2723,71 @@ CStreaming::UpdateForAnimViewer(void)
|
||||
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CStreaming::PrintStreamingBufferState()
|
||||
{
|
||||
char str[128];
|
||||
wchar wstr[128];
|
||||
uint32 offset, size;
|
||||
|
||||
CTimer::Stop();
|
||||
int i = 0;
|
||||
while (i < NUMSTREAMINFO) {
|
||||
while (true) {
|
||||
int j = 0;
|
||||
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
|
||||
CPad::UpdatePads();
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
|
||||
CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
|
||||
CRGBA unusedColor(255, 255, 255, 255);
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
|
||||
CFont::SetScale(0.5f, 0.75f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(200, 200, 200, 200));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
int modelIndex = i;
|
||||
if (modelIndex < NUMSTREAMINFO) {
|
||||
int y = 24;
|
||||
for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
|
||||
CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
|
||||
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
|
||||
if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
|
||||
continue;
|
||||
|
||||
if (modelIndex >= STREAM_OFFSET_TXD)
|
||||
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
|
||||
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
|
||||
else
|
||||
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
|
||||
streamingInfo->m_flags);
|
||||
AsciiToUnicode(str, wstr);
|
||||
CFont::PrintString(24.0f, y, wstr);
|
||||
y += 12;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
if (CPad::GetPad(1)->GetCrossJustDown())
|
||||
i = modelIndex;
|
||||
|
||||
if (!CPad::GetPad(1)->GetTriangleJustDown())
|
||||
break;
|
||||
|
||||
i = 0;
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
CTimer::Update();
|
||||
}
|
@ -188,4 +188,6 @@ public:
|
||||
static void MemoryCardLoad(uint8 *buffer, uint32 length);
|
||||
|
||||
static void UpdateForAnimViewer(void);
|
||||
|
||||
static void PrintStreamingBufferState();
|
||||
};
|
||||
|
@ -1,297 +0,0 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "TempColModels.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
CColModel CTempColModels::ms_colModelPed1;
|
||||
CColModel CTempColModels::ms_colModelPed2;
|
||||
CColModel CTempColModels::ms_colModelBBox;
|
||||
CColModel CTempColModels::ms_colModelBumper1;
|
||||
CColModel CTempColModels::ms_colModelWheel1;
|
||||
CColModel CTempColModels::ms_colModelPanel1;
|
||||
CColModel CTempColModels::ms_colModelBodyPart2;
|
||||
CColModel CTempColModels::ms_colModelBodyPart1;
|
||||
CColModel CTempColModels::ms_colModelCutObj[5];
|
||||
CColModel CTempColModels::ms_colModelPedGroundHit;
|
||||
CColModel CTempColModels::ms_colModelBoot1;
|
||||
CColModel CTempColModels::ms_colModelDoor1;
|
||||
CColModel CTempColModels::ms_colModelBonnet1;
|
||||
|
||||
|
||||
CColSphere s_aPedSpheres[3];
|
||||
CColSphere s_aPed2Spheres[3];
|
||||
CColSphere s_aPedGSpheres[4];
|
||||
#ifdef FIX_BUGS
|
||||
CColSphere s_aDoorSpheres[3];
|
||||
#else
|
||||
CColSphere s_aDoorSpheres[4];
|
||||
#endif
|
||||
CColSphere s_aBumperSpheres[4];
|
||||
CColSphere s_aPanelSpheres[4];
|
||||
CColSphere s_aBonnetSpheres[4];
|
||||
CColSphere s_aBootSpheres[4];
|
||||
CColSphere s_aWheelSpheres[2];
|
||||
CColSphere s_aBodyPartSpheres1[2];
|
||||
CColSphere s_aBodyPartSpheres2[2];
|
||||
|
||||
void
|
||||
CTempColModels::Initialise(void)
|
||||
{
|
||||
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
|
||||
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
|
||||
colmodel.spheres = sphrs;\
|
||||
colmodel.level = LEVEL_GENERIC;\
|
||||
colmodel.ownsCollisionVolumes = false;\
|
||||
|
||||
int i;
|
||||
|
||||
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBBox.level = LEVEL_GENERIC;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
|
||||
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelCutObj[i].level = LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
// Ped Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++)
|
||||
s_aPedSpheres[i].radius = 0.35f;
|
||||
|
||||
s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f);
|
||||
s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f);
|
||||
s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
|
||||
#endif
|
||||
s_aPedSpheres[i].surface = SURFACE_PED;
|
||||
s_aPedSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0);
|
||||
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
|
||||
|
||||
// Ped 2 Spheres
|
||||
|
||||
s_aPed2Spheres[0].radius = 0.3f;
|
||||
s_aPed2Spheres[1].radius = 0.4f;
|
||||
s_aPed2Spheres[2].radius = 0.3f;
|
||||
|
||||
s_aPed2Spheres[0].center = CVector(0.0f, 0.35f, -0.9f);
|
||||
s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f);
|
||||
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
s_aPed2Spheres[i].surface = SURFACE_PED;
|
||||
s_aPed2Spheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres);
|
||||
|
||||
// Ped ground collision
|
||||
|
||||
s_aPedGSpheres[0].radius = 0.35f;
|
||||
s_aPedGSpheres[1].radius = 0.35f;
|
||||
s_aPedGSpheres[2].radius = 0.35f;
|
||||
s_aPedGSpheres[3].radius = 0.3f;
|
||||
|
||||
s_aPedGSpheres[0].center = CVector(0.0f, -0.4f, -0.9f);
|
||||
s_aPedGSpheres[1].center = CVector(0.0f, -0.1f, -0.9f);
|
||||
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
|
||||
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
|
||||
|
||||
s_aPedGSpheres[0].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[1].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[2].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[3].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[0].piece = 4;
|
||||
s_aPedGSpheres[1].piece = 1;
|
||||
s_aPedGSpheres[2].piece = 0;
|
||||
s_aPedGSpheres[3].piece = 6;
|
||||
|
||||
ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres);
|
||||
|
||||
// Door Spheres
|
||||
|
||||
s_aDoorSpheres[0].radius = 0.15f;
|
||||
s_aDoorSpheres[1].radius = 0.15f;
|
||||
s_aDoorSpheres[2].radius = 0.25f;
|
||||
|
||||
s_aDoorSpheres[0].center = CVector(0.0f, -0.25f, -0.35f);
|
||||
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
|
||||
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
#endif
|
||||
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aDoorSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres);
|
||||
|
||||
// Bumper Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++)
|
||||
s_aBumperSpheres[i].radius = 0.15f;
|
||||
|
||||
s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f);
|
||||
s_aBumperSpheres[1].center = CVector(0.4f, 0.05f, 0.0f);
|
||||
s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f);
|
||||
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
|
||||
s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBumperSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
|
||||
|
||||
// Panel Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++)
|
||||
s_aPanelSpheres[i].radius = 0.15f;
|
||||
|
||||
s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f);
|
||||
s_aPanelSpheres[1].center = CVector(0.15f, -0.45f, 0.0f);
|
||||
s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f);
|
||||
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
|
||||
s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aPanelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
|
||||
|
||||
// Bonnet Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++)
|
||||
s_aBonnetSpheres[i].radius = 0.2f;
|
||||
|
||||
s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f);
|
||||
s_aBonnetSpheres[1].center = CVector(-0.4f, 0.9f, 0.0f);
|
||||
s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f);
|
||||
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
|
||||
s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBonnetSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
|
||||
|
||||
// Boot Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++)
|
||||
s_aBootSpheres[i].radius = 0.2f;
|
||||
|
||||
s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f);
|
||||
s_aBootSpheres[1].center = CVector(-0.4f, -0.6f, 0.0f);
|
||||
s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f);
|
||||
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBootSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
|
||||
|
||||
// Wheel Spheres
|
||||
|
||||
s_aWheelSpheres[0].radius = 0.35f;
|
||||
s_aWheelSpheres[1].radius = 0.35f;
|
||||
|
||||
s_aWheelSpheres[0].center = CVector(-0.3f, 0.0f, 0.0f);
|
||||
s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
|
||||
s_aWheelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
|
||||
|
||||
// Body Part Spheres 1
|
||||
|
||||
s_aBodyPartSpheres1[0].radius = 0.2f;
|
||||
s_aBodyPartSpheres1[1].radius = 0.2f;
|
||||
|
||||
s_aBodyPartSpheres1[0].center = CVector(0.0f, 0.0f, 0.0f);
|
||||
