This commit is contained in:
Fire-Head
2020-12-07 21:50:18 +03:00
212 changed files with 36053 additions and 29491 deletions

View File

@ -49,7 +49,7 @@ CAnimViewer::Render(void) {
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
if(pTarget->IsPed())
if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) {
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
#ifdef FIX_BUGS
CVehicleModelInfo::LoadEnvironmentMaps();
#endif
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
@ -294,7 +297,12 @@ CAnimViewer::Update(void)
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
#ifdef FIX_BUGS
// so we don't end up in the water
pTarget->GetMatrix().GetPosition().z = 10.0f;
#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
#endif
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;

View File

@ -263,9 +263,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
#ifdef GTA_SCENE_EDIT
case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
#endif
default:
Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f);
@ -2570,7 +2572,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
@ -2605,7 +2607,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
#endif
#ifdef GTA_SCENE_EDIT
void
CCam::Process_Editor(const CVector&, float, float, float)
{
@ -3997,6 +4000,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
}
}
#endif
void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
@ -4010,6 +4014,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f;
else
Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f;
#ifdef IMPROVED_CAMERA
if(CPad::GetPad(0)->GetLeftMouse()){
Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
}
#endif
if(Distance < 1.5f)
Distance = 1.5f;

View File

@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@ -88,15 +88,15 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
#endif
{
#ifdef FIX_BUGS
static const CCamera DummyCamera = CCamera(0.f);
*this = DummyCamera;
@ -104,15 +104,13 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
m_pRwCamera = nil;
#ifdef PS2_MENU
}
#endif
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@ -123,7 +121,7 @@ CCamera::Init(void)
Cams[0].Mode = CCam::MODE_FOLLOWPED;
Cams[1].Mode = CCam::MODE_FOLLOWPED;
unknown = 0;
m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
m_bUnknown = false;
ClearPlayerWeaponMode();
m_bInATunnelAndABigVehicle = false;
m_iModeObbeCamIsInForCar = OBBE_INVALID;
@ -237,7 +235,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@ -715,14 +713,18 @@ CCamera::Process(void)
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
// LOD dist
if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier())
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
else
if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
LODDistMultiplier = 70.0f/CDraw::GetFOV();
#ifndef FIX_BUGS
// makes no sense and gone in VC
LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f);
#endif
}else
LODDistMultiplier = 1.0f;
// missing on PS2
#if GTA_VERSION > GTA3_PS2_160
GenerationDistMultiplier = LODDistMultiplier;
LODDistMultiplier *= CRenderer::ms_lodDistScale;
//
#endif
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){
@ -1574,8 +1576,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
}
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR;
#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){
@ -3398,10 +3402,10 @@ CCamera::Fade(float timeout, int16 direction)
m_fTimeToFadeMusic = timeout;
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
// Not on PS2
if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){
unknown++;
if(unknown >= 2){
m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
m_bUnknown = true;
unknown = 0;
}else
m_bMoveCamToAvoidGeom = true;

View File

@ -213,7 +213,9 @@ public:
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float);
#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
@ -348,7 +350,7 @@ public:
bool m_bcutsceneFinished;
bool m_bCullZoneChecksOn;
bool m_bFirstPersonBeingUsed;
bool m_bJustJumpedOutOf1stPersonBecauseOfTarget;
bool m_bUnknown;
bool m_bIdleOn;
bool m_bInATunnelAndABigVehicle;
bool m_bInitialNodeFound;

View File

@ -5,6 +5,7 @@
#include "CdStream.h"
#include "rwcore.h"
#include "RwHelper.h"
#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
@ -242,8 +243,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
else
return STREAM_SUCCESS;
}
#ifdef BIG_IMG
LARGE_INTEGER liDistanceToMove;
liDistanceToMove.QuadPart = _GET_OFFSET(offset);
liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
#else
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
#endif
DWORD NumberOfBytesRead;

View File

@ -16,7 +16,7 @@
#include "CdStream.h"
#include "rwcore.h"
#include "RwHelper.h"
#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
// STREAM_WAITING is a little hack to make CStreaming not process this data

File diff suppressed because it is too large Load Diff

View File

@ -1,254 +0,0 @@
#pragma once
#include "templates.h"
#include "Game.h" // for eLevelName
#ifdef VU_COLLISION
#include "VuVector.h"
#endif
// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
#define MAX_COLLISION_POINTS 64
#else
#define MAX_COLLISION_POINTS 32
#endif
struct CompressedVector
{
#ifdef COMPRESSED_COL_VECTORS
int16 x, y, z;
CVector Get(void) const { return CVector(x, y, z)/128.0f; };
void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
#ifdef GTA_PS2
void Unpack(uint128 &qword) const {
__asm__ volatile (
"lh $8, 0(%1)\n"
"lh $9, 2(%1)\n"
"lh $10, 4(%1)\n"
"pextlw $10, $8\n"
"pextlw $2, $9, $10\n"
"sq $2, %0\n"
: "=m" (qword)
: "r" (this)
: "$8", "$9", "$10", "$2"
);
}
#else
void Unpack(int32 *qword) const {
qword[0] = x;
qword[1] = y;
qword[2] = z;
qword[3] = 0; // junk
}
#endif
#else
float x, y, z;
CVector Get(void) const { return CVector(x, y, z); };
void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
#endif
};
struct CColSphere
{
// NB: this has to be compatible with a CVuVector
CVector center;
float radius;
uint8 surface;
uint8 piece;
void Set(float radius, const CVector &center, uint8 surf, uint8 piece);
void Set(float radius, const CVector &center) { this->center = center; this->radius = radius; }
};
struct CColBox
{
CVector min;
CVector max;
uint8 surface;
uint8 piece;
void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
CVector GetSize(void) { return max - min; }
};
struct CColLine
{
// NB: this has to be compatible with two CVuVectors
CVector p0;
int pad0;
CVector p1;
int pad1;
CColLine(void) { };
CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
void Set(const CVector &p0, const CVector &p1);
};
struct CColTriangle
{
uint16 a;
uint16 b;
uint16 c;
uint8 surface;
void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
};
struct CColTrianglePlane
{
#ifdef VU_COLLISION
CompressedVector normal;
int16 dist;
void Set(const CVector &va, const CVector &vb, const CVector &vc);
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; }
float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; };
#ifdef GTA_PS2
void Unpack(uint128 &qword) const {
__asm__ volatile (
"lh $8, 0(%1)\n"
"lh $9, 2(%1)\n"
"lh $10, 4(%1)\n"
"lh $11, 6(%1)\n"
"pextlw $10, $8\n"
"pextlw $11, $9\n"
"pextlw $2, $11, $10\n"
"sq $2, %0\n"
: "=m" (qword)
: "r" (this)
: "$8", "$9", "$10", "$11", "$2"
);
}
#else
void Unpack(int32 *qword) const {
qword[0] = normal.x;
qword[1] = normal.y;
qword[2] = normal.z;
qword[3] = dist;
}
#endif
#else
CVector normal;
float dist;
uint8 dir;
void Set(const CVector &va, const CVector &vb, const CVector &vc);
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
void GetNormal(CVector &n) const { n = normal; }
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
#endif
};
struct CColPoint
{
CVector point;
int pad1;
// the surface normal on the surface of point
CVector normal;
int pad2;
uint8 surfaceA;
uint8 pieceA;
uint8 surfaceB;
uint8 pieceB;
float depth;
void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
this->depth = depth;
this->surfaceA = surfA;
this->pieceA = pieceA;
this->surfaceB = surfB;
this->pieceB = pieceB;
}
void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
this->surfaceA = surfA;
this->pieceA = pieceA;
this->surfaceB = surfB;
this->pieceB = pieceB;
}
};
struct CStoredCollPoly
{
#ifdef VU_COLLISION
CVuVector verts[3];
#else
CVector verts[3];
#endif
bool valid;
};
struct CColModel
{
CColSphere boundingSphere;
CColBox boundingBox;
int16 numSpheres;
int16 numLines;
int16 numBoxes;
int16 numTriangles;
int32 level;
bool ownsCollisionVolumes; // missing on PS2
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
CColModel(void);
~CColModel(void);
void RemoveCollisionVolumes(void);
void CalculateTrianglePlanes(void);
void RemoveTrianglePlanes(void);
CLink<CColModel*> *GetLinkPtr(void);
void SetLinkPtr(CLink<CColModel*>*);
void GetTrianglePoint(CVector &v, int i) const;
CColModel& operator=(const CColModel& other);
};
class CCollision
{
public:
static eLevelName ms_collisionInMemory;
static CLinkList<CColModel*> ms_colModelCache;
#ifdef NO_ISLAND_LOADING
static bool bAlreadyLoaded;
#endif
static void Init(void);
static void Shutdown(void);
static void Update(void);
static void LoadCollisionWhenINeedIt(bool changeLevel);
static void SortOutCollisionAfterLoad(void);
static void LoadCollisionScreen(eLevelName level);
static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
static void CalculateTrianglePlanes(CColModel *model);
// all these return true if there's a collision
static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
static bool TestLineBox(const CColLine &line, const CColBox &box);
static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);
};