s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres1[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres1[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
|
||||
|
||||
// Body Part Spheres 2
|
||||
|
||||
s_aBodyPartSpheres2[0].radius = 0.15f;
|
||||
s_aBodyPartSpheres2[1].radius = 0.15f;
|
||||
|
||||
s_aBodyPartSpheres2[0].center = CVector(0.0f, 0.0f, 0.0f);
|
||||
s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres2[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres2[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
|
||||
|
||||
#undef SET_COLMODEL_SPHERES
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Collision.h"
|
||||
|
||||
class CTempColModels
|
||||
{
|
||||
public:
|
||||
static CColModel ms_colModelPed1;
|
||||
static CColModel ms_colModelPed2;
|
||||
static CColModel ms_colModelBBox;
|
||||
static CColModel ms_colModelBumper1;
|
||||
static CColModel ms_colModelWheel1;
|
||||
static CColModel ms_colModelPanel1;
|
||||
static CColModel ms_colModelBodyPart2;
|
||||
static CColModel ms_colModelBodyPart1;
|
||||
static CColModel ms_colModelCutObj[5];
|
||||
static CColModel ms_colModelPedGroundHit;
|
||||
static CColModel ms_colModelBoot1;
|
||||
static CColModel ms_colModelDoor1;
|
||||
static CColModel ms_colModelBonnet1;
|
||||
|
||||
static void Initialise(void);
|
||||
};
|
@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres;
|
||||
void
|
||||
CWorld::Initialise()
|
||||
{
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPools::Initialise();
|
||||
#endif
|
||||
pIgnoreEntity = nil;
|
||||
bDoingCarCollisions = false;
|
||||
bSecondShift = false;
|
||||
@ -919,24 +922,24 @@ CEntity *
|
||||
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
|
||||
bool ignoreSomeObjects)
|
||||
{
|
||||
static CColModel sphereCol;
|
||||
static CColModel OurColModel;
|
||||
|
||||
sphereCol.boundingSphere.center.x = 0.0f;
|
||||
sphereCol.boundingSphere.center.y = 0.0f;
|
||||
sphereCol.boundingSphere.center.z = 0.0f;
|
||||
sphereCol.boundingSphere.radius = radius;
|
||||
sphereCol.boundingBox.min.x = -radius;
|
||||
sphereCol.boundingBox.min.y = -radius;
|
||||
sphereCol.boundingBox.min.z = -radius;
|
||||
sphereCol.boundingBox.max.x = radius;
|
||||
sphereCol.boundingBox.max.y = radius;
|
||||
sphereCol.boundingBox.max.z = radius;
|
||||
sphereCol.numSpheres = 1;
|
||||
sphereCol.spheres = &sphereCol.boundingSphere;
|
||||
sphereCol.numLines = 0;
|
||||
sphereCol.numBoxes = 0;
|
||||
sphereCol.numTriangles = 0;
|
||||
sphereCol.ownsCollisionVolumes = false;
|
||||
OurColModel.boundingSphere.center.x = 0.0f;
|
||||
OurColModel.boundingSphere.center.y = 0.0f;
|
||||
OurColModel.boundingSphere.center.z = 0.0f;
|
||||
OurColModel.boundingSphere.radius = radius;
|
||||
OurColModel.boundingBox.min.x = -radius;
|
||||
OurColModel.boundingBox.min.y = -radius;
|
||||
OurColModel.boundingBox.min.z = -radius;
|
||||
OurColModel.boundingBox.max.x = radius;
|
||||
OurColModel.boundingBox.max.y = radius;
|
||||
OurColModel.boundingBox.max.z = radius;
|
||||
OurColModel.numSpheres = 1;
|
||||
OurColModel.spheres = &OurColModel.boundingSphere;
|
||||
OurColModel.numLines = 0;
|
||||
OurColModel.numBoxes = 0;
|
||||
OurColModel.numTriangles = 0;
|
||||
OurColModel.ownsCollisionVolumes = false;
|
||||
|
||||
CMatrix sphereMat;
|
||||
sphereMat.SetTranslate(spherePos);
|
||||
@ -959,7 +962,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
||||
if(e->GetBoundRadius() + radius > distance) {
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
int collidedSpheres =
|
||||
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
|
||||
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
|
||||
gaTempSphereColPoints, nil, nil);
|
||||
|
||||
if(collidedSpheres != 0 ||
|
||||
@ -1735,10 +1738,12 @@ CWorld::ShutDown(void)
|
||||
CWorld::Remove(pEntity);
|
||||
delete pEntity;
|
||||
}
|
||||
#ifndef FIX_BUGS
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
|
||||
#endif
|
||||
}
|
||||
for(int32 i = 0; i < 4; i++) {
|
||||
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
|
||||
@ -1750,6 +1755,12 @@ CWorld::ShutDown(void)
|
||||
}
|
||||
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
|
||||
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
|
||||
#ifdef FIX_BUGS
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
|
||||
#endif
|
||||
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
|
||||
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
|
||||
@ -1780,6 +1791,9 @@ CWorld::ShutDown(void)
|
||||
}
|
||||
}
|
||||
ms_listMovingEntityPtrs.Flush();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPools::Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -12,7 +12,7 @@ public:
|
||||
float maxz;
|
||||
|
||||
int32 m_indexStart;
|
||||
int16 m_groupIndexCount[3];
|
||||
int16 m_groupIndexCount[3]; // only useful during resolution stage
|
||||
int16 m_numBuildings;
|
||||
int16 m_numTreadablesPlus10m;
|
||||
int16 m_numTreadables;
|
||||
@ -26,30 +26,35 @@ public:
|
||||
static void DoStuffEnteringZone_OneTreadable(uint16 i);
|
||||
|
||||
|
||||
static bool TestLine(CVector a1, CVector a2);
|
||||
static bool TestLine(CVector vec1, CVector vec2);
|
||||
static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity);
|
||||
float CalcDistToCullZoneSquared(float x, float y);
|
||||
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
|
||||
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
|
||||
bool PointFallsWithinZone(CVector pos, float radius);
|
||||
bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity);
|
||||
void FindTestPoints();
|
||||
|
||||
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
|
||||
switch (groupid) {
|
||||
case 0:
|
||||
default:
|
||||
// buildings
|
||||
start = m_indexStart;
|
||||
size = m_groupIndexCount[0];
|
||||
break;
|
||||
case 1:
|
||||
// treadables + 10m
|
||||
start = m_groupIndexCount[0] + m_indexStart;
|
||||
size = m_groupIndexCount[1];
|
||||
break;
|
||||
case 2:
|
||||
// treadables
|
||||
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
|
||||
size = m_groupIndexCount[2];
|
||||
break;
|
||||
default:
|
||||
start = m_indexStart;
|
||||
size = m_groupIndexCount[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FindTestPoints() {}; // todo
|
||||
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
|
||||
};
|
||||
|
||||
enum eZoneAttribs
|
||||
@ -121,5 +126,12 @@ public:
|
||||
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
|
||||
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
|
||||
|
||||
static void CompressIndicesArray() {};// todo
|
||||
static void CompressIndicesArray();
|
||||
static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set);
|
||||
static void ReplaceSetForAllGroups(uint16 *set, uint16 setid);
|
||||
static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices);
|
||||
|
||||
// debug
|
||||
static bool LoadTempFile(void);
|
||||
static void SaveTempFile(void);
|
||||
};
|
||||
|
@ -1,27 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
enum Config {
|
||||
NUMPLAYERS = 1,
|
||||
NUMPLAYERS = 1, // 4 on PS2
|
||||
|
||||
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
|
||||
MAX_CDIMAGES = 8, // additional cdimages
|
||||
MAX_CDCHANNELS = 5,
|
||||
|
||||
MODELINFOSIZE = 5500,
|
||||
MODELINFOSIZE = 5500, // 3150 on PS2
|
||||
// TXDSTORESIZE = 850,
|
||||
TXDSTORESIZE = 1024, // for Xbox map
|
||||
EXTRADIRSIZE = 128,
|
||||
CUTSCENEDIRSIZE = 512,
|
||||
|
||||
SIMPLEMODELSIZE = 5000,
|
||||
SIMPLEMODELSIZE = 5000, // 2910 on PS2
|
||||
MLOMODELSIZE = 1,
|
||||
MLOINSTANCESIZE = 1,
|
||||
TIMEMODELSIZE = 30,
|
||||
CLUMPMODELSIZE = 5,
|
||||
PEDMODELSIZE = 90,
|
||||
VEHICLEMODELSIZE = 120,
|
||||
VEHICLEMODELSIZE = 120, // 70 on PS2
|
||||
XTRACOMPSMODELSIZE = 2,
|
||||
TWODFXSIZE = 2000,
|
||||
TWODFXSIZE = 2000, // 1210 on PS2
|
||||
|
||||
MAXVEHICLESLOADED = 50, // 70 on mobile
|
||||
|
||||
@ -135,10 +135,6 @@ enum Config {
|
||||
NUM_EXPLOSIONS = 48,
|
||||
};
|
||||
|
||||
// We'll use this once we're ready to become independent of the game
|
||||
// Use it to mark bugs in the code that will prevent the game from working then
|
||||
//#define STANDALONE
|
||||
|
||||
// We don't expect to compile for PS2 or Xbox
|
||||
// but it might be interesting for documentation purposes
|
||||
#define GTA_PC
|
||||
@ -156,30 +152,68 @@ enum Config {
|
||||
// any debug stuff that is only left in mobile, is not in MASTER
|
||||
//#define MASTER
|
||||
|
||||
// once and for all:
|
||||
// pc: FINAL & MASTER
|
||||
// mobile: FINAL
|
||||
|
||||
// MASTER builds must be FINAL
|
||||
#ifdef MASTER
|
||||
#define FINAL
|
||||
#endif
|
||||
|
||||
// Version defines
|
||||
#define GTA3_PS2_140 300
|
||||
#define GTA3_PS2_160 301
|
||||
#define GTA3_PC_10 310
|
||||
#define GTA3_PC_11 311
|
||||
#define GTA3_PC_STEAM 312
|
||||
// TODO? maybe something for xbox or android?
|
||||
|
||||
#define GTA_VERSION GTA3_PC_11
|
||||
|
||||
// quality of life fixes that should also be in FINAL
|
||||
#define NASTY_GAME // nasty game for all languages
|
||||
#define NO_CDCHECK
|
||||
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
#define DRAW_MENU_VERSION_TEXT
|
||||
|
||||
// Memory allocation and compression
|
||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
|
||||
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
# define USE_CUSTOM_ALLOCATOR
|
||||
# define VU_COLLISION
|
||||
# define ANIM_COMPRESSION
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
//# define GTA3_STEAM_PATCH
|
||||
# ifdef GTA_PS2_STUFF
|
||||
# define USE_PS2_RAND
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
# define PS2_MATFX
|
||||
# endif
|
||||
# define GTA_REPLAY
|
||||
# define GTA_SCENE_EDIT
|
||||
#elif defined GTA_XBOX
|
||||
#endif
|
||||
|
||||
#ifdef VU_COLLISION
|
||||
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
|
||||
#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
// only in master builds
|
||||
#undef DRAW_GAME_VERSION_TEXT
|
||||
#else
|
||||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
#endif
|
||||
|
||||
#ifdef FINAL
|
||||
@ -187,18 +221,19 @@ enum Config {
|
||||
# define USE_MY_DOCUMENTS // use my documents directory for user files
|
||||
#else
|
||||
// not in any game
|
||||
# define NASTY_GAME // nasty game for all languages
|
||||
# define NO_MOVIES // disable intro videos
|
||||
# define NO_CDCHECK
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
# define DEBUGMENU
|
||||
# define TIMEBARS // print debug timers
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing
|
||||
#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define LOAD_INI_SETTINGS
|
||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
// Just debug menu entries
|
||||
#ifdef DEBUGMENU
|
||||
#define MISSION_SWITCHER // from debug menu
|
||||
#endif
|
||||
|
||||
// Rendering/display
|
||||
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
|
||||
@ -209,17 +244,20 @@ enum Config {
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
#define PS2_ALPHA_TEST // emulate ps2 alpha test
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
|
||||
//#define USE_TEXTURE_POOL
|
||||
#define CUTSCENE_BORDERS_SWITCH
|
||||
#ifdef LIBRW
|
||||
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
|
||||
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
|
||||
#define MULTISAMPLING // adds MSAA option
|
||||
//#define SCREEN_DROPLETS // neo water droplets
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
# undef MULTISAMPLING
|
||||
#ifndef EXTENDED_COLOURFILTER
|
||||
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
|
||||
#endif
|
||||
#ifndef EXTENDED_PIPELINES
|
||||
#undef SCREEN_DROPLETS // we need neo.txd
|
||||
#endif
|
||||
|
||||
// Particle
|
||||
@ -239,12 +277,14 @@ enum Config {
|
||||
#define ALT_DODO_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
#define BUTTON_ICONS // use textures to show controller buttons
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define PS2_HUD
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
// #define BETA_SLIDING_TEXT
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
// #define XBOX_SUBTITLES // the infamous outlines
|
||||
#define PC_MENU
|
||||
|
||||
#ifndef PC_MENU
|
||||
@ -258,7 +298,14 @@ enum Config {
|
||||
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||
# define CUSTOM_FRONTEND_OPTIONS
|
||||
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
|
||||
|
||||
# ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
|
||||
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
# define CUTSCENE_BORDERS_SWITCH
|
||||
# define MULTISAMPLING // adds MSAA option
|
||||
# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC
|
||||
# endif
|
||||
#endif
|
||||
|
||||
// Script
|
||||
@ -270,7 +317,7 @@ enum Config {
|
||||
#endif
|
||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||
|
||||
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
@ -307,6 +354,8 @@ enum Config {
|
||||
#endif
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
|
||||
// IMG
|
||||
#define BIG_IMG // allows to read larger img files
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
@ -315,3 +364,7 @@ enum Config {
|
||||
#define PC_PARTICLE
|
||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
#endif
|
||||
|
@ -63,7 +63,11 @@
|
||||
#include "SceneEdit.h"
|
||||
#include "debugmenu.h"
|
||||
#include "Clock.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "frontendoption.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
@ -88,7 +92,11 @@ RwRGBA gColourTop;
|
||||
bool gameAlreadyInitialised;
|
||||
|
||||
float NumberOfChunksLoaded;
|
||||
#ifdef GTA_PS2
|
||||
#define TOTALNUMCHUNKS 48.0f
|
||||
#else
|
||||
#define TOTALNUMCHUNKS 73.0f
|
||||
#endif
|
||||
|
||||
bool g_SlowMode = false;
|
||||
char version_name[64];
|
||||
@ -102,6 +110,18 @@ void TheGame(void);
|
||||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
#ifndef FINAL
|
||||
bool gbPrintMemoryUsage;
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
|
||||
#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
|
||||
#else
|
||||
#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
|
||||
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
|
||||
#endif
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
@ -404,9 +424,19 @@ Initialise3D(void *param)
|
||||
DebugMenuInit();
|
||||
DebugMenuPopulate();
|
||||
#endif // !DEBUGMENU
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
// Apparently this func. can be run multiple times at the start.