View File

@ -2316,8 +2316,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
#ifdef BIND_VEHICLE_FIREWEAPON
#define VFB(b) b,
#else
#define VFB(b)
#endif
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
L1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
X, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
T, /* PED_SNIPER_ZOOM_IN */ \
Q, /* PED_SNIPER_ZOOM_OUT */ \
L1, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
R1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
T, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
R1, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
Q, /* TOGGLE_SUBMISSIONS */ \
L1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
L1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}}
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
#endif
#if 0 // set 1 for ps2 fonts
#define PS2_TRIANGLE "\""
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
#define PS2_CROSS "CROSS"
#define PS2_SQUARE "SQUARE"
#endif
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
#undef PS2_CIRCLE
#undef PS2_CROSS
#undef PS2_SQUARE
#undef CONTROLLER_BUTTONS
#undef VFB
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
#ifdef DETECT_PAD_INPUT_SWITCH
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
// TODO: INI and/or menu setting for Xbox/PS switch
#ifdef BUTTON_ICONS
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
#else
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
CMessages::WideStringCopy(text, wstr, leight);
return;
}
#endif
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
int32 sets = 0;

View File

@ -11,7 +11,6 @@
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "PedType.h"
#include "PedStats.h"
#include "AnimManager.h"
#include "Game.h"
#include "RwHelper.h"
@ -25,6 +24,7 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
#include "MemoryHeap.h"
char CFileLoader::ms_line[256];
@ -59,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
}
#if GTA_VERSION <= GTA3_PS2_160
CFileMgr::ChangeDir("\\DATA\\");
fd = CFileMgr::OpenFile(filename, "r");
CFileMgr::ChangeDir("\\");
#else
fd = CFileMgr::OpenFile(filename, "r");
#endif
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
@ -72,11 +78,13 @@ CFileLoader::LoadLevel(const char *filename)
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
PUSH_MEMID(MEMID_TEXTURES);
strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
POP_MEMID();
}else if(strncmp(line, "COLFILE", 7) == 0){
int level;
sscanf(line+8, "%d", &level);
@ -95,12 +103,16 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::ConstructMloClumps();
POP_MEMID();
CObjectData::Initialise("DATA\\OBJECT.DAT");
objectsLoaded = true;
}
PUSH_MEMID(MEMID_WORLD);
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
POP_MEMID();
}else if(strncmp(line, "MAPZONE", 7) == 0){
LoadingScreenLoadingFile(line + 8);
LoadMapZones(line + 8);
@ -189,6 +201,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
CBaseModelInfo *mi;
ColHeader header;
PUSH_MEMID(MEMID_COLLISION);
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
@ -212,6 +226,8 @@ CFileLoader::LoadCollisionFile(const char *filename)
}
CFileMgr::CloseFile(fd);
POP_MEMID();
}
void
@ -233,6 +249,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@ -244,6 +261,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@ -255,6 +273,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@ -266,6 +285,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
if(Abs(*(float*)buf) >= 256.0f ||
@ -281,6 +301,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;
@ -332,6 +353,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
return atomic;
}
#ifdef LIBRW
void
InitClump(RpClump *clump)
{
RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
}
#else
#define InitClump(clump)
#endif
void
CFileLoader::LoadModelFile(const char *filename)
{
@ -343,6 +374,7 @@ CFileLoader::LoadModelFile(const char *filename)
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
InitClump(clump);
RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
@ -368,6 +400,7 @@ CFileLoader::LoadClumpFile(const char *filename)
GetNameAndLOD(nodename, name, &n);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
if(mi){
InitClump(clump);
assert(mi->IsClump());
mi->SetClump(clump);
}else
@ -393,6 +426,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
// Read LOD ped
clump = RpClumpStreamRead(stream);
InitClump(clump);
if(clump){
((CPedModelInfo*)mi)->SetLowDetailClump(clump);
RpClumpDestroy(clump);
@ -423,6 +457,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
clump = RpClumpGtaStreamRead2(stream);
if(clump){
InitClump(clump);
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
@ -443,6 +478,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
InitClump(clump);
gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
@ -806,6 +842,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename)
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
clump = RpClumpStreamRead(stream);
if(clump)
InitClump(clump);
RwStreamClose(stream, nil);
return clump;
}