|
||||
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
|
||||
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
#endif
|
||||
bool ret = CGame::InitialiseRenderWare();
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::CustomPipeInit(); // need Scene.world for this
|
||||
#endif
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::InitDraw();
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
@ -417,6 +447,9 @@ Initialise3D(void *param)
|
||||
static void
|
||||
Terminate3D(void)
|
||||
{
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::Shutdown();
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::CustomPipeShutdown();
|
||||
#endif
|
||||
@ -634,18 +667,18 @@ LoadingIslandScreen(const char *levelName)
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
|
||||
#ifdef FIX_BUGS
|
||||
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
#else
|
||||
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
#endif
|
||||
TextCopy(wstr, name);
|
||||
TheText.UpperCase(wstr);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
|
||||
#ifdef FIX_BUGS
|
||||
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
|
||||
#else
|
||||
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
|
||||
#endif
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
@ -768,6 +801,170 @@ tZonePrint ZonePrint[] =
|
||||
};
|
||||
|
||||
#ifndef MASTER
|
||||
|
||||
void
|
||||
PrintMemoryUsage(void)
|
||||
{
|
||||
// little hack
|
||||
if(CPools::GetPtrNodePool() == nil)
|
||||
return;
|
||||
|
||||
// Style taken from LCS, modified for III
|
||||
// CFont::SetFontStyle(FONT_PAGER);
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(640.0f);
|
||||
// CFont::SetScale(0.5f, 0.75f);
|
||||
CFont::SetScale(0.4f, 0.75f);
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetCentreSize(640.0f);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(200, 200, 200, 200));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetDropShadowPosition(0);
|
||||
|
||||
float y;
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
y = 24.0f;
|
||||
sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(24.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
#endif
|
||||
|
||||
y = 132.0f;
|
||||
AsciiToUnicode("Pools usage:", gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
|
||||
sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(400.0f, y, gUString);
|
||||
y += 12.0f;
|
||||
}
|
||||
|
||||
void
|
||||
DisplayGameDebugText()
|
||||
{
|
||||
@ -779,11 +976,15 @@ DisplayGameDebugText()
|
||||
TWEAKBOOL(bDisplayPosn);
|
||||
TWEAKBOOL(bDisplayRate);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(gbPrintMemoryUsage)
|
||||
PrintMemoryUsage();
|
||||
#endif
|
||||
|
||||
char str[200];
|
||||
wchar ustr[200];
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
AsciiToUnicode(version_name, ver);
|
||||
@ -803,6 +1004,7 @@ DisplayGameDebugText()
|
||||
#else
|
||||
CFont::PrintString(10.0f, 10.0f, ver);
|
||||
#endif
|
||||
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
FrameSamples++;
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
@ -989,9 +1191,11 @@ Render2dStuff(void)
|
||||
|
||||
MusicManager.DisplayRadioStationName();
|
||||
TheConsole.Display();
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
if(CSceneEdit::m_bEditOn)
|
||||
CSceneEdit::Draw();
|
||||
else
|
||||
#endif
|
||||
CHud::Draw();
|
||||
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||
CMessages::Display();
|
||||
@ -1010,13 +1214,9 @@ RenderMenus(void)
|
||||
{
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
#ifdef PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(17));
|
||||
#endif
|
||||
PUSH_MEMID(MEMID_FRONTEND);
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
#ifdef PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1055,24 +1255,29 @@ Idle(void *arg)
|
||||
CPad::UpdatePads();
|
||||
FrontEndMenuManager.Process();
|
||||
} else {
|
||||
PUSH_MEMID(MEMID_GAME_PROCESS);
|
||||
CPointLights::InitPerFrame();
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
CGame::Process();
|
||||
tbEndTimer("CGame::Process");
|
||||
POP_MEMID();
|
||||
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
DMAudio.Service();
|
||||
|
||||
tbEndTimer("DMAudio.Service");
|
||||
}
|
||||
|
||||
if (RsGlobal.quit)
|
||||
return;
|
||||
#else
|
||||
|
||||
PUSH_MEMID(MEMID_GAME_PROCESS);
|
||||
CPointLights::InitPerFrame();
|
||||
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
CGame::Process();
|
||||
tbEndTimer("CGame::Process");
|
||||
POP_MEMID();
|
||||
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
DMAudio.Service();
|
||||
@ -1080,21 +1285,12 @@ Idle(void *arg)
|
||||
#endif
|
||||
|
||||
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
||||
#ifdef PS2_MENU
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
WANT_TO_LOAD = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1104,18 +1300,22 @@ Idle(void *arg)
|
||||
if(arg == nil)
|
||||
return;
|
||||
|
||||
PUSH_MEMID(MEMID_RENDER);
|
||||
|
||||
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
|
||||
TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||
{
|
||||
#if defined(GTA_PC) && defined(FIX_BUGS)
|
||||
#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS)
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
RwV2d pos;
|
||||
pos.x = SCREEN_WIDTH / 2.0f;
|
||||
pos.y = SCREEN_HEIGHT / 2.0f;
|
||||
RsMouseSetPos(&pos);
|
||||
}
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_RENDERLIST);
|
||||
tbStartTimer(0, "CnstrRenderList");
|
||||
CRenderer::ConstructRenderList();
|
||||
tbEndTimer("CnstrRenderList");
|
||||
@ -1123,6 +1323,7 @@ Idle(void *arg)
|
||||
tbStartTimer(0, "PreRender");
|
||||
CRenderer::PreRender();
|
||||
tbEndTimer("PreRender");
|
||||
POP_MEMID();
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
|
||||
@ -1133,12 +1334,12 @@ Idle(void *arg)
|
||||
|
||||
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
|
||||
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
|
||||
return;
|
||||
goto popret;
|
||||
}else{
|
||||
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
|
||||
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
||||
255))
|
||||
return;
|
||||
goto popret;
|
||||
}
|
||||
|
||||
DefinedState();
|
||||
@ -1159,10 +1360,17 @@ Idle(void *arg)
|
||||
RenderDebugShit();
|
||||
RenderEffects();
|
||||
|
||||
tbStartTimer(0, "RenderMotionBlur");
|
||||
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
|
||||
TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
TheCamera.SetMotionBlurAlpha(150);
|
||||
|
||||
#ifdef SCREEN_DROPLETS
|
||||
CPostFX::GetBackBuffer(Scene.camera);
|
||||
ScreenDroplets::Process();
|
||||
ScreenDroplets::Render();
|
||||
#endif
|
||||
|
||||
tbStartTimer(0, "RenderMotionBlur");
|
||||
TheCamera.RenderMotionBlur();
|
||||
tbEndTimer("RenderMotionBlur");
|
||||
|
||||
@ -1178,7 +1386,7 @@ Idle(void *arg)
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return;
|
||||
goto popret;
|
||||
}
|
||||
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
@ -1191,7 +1399,7 @@ Idle(void *arg)
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad )
|
||||
return;
|
||||
goto popret;
|
||||
#endif
|
||||
|
||||
tbStartTimer(0, "DoFade");
|
||||
@ -1210,8 +1418,13 @@ Idle(void *arg)
|
||||
|
||||
DoRWStuffEndOfFrame();
|
||||
|
||||
POP_MEMID(); // MEMID_RENDER
|
||||
|
||||
if(g_SlowMode)
|
||||
ProcessSlowMode();
|
||||
return;
|
||||
|
||||
popret: POP_MEMID(); // MEMID_RENDER
|
||||
}
|
||||
|
||||
void
|
||||
@ -1377,14 +1590,13 @@ TheModelViewer(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2
|
||||
|
||||
#ifdef GTA_PS2
|
||||
void TheGame(void)
|
||||
{
|
||||
printf("Into TheGame!!!\n");
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(1));
|
||||
#endif
|
||||
PUSH_MEMID(MEMID_GAME); // NB: not popped
|
||||
|
||||
CTimer::Initialise();
|
||||
|
||||
@ -1422,77 +1634,49 @@ void TheGame(void)
|
||||
|
||||
while (true)
|
||||
{
|
||||
#ifdef PS2
|
||||
if (TheMemoryCard.m_bWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToLoad)
|
||||
#endif
|
||||
if (WANT_TO_LOAD)
|
||||
{
|
||||
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
|
||||
LoadSplash(splash1);
|
||||
}
|
||||
|
||||
#ifdef PS2
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
WANT_TO_LOAD = false;
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
#ifdef PS2
|
||||
while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
|
||||
#else
|
||||
while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
|
||||
#endif
|
||||
while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
|
||||
{
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(12));
|
||||
#endif
|
||||
CPointLights::NumLights = 0;
|
||||
PUSH_MEMID(MEMID_GAME_PROCESS)
|
||||
CPointLights::InitPerFrame();
|
||||
CGame::Process();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
|
||||
DMAudio.Service();
|
||||
|
||||
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
|
||||
{
|
||||
#ifdef PS2
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
WANT_TO_LOAD = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef PS2
|
||||
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
||||
break;
|
||||
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(15));
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_RENDER);
|
||||
|
||||
if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(11));
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_RENDERLIST);
|
||||
CRenderer::ConstructRenderList();
|
||||
CRenderer::PreRender();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
|
||||
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
|
||||
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
|
||||
@ -1528,15 +1712,9 @@ void TheGame(void)
|
||||
|
||||
RenderMenus();
|
||||
|
||||
#ifdef PS2
|
||||
if (TheMemoryCard.m_bWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToLoad)
|
||||
#endif
|
||||
if (WANT_TO_LOAD)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID(); // MEMID_RENDER
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1553,9 +1731,7 @@ void TheGame(void)
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID(): // MEMID_RENDER
|
||||
|
||||
if (g_SlowMode)
|
||||
ProcessSlowMode();
|
||||
@ -1567,24 +1743,12 @@ void TheGame(void)
|
||||
CGame::ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
|
||||
#ifdef PS2
|
||||
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
|
||||
#else
|
||||
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
||||
{
|
||||
#ifdef PS2
|
||||
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
|
||||
#else
|
||||
if (b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
if (FOUND_GAME_TO_LOAD)
|
||||
{
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
#ifdef PS2
|
||||
TheMemoryCard.m_bWantToLoad = true;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToLoad = true;
|
||||
#endif
|
||||
WANT_TO_LOAD = true;
|
||||
}
|
||||
|
||||
CGame::InitialiseWhenRestarting();
|
||||
@ -1607,7 +1771,7 @@ void SystemInit()
|
||||
mwInit();
|
||||
#endif
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
InitMemoryMgr();
|
||||
#endif
|
||||
|
||||
@ -1637,7 +1801,7 @@ void SystemInit()
|
||||
#ifdef GTA_PS2
|
||||
CFileMgr::InitCd();
|
||||
|
||||
Char modulepath[256];
|
||||
char modulepath[256];
|
||||
|
||||
strcpy(modulepath, "cdrom0:\\");
|
||||
strcat(modulepath, "SYSTEM\\");
|
||||
@ -1724,7 +1888,7 @@ void SystemInit()
|
||||
//
|
||||
#endif
|
||||
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
TheMemoryCard.Init();
|
||||
#endif
|
||||
}
|
||||
@ -1753,7 +1917,7 @@ void GameInit()
|
||||
#endif
|
||||
CdStreamInit(MAX_CDCHANNELS);
|
||||
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
Initialise3D(); //no params
|
||||
#else
|
||||
//TODO
|
||||
@ -1860,21 +2024,18 @@ void GameInit()
|
||||
CreateDebugFont();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
|
||||
AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
|
||||
#endif
|
||||
|
||||
CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
||||
|
||||
CSprite2d::SetRecipNearClip();
|
||||
CTxdStore::Initialise();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(9));
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CFont::Initialise();
|
||||
CHud::Initialise();
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
POP_MEMID();
|
||||
|
||||
ValidateVersion();
|
||||
|
||||
@ -1902,11 +2063,10 @@ main(int argc, char *argv[])
|
||||
|
||||
SystemInit();
|
||||
|
||||
#ifdef PS2
|
||||
#ifdef GTA_PS2
|
||||
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
|
||||
|
||||
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
|
||||
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
|
||||
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
|
||||
{
|
||||
GameInit();
|
||||
|
||||
@ -1916,6 +2076,8 @@ main(int argc, char *argv[])
|
||||
CFont::Initialise();
|
||||
|
||||
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
|
||||
}else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
|
||||
// eh?
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1926,12 +2088,18 @@ main(int argc, char *argv[])
|
||||
|
||||
InitMPEGPlayer();
|
||||
|
||||
#ifdef GTA_PAL
|
||||
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
|
||||
|
||||
if (CGame::frenchGame || CGame::germanGame)
|
||||
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
|
||||
else
|
||||
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
|
||||
#else
|
||||
PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
|
||||
|
||||
PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
|
||||
#endif
|
||||
|
||||
ShutdownMPEGPlayer();
|
||||
|
||||
|
@ -20,6 +20,10 @@ extern bool gbShowTimebars;
|
||||
#define gbShowTimebars false
|
||||
#endif
|
||||
|
||||
#ifndef FINAL
|
||||
extern bool gbPrintMemoryUsage;
|
||||
#endif
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
|
537
src/core/re3.cpp
537
src/core/re3.cpp
@ -1,7 +1,6 @@
|
||||
#include <csignal>
|
||||
#define WITHWINDOWS
|
||||
#include "common.h"
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
#include "Renderer.h"
|
||||
#include "Credits.h"
|
||||
@ -16,7 +15,6 @@
|
||||
#include "Boat.h"
|
||||
#include "Heli.h"
|
||||
#include "Automobile.h"
|
||||
#include "Ped.h"
|
||||
#include "Console.h"
|
||||
#include "Debug.h"
|
||||
#include "Hud.h"
|
||||
@ -26,12 +24,12 @@
|
||||
#include "Radar.h"
|
||||
#include "debugmenu.h"
|
||||
#include "Frontend.h"
|
||||
#include "Text.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "main.h"
|
||||
#include "MBlur.h"
|
||||
#include "Script.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#include "FileMgr.h"
|
||||
@ -76,388 +74,61 @@ mysrand(unsigned int seed)
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "Font.h"
|
||||
|
||||
void ReloadFrontendOptions(void)
|
||||
{
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
|
||||
void RestoreDefGraphics(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsFrameLimiter = true;
|
||||
CMenuManager::m_PrefsVsyncDisp = true;
|
||||
CMenuManager::m_PrefsVsync = true;
|
||||
CMenuManager::m_PrefsUseWideScreen = false;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
} else {
|
||||
CMBlur::BlurOn = true;
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RestoreDefDisplay(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
#ifdef FREE_CAM
|
||||
TheCamera.bFreeCam = false;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsBrightness = 256;
|
||||
CMenuManager::m_PrefsLOD = 1.2f;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
CMenuManager::m_PrefsShowSubtitles = true;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
void MultiSamplingGoBack() {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
|
||||
void MultiSamplingButtonPress(int8 action) {
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = i;
|
||||
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
FrontEndMenuManager.SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
|
||||
static wchar unicodeTemp[64];
|
||||
if (userHovering) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
|
||||
FrontEndMenuManager.ResetHelperText();
|
||||
} else {
|
||||
FrontEndMenuManager.SetHelperText(1);
|
||||
}
|
||||
} else {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded)
|
||||
*disabled = true;
|
||||
|
||||
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
|
||||
case 0:
|
||||
return TheText.Get("FEM_OFF");
|
||||
default:
|
||||
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
|
||||
AsciiToUnicode(gString, unicodeTemp);
|
||||
return unicodeTemp;
|
||||
}
|
||||
}
|
||||
const char* multisamplingKey = "MultiSampling";
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void FreeCamChange(int8 displayedValue)
|
||||
{
|
||||
TheCamera.bFreeCam = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
const char* freeCamKey = "FreeCam";
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
void BorderModeChange(int8 displayedValue)
|
||||
{
|
||||
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
const char* cutsceneBordersKey = "CutsceneBorders";
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
void PS2AlphaTestChange(int8 displayedValue)
|
||||
{
|
||||
gPS2alphaTest = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
const char* ps2alphaKey = "PS2AlphaTest";
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
wchar selectedJoystickUnicode[128];
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
int numButtons;
|
||||
int found = -1;
|
||||
const char *joyname;
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if ((joyname = glfwGetJoystickName(i))) {
|
||||
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
|
||||
for (int j = 0; j < numButtons; j++) {
|
||||
if (buttons[j]) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != -1 && PSGLOBAL(joy1id) != found) {
|
||||
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
|
||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
||||
else
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
|
||||
strcpy(gSelectedJoystickName, joyname);
|
||||
PSGLOBAL(joy1id) = found;
|
||||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
AsciiToUnicode("Not found", selectedJoystickUnicode);
|
||||
else
|
||||
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
|
||||
|
||||
return selectedJoystickUnicode;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Important: Make sure to read the warnings/informations in frontendoption.h!!
|
||||
// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions(); // if exist
|
||||
|
||||
// -- Graphics/display seperation preperation starts - don't add options in here!
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
|
||||
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
|
||||
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
|
||||
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
|
||||
#else
|
||||
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
bool movedToAdvMenu = false;
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU \
|
||||
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
|
||||
movedToAdvMenu = true; \
|
||||
} else { \
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
|
||||
}
|
||||
|
||||
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
|
||||
#define CLONE_OPTION(a, b, c, d)
|
||||
#define ADD_BACK
|
||||
#define ADD_RESTORE_DEFAULTS(a)
|
||||
#endif
|
||||
// -- Graphics/display seperation preperation end
|
||||
|
||||
const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
// -- Start of graphics menu - add options in display order!
|
||||
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
|
||||
// Storing isn't enabled because it's handled in Frontend
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
|
||||
ADD_BACK
|
||||
|
||||
// ---- End of Graphics Menu ----
|
||||
|
||||
// -- Start of Display menu - add options in display order!
|
||||
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
|
||||
|
||||
// Add link to advanced graphics menu if it's filled.