File diff suppressed because it is too large Load Diff

View File

@ -18,7 +18,6 @@
#define MENU_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
#define MENUACTION_WIDTH 38.0f
#define MENUACTION_SCALE_MULT 0.9f
#define MENURADIO_ICON_SCALE 60.0f
@ -156,9 +155,6 @@ enum eSaveSlot
SAVESLOT_7,
SAVESLOT_8,
SAVESLOT_LABEL = 36,
#ifdef CUSTOM_FRONTEND_OPTIONS
SAVESLOT_CFO
#endif
};
#ifdef MENU_MAP
@ -239,18 +235,31 @@ enum eMenuScreen
MENUPAGE_MOUSE_CONTROLS = 56,
MENUPAGE_MISSION_RETRY = 57,
#ifdef MENU_MAP
MENUPAGE_MAP,
MENUPAGE_MAP = 58,
#endif
MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUPAGES = 65 // for some room to add more screen
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#else
MENUPAGES
MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUPAGE_DETECT_JOYSTICK,
#endif
#endif
MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work
MENUPAGES
};
enum eMenuAction
{
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_CFO_SELECT = -2,
MENUACTION_CFO_DYNAMIC = -1,
#endif
MENUACTION_NOTHING,
MENUACTION_LABEL,
MENUACTION_CHANGEMENU,
@ -370,12 +379,6 @@ enum eMenuAction
// MENUACTION_MIPMAPS,
// MENUACTION_TEXTURE_FILTERING,
//#endif
//#ifdef NO_ISLAND_LOADING
// MENUACTION_ISLANDLOADING,
//#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_TRIGGERFUNC
#endif
};
enum eCheckHover
@ -458,6 +461,7 @@ struct BottomBarOption
int32 screenId;
};
#ifndef CUSTOM_FRONTEND_OPTIONS
struct CMenuScreen
{
char m_ScreenName[8];
@ -470,9 +474,91 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
int32 m_TargetMenu; // eMenuScreen
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreen aScreens[MENUPAGES];
#else
#include "frontendoption.h"
struct CCustomScreenLayout {
eMenuSprites sprite;
int columnWidth;
int headerHeight;
int lineHeight;
int8 font;
int8 alignment;
bool showLeftRightHelper;
float fontScaleX;
float fontScaleY;
};
struct CCFO
{
int8 *value;
const char *save;
};
struct CCFOSelect : CCFO
{
char** rightTexts;
int8 numRightTexts;
bool onlyApplyOnEnter;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
CCFOSelect() {};
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
}
};
struct CCFODynamic : CCFO
{
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
}
};
struct CMenuScreenCustom
{
char m_ScreenName[8];
int32 m_PreviousPage[2]; // eMenuScreen
CCustomScreenLayout *layout;
ReturnPrevPageFunc returnPrevPageFunc;
struct CMenuEntry
{
int32 m_Action; // eMenuAction - below zero is CFO
char m_EntryName[8];
struct {
union {
CCFO *m_CFO; // for initializing
CCFOSelect *m_CFOSelect;
CCFODynamic *m_CFODynamic;
};
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen
};
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreenCustom aScreens[MENUPAGES];
#endif
class CMenuManager
{
@ -628,7 +714,6 @@ public:
ISLAND_LOADING_HIGH
};
static int8 m_DisplayIslandLoading;
static int8 m_PrefsIslandLoading;
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
@ -696,6 +781,7 @@ public:
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
void ProcessList(bool &goBack, bool &optionSelected);
};
#ifndef IMPROVED_VIDEOMODE
@ -703,6 +789,5 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
extern CMenuScreen aScreens[MENUPAGES];
#endif
#endif

View File

@ -22,7 +22,7 @@
#include "Game.h"
#include "World.h"
#include "PlayerInfo.h"
#include "FrontendControls.h"
#include "FrontEndControls.h"
#include "MemoryCard.h"
#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h)
@ -203,20 +203,6 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" },
};
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef MULTISAMPLING
int8 CMenuManager::m_nPrefsMSAALevel = 0;
int8 CMenuManager::m_nDisplayMSAALevel = 0;
#endif
#ifdef NO_ISLAND_LOADING
int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102;
int32 CMenuManager::m_PrefsBrightness = 256;
@ -3044,4 +3030,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color)
*dst = '\0';
}
#endif
#endif

View File

@ -160,31 +160,9 @@ public:
static int32 m_PrefsLanguage;
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
#ifdef NO_ISLAND_LOADING
enum
{
ISLAND_LOADING_LOW = 0,
ISLAND_LOADING_MEDIUM,
ISLAND_LOADING_HIGH
};
static int8 m_DisplayIslandLoading;
static int8 m_PrefsIslandLoading;
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
#else
#define ISLAND_LOADING_IS(p)
#define ISLAND_LOADING_ISNT(p)
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
#ifdef MULTISAMPLING
static int8 m_nPrefsMSAALevel;
static int8 m_nDisplayMSAALevel;
#endif
#ifdef GTA_PC
bool m_bQuitGameNoCD;