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
if (movedToAdvMenu) {
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
|
||||
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1);
|
||||
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
}
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
|
||||
ADD_BACK
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
|
||||
FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
|
||||
|
||||
FrontendOptionSetCursor(detectJoystickMenu, 0);
|
||||
|
||||
FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
|
||||
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
|
||||
FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
|
||||
#endif
|
||||
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
#include "ini_parser.hpp"
|
||||
|
||||
linb::ini cfg;
|
||||
int CheckAndReadIniInt(const char *cat, const char *key, int original)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "");
|
||||
const char *value = strval.c_str();
|
||||
if (value && value[0] != '\0')
|
||||
return atoi(value);
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
float CheckAndReadIniFloat(const char *cat, const char *key, float original)
|
||||
{
|
||||
std::string strval = cfg.get(cat, key, "");
|
||||
const char *value = strval.c_str();
|
||||
if (value && value[0] != '\0')
|
||||
return atof(value);
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
|
||||
{
|
||||
char temp[10];
|
||||
if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
|
||||
changed = true;
|
||||
sprintf(temp, "%u", val);
|
||||
cfg.set(cat, key, temp);
|
||||
}
|
||||
}
|
||||
|
||||
void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
|
||||
{
|
||||
char temp[10];
|
||||
if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
|
||||
changed = true;
|
||||
sprintf(temp, "%f", val);
|
||||
cfg.set(cat, key, temp);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadINISettings()
|
||||
{
|
||||
linb::ini cfg;
|
||||
cfg.load_file("re3.ini");
|
||||
char defaultStr[4];
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
||||
@ -491,28 +162,38 @@ void LoadINISettings()
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption& option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
// CFO only supports saving uint8 right now
|
||||
sprintf(defaultStr, "%u", *option.value);
|
||||
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
if (option.m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
// CFO check
|
||||
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
||||
// CFO only supports saving uint8 right now
|
||||
*option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
|
||||
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
|
||||
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
|
||||
CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
|
||||
CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
|
||||
CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
|
||||
CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void SaveINISettings()
|
||||
{
|
||||
linb::ini cfg;
|
||||
cfg.load_file("re3.ini");
|
||||
bool changed = false;
|
||||
char temp[4];
|
||||
|
||||
@ -523,23 +204,29 @@ void SaveINISettings()
|
||||
}
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption &option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
|
||||
changed = true;
|
||||
sprintf(temp, "%u", *option.value);
|
||||
cfg.set("FrontendOptions", option.save, temp);
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
if (option.m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
||||
// Beware: CFO only supports saving uint8 right now
|
||||
CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
|
||||
changed = true;
|
||||
sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
|
||||
cfg.set("FrontendOptions", "NoIslandLoading", temp);
|
||||
}
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
|
||||
#endif
|
||||
|
||||
if (changed)
|
||||
@ -688,6 +375,19 @@ ResetCamStatics(void)
|
||||
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
|
||||
}
|
||||
|
||||
#ifdef MISSION_SWITCHER
|
||||
int8 nextMissionToSwitch = 0;
|
||||
static void
|
||||
SwitchToMission(void)
|
||||
{
|
||||
CTheScripts::SwitchToMission(nextMissionToSwitch);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
static void ParseHeap(void) { gMainHeap.ParseHeap(); }
|
||||
#endif
|
||||
|
||||
static const char *carnames[] = {
|
||||
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
||||
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
||||
@ -870,8 +570,19 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
||||
|
||||
#ifndef FINAL
|
||||
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
||||
#endif
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
||||
#endif
|
||||
#ifdef MENU_MAP
|
||||
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
||||
#endif
|
||||
@ -888,9 +599,6 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
@ -899,6 +607,29 @@ DebugMenuPopulate(void)
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
#endif
|
||||
#ifdef MISSION_SWITCHER
|
||||
DebugMenuEntry *missionEntry;
|
||||
static const char* missions[] = {
|
||||
"Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
|
||||
"RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
|
||||
"Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
|
||||
"Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
|
||||
"The Crook", "The Thieves", "The Wife", "Her Lover",
|
||||
"Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
|
||||
"Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
|
||||
"Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
|
||||
"Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
|
||||
"Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
|
||||
"Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
|
||||
"Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
|
||||
"Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
|
||||
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
|
||||
};
|
||||
|
||||
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
|
||||
DebugMenuEntrySetWrap(missionEntry, true);
|
||||
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
|
||||
#endif
|
||||
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 DebugCamMode;
|
||||
|
@ -46,8 +46,8 @@ class CPool
|
||||
public:
|
||||
CPool(int size){
|
||||
// TODO: use new here
|
||||
m_entries = (U*)malloc(sizeof(U)*size);
|
||||
m_flags = (Flags*)malloc(sizeof(Flags)*size);
|
||||
m_entries = (U*)new uint8[sizeof(U)*size];
|
||||
m_flags = (Flags*)new uint8[sizeof(Flags)*size];
|
||||
m_size = size;
|
||||
m_allocPtr = 0;
|
||||
for(int i = 0; i < size; i++){
|
||||
@ -61,8 +61,8 @@ public:
|
||||
}
|
||||
void Flush() {
|
||||
if (m_size > 0) {
|
||||
free(m_entries);
|
||||
free(m_flags);
|
||||
delete[] (uint8*)m_entries;
|
||||
delete[] (uint8*)m_flags;
|
||||
m_entries = nil;
|
||||
m_flags = nil;
|
||||
m_size = 0;
|
||||
@ -124,12 +124,18 @@ public:
|
||||
(T*)&m_entries[handle >> 8] : nil;
|
||||
}
|
||||
int GetIndex(T *entry){
|
||||
int i = GetJustIndex(entry);
|
||||
int i = GetJustIndex_NoFreeAssert(entry);
|
||||
return m_flags[i].u + (i<<8);
|
||||
}
|
||||
int GetJustIndex(T *entry){
|
||||
// TODO: the cast is unsafe
|
||||
return (int)((U*)entry - m_entries);
|
||||
int index = GetJustIndex_NoFreeAssert(entry);
|
||||
assert(!IsFreeSlot(index));
|
||||
return index;
|
||||
}
|
||||
int GetJustIndex_NoFreeAssert(T* entry){
|
||||
int index = ((U*)entry - m_entries);
|
||||
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
|
||||
return index;
|
||||
}
|
||||
int GetNoOfUsedSpaces(void) const{
|
||||
int i;
|
||||
@ -141,8 +147,8 @@ public:
|
||||
}
|
||||
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
|
||||
void ClearStorage(uint8 *&flags, U *&entries){
|
||||
free(flags);
|
||||
free(entries);
|
||||
delete[] (uint8*)flags;
|
||||
delete[] (uint8*)entries;
|
||||
flags = nil;
|
||||
entries = nil;
|
||||
}
|
||||
@ -156,8 +162,8 @@ public:
|
||||
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
}
|
||||
void Store(uint8 *&flags, U *&entries){
|
||||
flags = (uint8*)malloc(sizeof(uint8)*m_size);
|
||||
entries = (U*)malloc(sizeof(U)*m_size);
|
||||
flags = (uint8*)new uint8[sizeof(uint8)*m_size];
|
||||
entries = (U*)new uint8[sizeof(U)*m_size];
|
||||
memcpy(flags, m_flags, sizeof(uint8)*m_size);
|
||||
memcpy(entries, m_entries, sizeof(U)*m_size);
|
||||
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
|
||||
|
@ -1,21 +0,0 @@
|
||||
.align 4
|
||||
.global Vu0CollisionDmaTag
|
||||
Vu0CollisionDmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_1.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
|
||||
.global Vu0Collision2DmaTag
|
||||
Vu0Collision2DmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_2.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
.end
|
@ -1,610 +0,0 @@
|
||||
QuitAndFail:
|
||||
NOP[E] IADDIU VI01, VI00, 0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed:
|
||||
NOP[E] IADDIU VI01, VI00, 1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20 -- unused
|
||||
; VF12, VF13 xyz: sphere centers
|
||||
; VF14, VF15 x: sphere radii
|
||||
; out:
|
||||
; VI01: set when collision
|
||||
; VF01: supposed to be intersection point?
|
||||
; VF02: normal (pointing towards s1, not normalized)
|
||||
.globl Vu0SphereToSphereCollision
|
||||
Vu0SphereToSphereCollision:
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; dist of centers
|
||||
ADD.x VF04, VF14, VF15 NOP ; s = sum of radii
|
||||
MUL.xyzw VF03, VF02, VF02 NOP ;
|
||||
MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
MULAx.w ACC, VF00, VF03 NOP ;
|
||||
MADDAy.w ACC, VF00, VF03 NOP ;
|
||||
MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers
|
||||
NOP NOP ;
|
||||
MULAw.xyz ACC, VF12, VF00 NOP ;
|
||||
MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong
|
||||
CLIPw.xyz VF04, VF03 NOP ; compare s and d
|
||||
SUB.xyz VF02, VF00, VF02 NOP ; compute normal
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
NOP FCAND VI01, 0x3 ; 0x2 cannot be set here
|
||||
NOP[E] NOP ;
|
||||
NOP NOP ;
|
||||
|
||||
|
||||
; B8 -- unused
|
||||
; VF12:
|
||||
; VF13: radius
|
||||
; VF14:
|
||||
; VF15: box dimensions (?)