View File

@ -86,10 +86,14 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
#include "frontendoption.h"
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
#include "crossplatform.h"
#include "MemoryHeap.h"
#ifdef USE_TEXTURE_POOL
#include "TexturePools.h"
#endif
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@ -129,7 +133,7 @@ void MessageScreen(char *msg)
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f // unused
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
@ -172,19 +176,33 @@ CGame::InitialiseRenderWare(void)
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
#if GTA_VERSION > GTA3_PS2_160
CTxdStore::Initialise(); // in GameInit on ps2
CVisibilityPlugins::Initialise(); // in plugin attach on ps2
#endif
//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
#ifdef GTA_PS2
RpSkySelectTrueTSClipper(TRUE);
RpSkySelectTrueTLClipper(TRUE);
// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
// directly without going through RpWorld and all that
SetupPS2ManagerDefaultLightingCallback();
PreAllocateRwObjects();
#endif
/* Create camera */
Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
if (!Scene.camera)
{
return (false);
}
RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@ -207,8 +225,12 @@ CGame::InitialiseRenderWare(void)
/* Add the camera to the world */
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
CreateDebugFont();
#if GTA_VERSION > GTA3_PS2_160
CreateDebugFont(); // in GameInit on PS2
#else
RwImageSetPath("textures");
#endif
#ifdef LIBRW
#ifdef PS2_MATFX
@ -224,14 +246,22 @@ CGame::InitialiseRenderWare(void)
ReplaceAtomicPipeCallback();
#endif // PS2_ALPHA_TEST
#endif // LIBRW
#if GTA_VERSION > GTA3_PS2_160
// in GameInit on PS2
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
POP_MEMID();
#endif
// TODO: define
CPlayerSkin::Initialise();
return (true);
}
// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
CMBlur::MotionBlurClose();
@ -241,7 +271,8 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
// TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@ -264,16 +295,19 @@ void CGame::ShutdownRenderWare(void)
#endif
}
// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
#if GTA_VERSION > GTA3_PS2_160
TheText.Load();
DMAudio.Initialise();
DMAudio.Initialise(); // before TheGame() on PS2
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
#endif
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@ -314,19 +348,10 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate();
}
#endif
#ifdef LOAD_INI_SETTINGS
LoadINISettings(); // needs frontend options to be loaded
#endif
return true;
}
// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@ -337,21 +362,40 @@ CGame::FinalShutdown(void)
bool CGame::Initialise(const char* datFile)
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
#endif
#if GTA_VERSION > GTA3_PS2_160
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise();
CPools::Initialise(); // done in CWorld on PS2
#endif
#ifndef GTA_PS2
CIniFile::LoadIniFile();
#endif
currLevel = LEVEL_INDUSTRIAL;
PUSH_MEMID(MEMID_TEXTURES);
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
POP_MEMID();
#ifdef GTA_PS2
CDma::SyncChannel(0, true);
#endif
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
@ -362,32 +406,72 @@ bool CGame::Initialise(const char* datFile)
CWeather::Init();
CCullZones::Init();
CCollision::Init();
#ifdef PS2_MENU
#ifdef PS2_MENU // TODO: is this the right define?
TheText.Load();
#endif
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
#if GTA_VERSION > GTA3_PS2_160
CMessages::ClearAllMessagesDisplayedByGame();
#endif
CRecordDataForGame::Init();
CRestart::Initialise();
PUSH_MEMID(MEMID_WORLD);
CWorld::Initialise();
POP_MEMID();
#if GTA_VERSION <= GTA3_PS2_160
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CTempColModels::Initialise();
#endif
PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
#ifdef PS2
POP_MEMID();
#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
#endif
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
POP_MEMID();
PUSH_MEMID(MEMID_CARS);
CCarCtrl::Init();
POP_MEMID();
#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
#endif
PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
#if GTA_VERSION <= GTA3_PS2_160
CPedStats::Initialise(); // InitialiseOnceAfterRW
#else
// probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
#endif
#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
#endif
#if GTA_VERSION > GTA3_PS2_160
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#else
CFileLoader::LoadLevel("GTA3.DAT");
#endif
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
@ -396,17 +480,30 @@ bool CGame::Initialise(const char* datFile)
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
POP_MEMID();
#if GTA_VERSION <= GTA3_PS2_160
TestModelIndices();
#endif
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
ThePaths.PreparePathData();
#if GTA_VERSION > GTA3_PS2_160
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
#endif
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
#if GTA_VERSION <= GTA3_PS2_160
CTimeCycle::Initialise(); // InitialiseOnceAfterRW
#else
TheConsole.Init();
#endif
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
CStreaming::Init();
CStreaming::LoadInitialVehicles();
@ -414,22 +511,37 @@ bool CGame::Initialise(const char* datFile)
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
POP_MEMID();
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
#if GTA_VERSION <= GTA3_PS2_160
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
#endif
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
@ -438,44 +550,74 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
LoadingScreen("Loading the Game", "Load scripts", nil);
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
POP_MEMID();
LoadingScreen("Loading the Game", "Setup game variables", nil);
#if GTA_VERSION <= GTA3_PS2_160
CTimer::Initialise();
#endif
CClock::Initialise(1000);
#if GTA_VERSION <= GTA3_PS2_160
CTheCarGenerators::Init();
#endif
CHeli::InitHelis();
CCranes::InitCranes();
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
#if GTA_VERSION <= GTA3_PS2_160
CPickups::Init();
#endif
CPacManPickups::Init();
#if GTA_VERSION <= GTA3_PS2_160
CGarages::Init();
#endif
CRubbish::Init();
CClouds::Init();
#if GTA_VERSION <= GTA3_PS2_160
CRemote::Init();
#endif
CSpecialFX::Init();
CWaterCannons::Init();
CBridge::Init();
#if GTA_VERSION > GTA3_PS2_160
CGarages::Init();
#endif
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#if GTA_VERSION <= GTA3_PS2_160
CCullZones::ResolveVisibilities();
#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#if GTA_VERSION > GTA3_PS2_160
CCullZones::ResolveVisibilities();
#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
#endif
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
#ifdef PS2_MENU
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
}
#endif
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
CCollision::ms_collisionInMemory = currLevel;
@ -490,7 +632,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CSpecialFX::Shutdown();
#ifndef PS2
#if GTA_VERSION > GTA3_PS2_160
CGarages::Shutdown();
#endif
CMovingThings::Shutdown();
@ -531,7 +673,9 @@ bool CGame::ShutDown(void)
CSkidmarks::Shutdown();
CWeaponEffects::Shutdown();
CParticle::Shutdown();
#if GTA_VERSION > GTA3_PS2_160
CPools::ShutDown();
#endif
CTxdStore::RemoveTxdSlot(gameTxdSlot);
CdStreamRemoveImages();
return true;
@ -542,13 +686,11 @@ void CGame::ReInitGameObjectVariables(void)
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
#endif
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
#ifdef PS2_MENU
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
}
#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@ -557,7 +699,7 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
#ifdef PS2
#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
@ -570,6 +712,9 @@ void CGame::ReInitGameObjectVariables(void)
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CWeapon::InitialiseWeapons();
CPopulation::Initialise();
@ -577,15 +722,19 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
#ifdef PS2
#if GTA_VERSION <= GTA3_PS2_160
CWeaponEffects::Init();
CSkidmarks::Init();
#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
POP_MEMID();
CTimer::Initialise();
CClock::Initialise(1000);
CTheCarGenerators::Init();
@ -596,7 +745,7 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
#ifdef PS2
#if GTA_VERSION <= GTA3_PS2_160
CClouds::Init();
CRemote::Init();
#endif
@ -666,7 +815,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects();
#ifndef PS2
#if GTA_VERSION >= GTA3_PS2_160
CPedType::Shutdown();
CSpecialFX::Shutdown();
#endif
@ -745,10 +894,10 @@ void CGame::InitialiseWhenRestarting(void)
//CFont::SetFontStyle(?);
CFont::SetBackgroundOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f // unused
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); // 480.0f
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetBackGroundOnlyTextOff();
@ -811,7 +960,7 @@ void CGame::InitialiseWhenRestarting(void)
void CGame::Process(void)
{
CPad::UpdatePads();
#ifdef GTA_PS2