|
||||
.globl Vu0SphereToAABBCollision
|
||||
Vu0SphereToAABBCollision:
|
||||
SUB.xyz VF03, VF12, VF14 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I NOP
|
||||
MUL.x VF13, VF13, VF13 NOP
|
||||
SUB.xyz VF04, VF03, VF15 NOP
|
||||
ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15
|
||||
CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16
|
||||
MUL.xyz VF04, VF04, VF04 NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17
|
||||
NOP FCAND VI01, 0x1
|
||||
MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01
|
||||
NOP NOP
|
||||
CLIPw.xyz VF03, VF16 FCAND VI01, 0x4
|
||||
NOP MFIR.y VF09, VI01
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF00 NOP
|
||||
ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10
|
||||
NOP MFIR.z VF09, VI01
|
||||
NOP LOI 2
|
||||
NOP FCAND VI01, 0x30
|
||||
SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01
|
||||
ITOF0.xyz VF09, VF09 FCAND VI01, 0x300
|
||||
NOP IADD VI03, VI00, VI01
|
||||
NOP FCAND VI01, 0x3000
|
||||
NOP IADD VI02, VI00, VI01
|
||||
MADDi.xyzw VF09, VF09, I NOP
|
||||
NOP IBEQ VI04, VI00, IgnoreZValue
|
||||
NOP NOP
|
||||
MADDAz.w ACC, VF00, VF04 NOP
|
||||
MUL.z VF01, VF09, VF15 NOP
|
||||
IgnoreZValue:
|
||||
NOP IBEQ VI03, VI00, IgnoreYValue
|
||||
NOP NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MUL.y VF01, VF09, VF15 NOP
|
||||
IgnoreYValue:
|
||||
NOP IBEQ VI02, VI00, IgnoreXValue
|
||||
NOP NOP
|
||||
MADDAx.w ACC, VF00, VF04 NOP
|
||||
MUL.x VF01, VF09, VF15 NOP
|
||||
IgnoreXValue:
|
||||
MADDx.w VF06, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF03, VF01 NOP
|
||||
ADD.xyz VF01, VF01, VF14 NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
CLIPw.xyz VF13, VF06 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
QuitMicrocode:
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 240
|
||||
.globl Vu0LineToSphereCollision
|
||||
Vu0LineToSphereCollision:
|
||||
SUB.xyzw VF01, VF13, VF12 NOP
|
||||
SUB.xyzw VF02, VF14, VF12 NOP
|
||||
MUL.xyz VF03, VF01, VF02 NOP
|
||||
MUL.xyz VF04, VF01, VF01 NOP
|
||||
MUL.x VF15, VF15, VF15 NOP
|
||||
MUL.xyz VF02, VF02, VF02 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDz.w VF03, VF00, VF03 NOP
|
||||
MULAx.w ACC, VF00, VF04 NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MADDz.w VF01, VF00, VF04 NOP
|
||||
MULAx.w ACC, VF00, VF02 NOP
|
||||
MADDAy.w ACC, VF00, VF02 NOP
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
MULA.w ACC, VF03, VF03 NOP
|
||||
MADDAx.w ACC, VF01, VF15 NOP
|
||||
MSUB.w VF05, VF01, VF02 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP IADDIU VI02, VI00, 0x10
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
CLIPw.xyz VF15, VF02 SQRT Q, VF05w
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, LineStartInsideSphere
|
||||
NOP NOP
|
||||
SUBq.w VF05, VF03, Q NOP
|
||||
SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBEQ VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF12, VF00 NOP
|
||||
MADDq.xyz VF01, VF01, Q NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF01, VF14 NOP
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
LineStartInsideSphere:
|
||||
NOP MOVE.xyzw VF01, VF12
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 3C0
|
||||
.globl Vu0LineToAABBCollision
|
||||
Vu0LineToAABBCollision:
|
||||
SUB.xyzw VF08, VF13, VF12 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0
|
||||
SUB.xyzw VF12, VF12, VF14 NOP
|
||||
SUB.xyzw VF13, VF13, VF14 NOP
|
||||
NOP DIV Q, VF00w, VF08x
|
||||
NOP MR32.xyzw VF03, VF15
|
||||
SUB.xyz VF06, VF15, VF12 NOP
|
||||
ADD.xyz VF07, VF15, VF12 NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04
|
||||
SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC
|
||||
NOP IADDIU VI07, VI00, 0x30
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF05 FCGET VI02
|
||||
NOP IAND VI02, VI02, VI06
|
||||
ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z
|
||||
SUB.xyz VF10, VF00, VF10 NOP
|
||||
CLIPw.xyz VF13, VF03 FCGET VI03
|
||||
CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07
|
||||
CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330
|
||||
NOP IBEQ VI01, VI00, StartPointInsideAABB
|
||||
NOP NOP
|
||||
ADDq.z VF09, VF00, Q FCGET VI04
|
||||
NOP FCGET VI05
|
||||
NOP IAND VI04, VI04, VI06
|
||||
NOP IAND VI05, VI05, VI07
|
||||
MULx.xyz VF17, VF08, VF09 NOP
|
||||
MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80
|
||||
MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07
|
||||
MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF17, VF07 NOP
|
||||
MADDw.xyz VF16, VF12, VF00 NOP
|
||||
MUL.x VF10, VF07, VF09 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x330
|
||||
NOP IBNE VI01, VI00, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.x VF02, VF00, VF00 NOP
|
||||
CheckMaxXSide:
|
||||
MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0xCC03
|
||||
NOP IBNE VI01, VI00, CheckMinYSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.x VF02, VF00, VF00 NOP
|
||||
CheckMinYSide:
|
||||
MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMaxYSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.y VF02, VF00, VF00 NOP
|
||||
CheckMaxYSide:
|
||||
MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMinZSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.y VF02, VF00, VF00 NOP
|
||||
CheckMinZSide:
|
||||
MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, CheckMaxZSide
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.z VF02, VF00, VF00 NOP
|
||||
CheckMaxZSide:
|
||||
MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, DoneAllChecks
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, DoneAllChecks
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.z VF02, VF00, VF00 NOP
|
||||
DoneAllChecks:
|
||||
ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
StartPointInsideAABB:
|
||||
ADD.xyz VF01, VF12, VF14 WAITQ
|
||||
NOP IADDIU VI01, VI00, 0x1
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 860
|
||||
.globl Vu0LineToTriangleCollisionCompressedStart
|
||||
Vu0LineToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; 8A8
|
||||
; VF12: point0
|
||||
; VF13: point1
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0LineToTriangleCollisionStart
|
||||
Vu0LineToTriangleCollisionStart:
|
||||
MUL.xyz VF10, VF17, VF12 LOI 0.5
|
||||
MUL.xyz VF11, VF17, VF13 NOP
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; line dist
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
MULi.w VF03, VF00, I NOP
|
||||
MULAx.w ACC, VF00, VF10 NOP
|
||||
MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0
|
||||
MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused
|
||||
MULAx.w ACC, VF00, VF11 NOP
|
||||
MADDAy.w ACC, VF00, VF11 NOP
|
||||
MADDz.w VF11, VF00, VF11 NOP
|
||||
SUB.w VF09, VF17, VF10 NOP ; plane-pos 0
|
||||
CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare
|
||||
NOP IADDIU VI02, VI00, 0x10 ; Sw flag
|
||||
SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1
|
||||
SUB.w VF08, VF11, VF10 FMAND VI01, VI02
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FMAND VI02, VI02
|
||||
NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision
|
||||
NOP NOP
|
||||
NOP DIV Q, VF09w, VF08w ; parameter of intersection
|
||||
NOP FCAND VI01, 0x3 ; check x direction
|
||||
NOP IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
NOP IAND VI02, VI02, VI06 ; Sx flag
|
||||
NOP FCAND VI01, 0xC ; check y direction
|
||||
NOP IADDIU VI03, VI01, 0x3F
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40
|
||||
MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction
|
||||
ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter
|
||||
SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors
|
||||
SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag
|
||||
SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors
|
||||
SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags
|
||||
SUB.xyz VF07, VF14, VF16 NOP ; edge vectors
|
||||
SUB.xyz VF10, VF01, VF16 NOP ; edge vectors
|
||||
OPMULA.xyz ACC, VF08, VF05 NOP
|
||||
OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2
|
||||
OPMULA.xyz ACC, VF10, VF07 NOP
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3
|
||||
NOP NOP
|
||||
NOP FMAND VI03, VI06
|
||||
NOP NOP
|
||||
NOP FMAND VI04, VI06
|
||||
NOP NOP
|
||||
NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside)
|
||||
NOP NOP
|
||||
NOP IBNE VI04, VI02, QuitAndFail
|
||||
NOP NOP
|
||||
MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; A68
|
||||
; VF12: center
|
||||
; VF14: line origin
|
||||
; VF15: line vector to other point
|
||||
; out: VF16 xyz: nearest point on line; w: distance to that point
|
||||
DistanceBetweenSphereAndLine:
|
||||
SUB.xyz VF20, VF12, VF14 NOP
|
||||
MUL.xyz VF21, VF15, VF15 NOP
|
||||
ADDA.xyz ACC, VF14, VF15 NOP
|
||||
MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15)
|
||||
MUL.xyz VF22, VF20, VF20 NOP
|
||||