#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
#endif
TheCamera.SetMotionBlurAlpha(0);
@ -821,8 +970,12 @@ void CGame::Process(void)
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
POP_MEMID();
CStreaming::Update();
if (!CTimer::GetIsPaused())
{
@ -835,7 +988,11 @@ void CGame::Process(void)
CPad::DoCheats();
CClock::Update();
CWeather::Update();
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Process();
POP_MEMID();
CCollision::Update();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
@ -844,7 +1001,9 @@ void CGame::Process(void)
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
#endif
CEventList::Update();
CParticle::Update();
gFireManager.Update();
@ -859,7 +1018,11 @@ void CGame::Process(void)
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
PUSH_MEMID(MEMID_WORLD);
CWorld::Process();
POP_MEMID();
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
@ -880,33 +1043,370 @@ void CGame::Process(void)
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
PUSH_MEMID(MEMID_CARS);
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
POP_MEMID();
}
}
#ifdef PS2
#ifdef GTA_PS2
CMemCheck::DoTest();
#endif
}
void CGame::DrasticTidyUpMemory(bool)
#ifdef USE_CUSTOM_ALLOCATOR
int32 gNumMemMoved;
bool
MoveMem(void **ptr)
{
#ifdef PS2
// meow
if(*ptr){
gNumMemMoved++;
void *newPtr = gMainHeap.MoveMemory(*ptr);
if(*ptr != newPtr){
*ptr = newPtr;
return true;
}
}
return false;
}
// Some convenience structs
struct SkyDataPrefix
{
uint32 pktSize1;
uint32 data; // pointer to data as read from TXD
uint32 pktSize2;
uint32 unused;
};
struct DMAGIFUpload
{
uint32 tag1_qwc, tag1_addr; // dmaref
uint32 nop1, vif_direct1;
uint32 giftag[4];
uint32 gs_bitbltbuf[4];
uint32 tag2_qwc, tag2_addr; // dmaref
uint32 nop2, vif_direct2;
};
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
RwTexture *
MoveTextureMemoryCB(RwTexture *texture, void *pData)
{
#ifdef GTA_PS2
bool *pRet = (bool*)pData;
RwRaster *raster = RwTextureGetRaster(texture);
_SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster);
if(raster->originalPixels == nil || // the raw data
raster->cpPixels == raster->originalPixels || // old format, can't handle it
rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
return texture;
// this is the allocated pointer we will move
SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels;
DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1);
// We have 4qw for each upload,
// i.e. for each buffer width of mip levels,
// and the palette if there is one.
// NB: this code does NOT support mipmaps!
// so we assume two uploads (pixels and palette)
//
// each upload looks like this:
// (DMAcnt; NOP; VIF DIRECT(2))
// giftag (1, A+D)
// GS_BITBLTBUF
// (DMAref->pixel data; NOP; VIF DIRECT(5))
// the DMArefs are what we have to adjust
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
dataDiff = prefix->data - (uintptr)raster->originalPixels;
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
if(raster->palette)
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
if(raster->palette)
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
if(newptr != raster->originalPixels){
// adjust everything
prefix->data = (uintptr)newptr + dataDiff;
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
if(raster->palette)
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
raster->originalPixels = newptr;
raster->cpPixels = newptr + pixelDiff;
if(raster->palette)
raster->palette = newptr + paletteDiff;
if(pRet){
*pRet = true;
return nil;
}
}
#else
// nothing to do here really, everything should be in videomemory
#endif
return texture;
}
bool
MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
{
RpGeometry *geo = RpAtomicGetGeometry(atomic);
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
if(MoveMem((void**)&geo->triangles) && onlyOne)
return true;
if(MoveMem((void**)&geo->matList.materials) && onlyOne)
return true;
if(MoveMem((void**)&geo->preLitLum) && onlyOne)
return true;
if(MoveMem((void**)&geo->texCoords[0]) && onlyOne)
return true;
if(MoveMem((void**)&geo->texCoords[1]) && onlyOne)
return true;
// verts and normals of morph target are allocated together
int vertDiff;
if(geo->morphTarget->normals)
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
if(MoveMem((void**)&geo->morphTarget->verts)){
if(geo->morphTarget->normals)
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
if(onlyOne)
return true;
}
RpMeshHeader *oldmesh = geo->mesh;
if(MoveMem((void**)&geo->mesh)){
// index pointers are allocated together with meshes,
// have to relocate those too
RpMesh *mesh = (RpMesh*)(geo->mesh+1);
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
for(int i = 0; i < geo->mesh->numMeshes; i++)
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
if(onlyOne)
return true;
}
#else
// we could do something in librw here
#endif
return false;
}
bool
MoveColModelMemory(CColModel &colModel, bool onlyOne)
{
#if GTA_VERSION >= GTA3_PS2_160
// hm...should probably only do this if ownsCollisionVolumes
// but it doesn't exist on PS2...
if(!colModel.ownsCollisionVolumes)
return false;
#endif
if(MoveMem((void**)&colModel.spheres) && onlyOne)
return true;
if(MoveMem((void**)&colModel.lines) && onlyOne)
return true;
if(MoveMem((void**)&colModel.boxes) && onlyOne)
return true;
if(MoveMem((void**)&colModel.vertices) && onlyOne)
return true;
if(MoveMem((void**)&colModel.triangles) && onlyOne)
return true;
if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
return true;
return false;
}
RpAtomic*
MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
{
bool *pRet = (bool*)pData;
if(pRet == nil)
MoveAtomicMemory(atomic, false);
else if(MoveAtomicMemory(atomic, true)){
*pRet = true;
return nil;
}
return atomic;
}
bool
TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
{
if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
return true;
RwObject *rwobj = modelInfo->GetRwObject();
if(RwObjectGetType(rwobj) == rpATOMIC)
if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
return true;
if(RwObjectGetType(rwobj) == rpCLUMP){
bool ret = false;
if(onlyone)
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
else
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
if(ret)
return true;
}
if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
return true;
return false;
}
#endif
void CGame::DrasticTidyUpMemory(bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
bool removedCol = false;
TidyUpMemory(true, flushDraw);
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
TidyUpMemory(true, flushDraw);
}
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
TidyUpMemory(true, flushDraw);
removedCol = true;
}
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
TidyUpMemory(true, flushDraw);
}
if(removedCol){
// different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
}
if(!playingIntro)
CStreaming::RequestBigBuildings(currLevel);
CStreaming::LoadAllRequestedModels(true);
#endif
}
void CGame::TidyUpMemory(bool, bool)
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
{
#ifdef PS2
// meow
#ifdef USE_CUSTOM_ALLOCATOR
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
if(moveTextures){
if(flushDraw){
#ifdef GTA_PS2
for(int i = 0; i < sweMaxFlips+1; i++){
#else
for(int i = 0; i < 5; i++){ // probably more than needed
#endif
RwCameraBeginUpdate(Scene.camera);
RwCameraEndUpdate(Scene.camera);
RwCameraShowRaster(Scene.camera, nil, 0);
}
}
int fontSlot = CTxdStore::FindTxdSlot("fonts");
for(int i = 0; i < TXDSTORESIZE; i++){
if(i == fontSlot ||
CTxdStore::GetSlot(i) == nil)
continue;
RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
if(txd)
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
}
}
// animations
for(int i = 0; i < NUMANIMATIONS; i++){
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
if(anim == nil)
continue; // cannot happen
anim->MoveMemory();
}
// model info
for(int i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if(mi == nil)
continue;
TidyUpModelInfo(mi, false);
}
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
}
void CGame::ProcessTidyUpMemory(void)
{
#ifdef PS2
// meow
#ifdef USE_CUSTOM_ALLOCATOR
static int32 modelIndex = 0;
static int32 animIndex = 0;
static int32 txdIndex = 0;
bool txdReturn = false;
RwTexDictionary *txd = nil;
gNumMemMoved = 0;
// model infos
for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
CBaseModelInfo *mi;
do{
mi = CModelInfo::GetModelInfo(modelIndex);
modelIndex++;
if(modelIndex >= MODELINFOSIZE)
modelIndex = 0;
}while(mi == nil);
if(TidyUpModelInfo(mi, true))
return;
}
// tex dicts
for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
if(gNumMemMoved > 80)
break;
do{
#ifdef FIX_BUGS
txd = nil;
#endif
if(CTxdStore::GetSlot(txdIndex))
txd = CTxdStore::GetSlot(txdIndex)->texDict;
txdIndex++;
if(txdIndex >= TXDSTORESIZE)
txdIndex = 0;
}while(txd == nil);
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
if(txdReturn)
return;
}
// animations
CAnimBlendHierarchy *anim;
do{
anim = CAnimManager::GetAnimation(animIndex);
animIndex++;
if(animIndex >= NUMANIMATIONS)
animIndex = 0;
}while(anim == nil); // always != nil
anim->MoveMemory(true);
#endif
}

View File

@ -2,8 +2,10 @@
#include "Frontend.h"
#ifdef PC_MENU
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
// Please don't touch this file, except for bug fixing or ports.
// Check MenuScreensCustom.cpp
#ifndef CUSTOM_FRONTEND_OPTIONS
CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
@ -390,6 +392,9 @@ CMenuScreen aScreens[MENUPAGES] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
#ifdef MENU_MAP
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@ -436,10 +441,10 @@ CMenuScreen aScreens[MENUPAGES] = {
#ifdef MENU_MAP
// MENUPAGE_MAP
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2,
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
},
#endif
// MENUPAGE_UNK
@ -449,4 +454,5 @@ CMenuScreen aScreens[MENUPAGES] = {
};
#endif
#endif
#endif

View File

@ -0,0 +1,878 @@
#include "common.h"
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
#include "Frontend.h"
#include "Font.h"
#include "Camera.h"
#include "main.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
#include "RwHelper.h"
#include "Text.h"
#include "Streaming.h"
#include "FileLoader.h"
#include "Collision.h"
#include "ModelInfo.h"
#include "Pad.h"
// Menu screens array is at the bottom of the file.
#ifdef PC_MENU
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
#else
#define VIDEOMODE_SELECTOR
#endif
#ifdef MULTISAMPLING
#define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
#else
#define MULTISAMPLING_SELECTOR
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
#else
#define DUALPASS_SELECTOR
#endif
#ifdef NO_ISLAND_LOADING
#define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
#else
#define ISLAND_LOADING_SELECTOR
#endif
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
#else
#define POSTFX_SELECTORS
#endif
#ifdef EXTENDED_PIPELINES
#define PIPELINES_SELECTOR \
MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
#else
#define PIPELINES_SELECTOR
#endif
#ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
#else
#define INVERT_PAD_SELECTOR
#endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
void RestoreDefGraphics(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef NO_ISLAND_LOADING
if (!FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
} else
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
FrontEndMenuManager.SaveSettings();
#endif
}
void RestoreDefDisplay(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef CUTSCENE_BORDERS_SWITCH
CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef FREE_CAM
TheCamera.bFreeCam = false;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsBrightness = 256;
CMenuManager::m_PrefsLOD = 1.2f;
CRenderer::ms_lodDistScale = 1.2f;
CMenuManager::m_PrefsShowSubtitles = true;
FrontEndMenuManager.SaveSettings();
#endif
}
#ifdef NO_ISLAND_LOADING
const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
void IslandLoadingAfterChange(int8 before, int8 after) {
if (!FrontEndMenuManager.m_bGameNotLoaded) {
if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
FrontEndMenuManager.m_PrefsIslandLoading = after;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
FrontEndMenuManager.m_PrefsIslandLoading = after;
CStreaming::RequestIslands(CGame::currLevel);
} else
FrontEndMenuManager.m_PrefsIslandLoading = after;
} else { // low
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
}
FrontEndMenuManager.SetHelperText(0);
}
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifndef MULTISAMPLING
void GraphicsGoBack() {
}
#else
void GraphicsGoBack() {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
void MultiSamplingButtonPress(int8 action) {
if (action == FEOPTION_ACTION_SELECT) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
if (FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
FrontEndMenuManager.m_nDisplayMSAALevel = i;
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
}
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
FrontEndMenuManager.SetHelperText(3);
}
}
}
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
static wchar unicodeTemp[64];
if (userHovering) {
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
FrontEndMenuManager.ResetHelperText();
} else {
FrontEndMenuManager.SetHelperText(1);
}
} else {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
}
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
case 0:
return TheText.Get("FEM_OFF");
default:
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
return unicodeTemp;
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
const char* screenModes[] = { "FED_FLS", "FED_WND" };
void ScreenModeAfterChange(int8 before, int8 after)
{
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
}
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
int found = -1;
const char *joyname;
if (userHovering) {
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if ((joyname = glfwGetJoystickName(i))) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) {
if (buttons[j]) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && PSGLOBAL(joy1id) != found) {
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
else
PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
}
}
if (PSGLOBAL(joy1id) == -1)
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode;
}
#endif
CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_NONE = 0
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, },
// MENUPAGE_STATS = 1
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_NEW_GAME = 2
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_BRIEFS = 3
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_SETTINGS = 4
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SOUND_SETTINGS = 5
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#ifndef GRAPHICS_MENU_OPTIONS
// MENUPAGE_DISPLAY_SETTINGS = 6
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifndef EXTENDED_COLOURFILTER
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
VIDEOMODE_SELECTOR
MULTISAMPLING_SELECTOR
MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
// MENUPAGE_DISPLAY_SETTINGS = 6
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
#ifdef MORE_LANGUAGES
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) },
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) },
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) },
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM },
MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM },
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM },
},
// MENUPAGE_NEW_GAME_RELOAD = 10
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
},
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
},
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING },
},
// MENUPAGE_NO_MEMORY_CARD = 13
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
// hud adjustment page in mobile
},
// MENUPAGE_LOADING_IN_PROGRESS = 14
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM },
},
// MENUPAGE_DELETING_IN_PROGRESS = 15
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_PS2_LOAD_FAILED = 16
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_DELETE_FAILED = 17
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
},
// MENUPAGE_DEBUG_MENU = 18
{ "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_MEMORY_CARD_DEBUG = 19
{ "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_MEMORY_CARD_TEST = 20
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_MAIN = 21
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_PS2_SAVE_FAILED = 22
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_PS2_SAVE_FAILED_2 = 23
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// Unused in PC but anyway
// MENUPAGE_SAVE = 24
#ifdef PS2_SAVE_DIALOG
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
// MENUPAGE_NO_MEMORY_CARD_2 = 25
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
},
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS },
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
},
// MENUPAGE_MULTIPLAYER_MAP = 28
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_MODE = 31
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_CREATE = 32
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_MULTIPLAYER_START = 33
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_SKIN_SELECT_OLD = 34
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
#endif
MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
},
// MENUPAGE_CONTROLLER_DEBUG = 40
{ "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_OPTIONS = 41
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifdef GRAPHICS_MENU_OPTIONS
MENUACTION_CHANGEMENU, "FET_GRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
#endif
MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_EXIT = 42
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SAVING_IN_PROGRESS = 43
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SAVE_SUCCESSFUL = 44
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE },
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
},
// MENUPAGE_DELETING = 45
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_DELETE_SUCCESS = 46
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
},
// MENUPAGE_SAVE_FAILED = 47
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
},
// MENUPAGE_LOAD_FAILED = 48
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_LOAD_FAILED_2 = 49
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
},
// MENUPAGE_FILTER_GAME = 50
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
},
// MENUPAGE_START_MENU = 51
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
},
// MENUPAGE_PAUSE_MENU = 52
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
#ifdef MENU_MAP
MENUACTION_CHANGEMENU, "FEG_MAP", { nil, SAVESLOT_NONE, MENUPAGE_MAP },
#endif
MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS },
MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS },
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
},
// MENUPAGE_CHOOSE_MODE = 53
{ "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_SKIN_SELECT = 54
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
},
// MENUPAGE_KEYBOARD_CONTROLS = 55
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
},
// MENUPAGE_MOUSE_CONTROLS = 56
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
INVERT_PAD_SELECTOR
MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
// MENUPAGE_MISSION_RETRY = 57
#ifdef MISSION_REPLAY
{ "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
// mission failed, wanna restart page in mobile
},
#endif
#ifdef MENU_MAP
// MENUPAGE_MAP
{ "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
#ifdef GRAPHICS_MENU_OPTIONS
// MENUPAGE_GRAPHICS_SETTINGS
{ "FET_GRA", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
VIDEOMODE_SELECTOR
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MULTISAMPLING_SELECTOR
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
#else
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif
#ifdef EXTENDED_PIPELINES
PIPELINES_SELECTOR
#endif
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#else
// MENUPAGE_ADVANCED_DISPLAY_SETTINGS
{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
#endif
#ifdef EXTENDED_PIPELINES
PIPELINES_SELECTOR
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
// MENUPAGE_UNK
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
},
};
#endif
#endif