MUL.xyz VF23, VF20, VF15 NOP
|
||||
MULAx.w ACC, VF00, VF21 NOP
|
||||
MADDAy.w ACC, VF00, VF21 NOP
|
||||
MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length)
|
||||
MULAx.w ACC, VF00, VF23 NOP
|
||||
MADDAy.w ACC, VF00, VF23 NOP
|
||||
MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15)
|
||||
MULAx.w ACC, VF00, VF22 NOP
|
||||
MADDAy.w ACC, VF00, VF22 NOP
|
||||
MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit
|
||||
MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08
|
||||
NOP DIV Q, VF23w, VF21w
|
||||
NOP IBNE VI00, VI08, NegativeRatio
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF00, VF14 NOP
|
||||
MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line
|
||||
ADDq.x VF24, VF00, Q NOP ; ratio
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
SUB.xyz VF26, VF16, VF12 NOP
|
||||
CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF26, VF26, VF26 NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, RatioGreaterThanOne
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF26 NOP
|
||||
MADDAy.w ACC, VF00, VF26 NOP
|
||||
MADDz.w VF16, VF00, VF26 NOP ; distance
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
NegativeRatio:
|
||||
ADD.xyz VF16, VF00, VF14 NOP ; return line origin
|
||||
MUL.w VF16, VF00, VF22 NOP ; and DistSq to it
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
RatioGreaterThanOne:
|
||||
MULAx.w ACC, VF00, VF25 NOP
|
||||
MADDAy.w ACC, VF00, VF25 NOP
|
||||
MADDz.w VF16, VF00, VF25 NOP
|
||||
ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; BE0
|
||||
.globl Vu0SphereToTriangleCollisionCompressedStart
|
||||
Vu0SphereToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; C28
|
||||
; VF12: sphere
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0SphereToTriangleCollisionStart
|
||||
Vu0SphereToTriangleCollisionStart:
|
||||
MUL.xyz VF02, VF12, VF17 LOI 0.1
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
ADDw.x VF13, VF00, VF12 NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0
|
||||
MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags
|
||||
MADDAz.w ACC, VF00, VF02 NOP
|
||||
MSUB.w VF02, VF00, VF17 NOP ; center plane pos
|
||||
MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF02 NOP ; compare dist and radius
|
||||
CLIPw.xyz VF17, VF03 NOP
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case
|
||||
MSUBw.xyz VF01, VF17, VF02 NOP
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane
|
||||
ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3 ; -- check x direction
|
||||
SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06
|
||||
SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction
|
||||
SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F
|
||||
SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40
|
||||
SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06
|
||||
SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction
|
||||
MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F
|
||||
OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20
|
||||
OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03
|
||||
OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags
|
||||
MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06
|
||||
MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags
|
||||
MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3
|
||||
NOP FMAND VI04, VI06 ; -- cross 3 flags
|
||||
NOP NOP
|
||||
NOP IBNE VI02, VI05, CheckSide2
|
||||
NOP RSQRT Q, VF00w, VF03w
|
||||
ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1
|
||||
CheckSide2:
|
||||
NOP IBNE VI03, VI05, CheckSide3
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2
|
||||
CheckSide3:
|
||||
NOP IBNE VI04, VI05, FinishCheckingSides
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3
|
||||
NOP NOP
|
||||
NOP IBEQ VI07, VI08, TotallyInsideTriangle
|
||||
NOP NOP
|
||||
FinishCheckingSides:
|
||||
MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP IBNE VI07, VI08, IntersectionOutsideTwoSides
|
||||
NOP NOP
|
||||
NOP IBEQ VI02, VI05, CheckDistanceSide2
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF15, VF05
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide2:
|
||||
NOP IBEQ VI03, VI05, CheckDistanceSide3
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF14, VF15
|
||||
NOP MOVE.xyzw VF15, VF06
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide3:
|
||||
NOP MOVE.xyzw VF14, VF16
|
||||
NOP MOVE.xyzw VF15, VF07
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
IntersectionOutsideTwoSides:
|
||||
SUB.xyz VF05, VF04, VF12 NOP
|
||||
ADD.xyz VF01, VF00, VF04 NOP ; col point
|
||||
SUB.xyz VF02, VF12, VF04 NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ ; dist to vertex
|
||||
NOP IBEQ VI00, VI01, QuitAndFail ; too far
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ ; col normal
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
TotallyInsideTriangle:
|
||||
ADDw.x VF03, VF00, VF02 WAITQ
|
||||
MULq.xyz VF02, VF02, Q NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
ProcessLineResult:
|
||||
CLIPw.xyz VF13, VF16 SQRT Q, VF16w
|
||||
ADD.xyz VF01, VF00, VF16 NOP
|
||||
SUB.xyz VF02, VF12, VF16 NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ
|
||||
NOP IBEQ VI00, VI01, QuitAndFail
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode:
|
@ -1,191 +0,0 @@
|
||||
QuitAndFail2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20
|
||||
GetBBVertices:
|
||||
MULw.xy VF02, VF01, VF00 NOP
|
||||
MUL.z VF02, VF01, VF11 NOP
|
||||
MULw.xz VF03, VF01, VF00 NOP
|
||||
MUL.y VF03, VF01, VF11 NOP
|
||||
MULw.x VF04, VF01, VF00 NOP
|
||||
MUL.yz VF04, VF01, VF11 NOP
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 60
|
||||
Vu0OBBToOBBCollision:
|
||||
SUBw.xyz VF11, VF00, VF00 LOI 0.5
|
||||
MULi.xyz VF12, VF12, I NOP
|
||||
MULi.xyz VF13, VF13, I NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP MOVE.xyz VF01, VF12
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF14, VF01 NOP
|
||||
MADDAy.xyz ACC, VF15, VF01 NOP
|
||||
MADDz.xyz VF01, VF16, VF01 NOP
|
||||
MULAx.xyz ACC, VF14, VF02 NOP
|
||||
MADDAy.xyz ACC, VF15, VF02 NOP
|
||||
MADDz.xyz VF02, VF16, VF02 NOP
|
||||
MULAx.xyz ACC, VF14, VF03 NOP
|
||||
MADDAy.xyz ACC, VF15, VF03 NOP
|
||||
MADDz.xyz VF03, VF16, VF03 NOP
|
||||
MULAx.xyz ACC, VF14, VF04 NOP
|
||||
MADDAy.xyz ACC, VF15, VF04 NOP
|
||||
MADDz.xyz VF04, VF16, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF13 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF17, VF05 NOP
|
||||
CLIPw.xyz VF17, VF06 NOP
|
||||
CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF18, VF01 NOP
|
||||
MADDAy.xyz ACC, VF19, VF01 NOP
|
||||
MADDz.xyz VF01, VF20, VF01 NOP
|
||||
MULAx.xyz ACC, VF18, VF02 NOP
|
||||
MADDAy.xyz ACC, VF19, VF02 NOP
|
||||
MADDz.xyz VF02, VF20, VF02 NOP
|
||||
MULAx.xyz ACC, VF18, VF03 NOP
|
||||
MADDAy.xyz ACC, VF19, VF03 NOP
|
||||
MADDz.xyz VF03, VF20, VF03 NOP
|
||||
MULAx.xyz ACC, VF18, VF04 NOP
|
||||
MADDAy.xyz ACC, VF19, VF04 NOP
|
||||
MADDz.xyz VF04, VF20, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF12 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF21, VF05 NOP
|
||||
CLIPw.xyz VF21, VF06 NOP
|
||||
CLIPw.xyz VF21, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
SUB.xyz VF06, VF02, VF01 NOP
|
||||
SUB.xyz VF07, VF03, VF01 NOP
|
||||
ADD.xyz VF08, VF04, VF01 NOP
|
||||
ADD.x VF09, VF00, VF12 NOP
|
||||
ADD.yz VF09, VF00, VF00 NOP
|
||||
ADD.y VF10, VF00, VF12 NOP
|
||||
ADD.xz VF10, VF00, VF00 NOP
|
||||
ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0
|
||||
ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00
|
||||
OPMULA.xyz ACC, VF06, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF11 LOI 0.5
|
||||
OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++)
|
||||
MULi.xyz VF06, VF06, I NOP
|
||||
MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++)
|
||||
MULi.xyz VF08, VF08, I NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 NOP
|
||||
ADDx.y VF05, VF10, VF10 NOP
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP NOP
|
||||
EdgePairLoop:
|
||||
ADDz.x VF05, VF05, VF09 NOP
|
||||
ADDz.y VF05, VF05, VF10 NOP
|
||||
ADDy.z VF05, VF05, VF11 NOP
|
||||
MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00
|
||||
MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02)
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
ABS.xyz VF05, VF05 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDAz.w ACC, VF00, VF03 NOP
|
||||
MADDAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF03, VF00, VF05 NOP
|
||||
ADDw.x VF04, VF00, VF02 NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
CLIPw.xyz VF04, VF03 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3
|
||||
ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP IBNE VI03, VI00, EdgePairLoop
|
||||
NOP NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode2:
|
Reference in New Issue
Block a user