View File

@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
#ifdef INVERT_LOOK_FOR_PAD
bool CPad::bInvertLook4Pad;
#endif
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@ -934,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
@ -1281,7 +1284,7 @@ void CPad::Update(int16 pad)
{
if ( ShakeDur )
{
ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0);
ShakeDur = Max(ShakeDur - (int32)CTimer::GetTimeStepInMilliseconds(), 0);
if ( ShakeDur == 0 )
{
@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
int16 dpad;
#ifdef FIX_BUGS
axis = -axis;
#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
#ifndef INVERT_LOOK_FOR_PAD
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
#else
if (CPad::bInvertLook4Pad) {
axis = -axis;
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
} else {
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
}
#endif
if ( Abs(axis) > Abs(dpad) )
return axis;
@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void)
#ifdef FIX_BUGS
axis = -axis;
#endif
#ifdef INVERT_LOOK_FOR_PAD
if (CPad::bInvertLook4Pad)
axis = -axis;
#endif
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
@ -2593,7 +2610,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@ -2610,7 +2627,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));

View File

@ -170,6 +170,9 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
#ifdef INVERT_LOOK_FOR_PAD
static bool bInvertLook4Pad;
#endif
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;

View File

@ -12,6 +12,7 @@
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
#include "MemoryHeap.h"
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
@ -23,18 +24,36 @@ CObjectPool *CPools::ms_pObjectPool;
CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
#else
#define CHECKMEM(msg)
#endif
void
CPools::Initialise(void)
{
PUSH_MEMID(MEMID_POOLS);
CHECKMEM("before pools");
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
CHECKMEM("after CPtrNodePool");
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
CHECKMEM("after CEntryInfoNodePool");
ms_pPedPool = new CPedPool(NUMPEDS);
CHECKMEM("after CPedPool");
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
CHECKMEM("after CVehiclePool");
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
CHECKMEM("after CBuildingPool");
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
CHECKMEM("after CTreadablePool");
ms_pObjectPool = new CObjectPool(NUMOBJECTS);
CHECKMEM("after CObjectPool");
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
CHECKMEM("after CDummyPool");
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
CHECKMEM("after pools");
POP_MEMID();
}
void

View File

@ -33,6 +33,9 @@
#endif
#include "main.h"
#include "Frontend.h"
#include "Font.h"
#include "MemoryMgr.h"
#include "MemoryHeap.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@ -289,6 +292,11 @@ CStreaming::Shutdown(void)
}
}
#ifndef MASTER
uint64 timeProcessingTXD;
uint64 timeProcessingDFF;
#endif
void
CStreaming::Update(void)
{
@ -296,6 +304,11 @@ CStreaming::Update(void)
CStreamingInfo *si, *prev;
bool requestedSubway = false;
#ifndef MASTER
timeProcessingTXD = 0;
timeProcessingDFF = 0;
#endif
UpdateMemoryUsed();
if(ms_channelError != -1){
@ -331,6 +344,14 @@ CStreaming::Update(void)
LoadRequestedModels();
#ifndef MASTER
if (CPad::GetPad(1)->GetLeftShoulder1JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
PrintStreamingBufferState();
// TODO: PrintRequestList
//if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
// PrintRequestList();
#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@ -390,6 +411,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
dot = strchr(direntry.name, '.');
assert(dot);
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
ms_streamingBufferSize = direntry.size;
@ -436,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
#ifdef USE_CUSTOM_ALLOCATOR
RpAtomic*
RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
{
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
// not quite sure what's going on here:
// gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
// Is that a R* change? rpDefaultGeometryInstance also depends on it
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(geo->triangles)
REGISTER_MEMPTR(&geo->triangles);
if(geo->matList.materials)
REGISTER_MEMPTR(&geo->matList.materials);
if(geo->preLitLum)
REGISTER_MEMPTR(&geo->preLitLum);
if(geo->texCoords[0])
REGISTER_MEMPTR(&geo->texCoords[0]);
if(geo->texCoords[1])
REGISTER_MEMPTR(&geo->texCoords[1]);
#else
// normally RpGeometry is allocated in one block (excluding morph targets)
// so we don't really have allocated pointers in the struct.
// NB: in librw we actually do it in two allocations (geometry itself and data)
// so we could conceivably come up with something here
#endif
return atomic;
}
#endif
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@ -469,10 +520,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Set Txd to use
CTxdStore::AddRef(mi->GetTxdSlot());
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
#ifdef USE_CUSTOM_ALLOCATOR
RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
#endif
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@ -481,7 +536,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
#ifdef USE_CUSTOM_ALLOCATOR
if(success)
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
#endif
}
POP_MEMID();
UpdateMemoryUsed();
// Txd no longer needed unless we only read part of the file
@ -505,12 +565,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
if(ms_bLoadingBigModel || cdsize > 200){
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
if(success)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
POP_MEMID();
UpdateMemoryUsed();
if(!success){
@ -560,7 +622,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Mark objects as loaded
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
#endif
}
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@ -600,31 +664,42 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
mi = CModelInfo::GetModelInfo(streamId);
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
if(success)
if(success){
#ifdef USE_CUSTOM_ALLOCATOR
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
#endif
success = AddToLoadedVehiclesList(streamId);
}
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
}else{
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
PUSH_MEMID(MEMID_STREAM_TEXUTRES);
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
POP_MEMID();
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
}
RwStreamClose(stream, &mem);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
#endif
if(!success){
RemoveModel(streamId);
ReRequestModel(streamId);
UpdateMemoryUsed();
UpdateMemoryUsed(); // directly after pop on PS2
return false;
}
UpdateMemoryUsed();
UpdateMemoryUsed(); // directly after pop on PS2
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
@ -741,7 +816,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding
#ifdef NO_ISLAND_LOADING
&& ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
&& (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) &&
(b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity)
) || (b->m_level == level))
#else
&& b->m_level == level
#endif
@ -855,7 +932,11 @@ CStreaming::RemoveModel(int32 id)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#ifdef USE_CUSTOM_ALLOCATOR
UpdateMemoryUsed();
#else
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
#endif
}
if(ms_aInfoForModel[id].m_next){
@ -877,6 +958,9 @@ CStreaming::RemoveModel(int32 id)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#ifdef USE_CUSTOM_ALLOCATOR
UpdateMemoryUsed();
#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
@ -2041,19 +2125,25 @@ CStreaming::FlushRequestList(void)
void
CStreaming::ImGonnaUseStreamingMemory(void)
{
// empty
PUSH_MEMID(MEMID_STREAM);
}
void
CStreaming::IHaveUsedStreamingMemory(void)
{
POP_MEMID();
UpdateMemoryUsed();
}
void
CStreaming::UpdateMemoryUsed(void)
{
// empty
#ifdef USE_CUSTOM_ALLOCATOR
ms_memoryUsed =
gMainHeap.GetMemoryUsed(MEMID_STREAM) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES);
#endif
}
#define STREAM_DIST 80.0f
@ -2633,3 +2723,71 @@ CStreaming::UpdateForAnimViewer(void)
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
void
CStreaming::PrintStreamingBufferState()
{
char str[128];
wchar wstr[128];
uint32 offset, size;
CTimer::Stop();
int i = 0;
while (i < NUMSTREAMINFO) {
while (true) {
int j = 0;
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
CPad::UpdatePads();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
CRGBA unusedColor(255, 255, 255, 255);
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
CFont::SetScale(0.5f, 0.75f);
CFont::SetCentreOff();
CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(200, 200, 200, 200));
CFont::SetBackGroundOnlyTextOff();
int modelIndex = i;
if (modelIndex < NUMSTREAMINFO) {
int y = 24;
for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
continue;
if (modelIndex >= STREAM_OFFSET_TXD)
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
else
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
streamingInfo->m_flags);
AsciiToUnicode(str, wstr);
CFont::PrintString(24.0f, y, wstr);
y += 12;
j++;
}
}
if (CPad::GetPad(1)->GetCrossJustDown())
i = modelIndex;
if (!CPad::GetPad(1)->GetTriangleJustDown())
break;
i = 0;
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
CTimer::Update();
}

View File

@ -188,4 +188,6 @@ public:
static void MemoryCardLoad(uint8 *buffer, uint32 length);
static void UpdateForAnimViewer(void);
static void PrintStreamingBufferState();
};

View File

@ -1,297 +0,0 @@
#include "common.h"
#include "TempColModels.h"
#include "SurfaceTable.h"
CColModel CTempColModels::ms_colModelPed1;
CColModel CTempColModels::ms_colModelPed2;
CColModel CTempColModels::ms_colModelBBox;
CColModel CTempColModels::ms_colModelBumper1;
CColModel CTempColModels::ms_colModelWheel1;
CColModel CTempColModels::ms_colModelPanel1;
CColModel CTempColModels::ms_colModelBodyPart2;
CColModel CTempColModels::ms_colModelBodyPart1;
CColModel CTempColModels::ms_colModelCutObj[5];
CColModel CTempColModels::ms_colModelPedGroundHit;
CColModel CTempColModels::ms_colModelBoot1;
CColModel CTempColModels::ms_colModelDoor1;
CColModel CTempColModels::ms_colModelBonnet1;
CColSphere s_aPedSpheres[3];
CColSphere s_aPed2Spheres[3];
CColSphere s_aPedGSpheres[4];
#ifdef FIX_BUGS
CColSphere s_aDoorSpheres[3];
#else
CColSphere s_aDoorSpheres[4];
#endif
CColSphere s_aBumperSpheres[4];
CColSphere s_aPanelSpheres[4];
CColSphere s_aBonnetSpheres[4];
CColSphere s_aBootSpheres[4];
CColSphere s_aWheelSpheres[2];
CColSphere s_aBodyPartSpheres1[2];
CColSphere s_aBodyPartSpheres2[2];
void
CTempColModels::Initialise(void)
{
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false;\
int i;
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
ms_colModelBBox.level = LEVEL_GENERIC;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
ms_colModelCutObj[i].level = LEVEL_GENERIC;
}
// Ped Spheres
for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++)
s_aPedSpheres[i].radius = 0.35f;
s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f);
s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f);
s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f);
#ifdef FIX_BUGS
for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) {
#else
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
#endif
s_aPedSpheres[i].surface = SURFACE_PED;
s_aPedSpheres[i].piece = 0;
}
ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
// Ped 2 Spheres
s_aPed2Spheres[0].radius = 0.3f;
s_aPed2Spheres[1].radius = 0.4f;
s_aPed2Spheres[2].radius = 0.3f;
s_aPed2Spheres[0].center = CVector(0.0f, 0.35f, -0.9f);
s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f);
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
s_aPed2Spheres[i].surface = SURFACE_PED;
s_aPed2Spheres[i].piece = 0;
}
ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres);
// Ped ground collision
s_aPedGSpheres[0].radius = 0.35f;
s_aPedGSpheres[1].radius = 0.35f;
s_aPedGSpheres[2].radius = 0.35f;
s_aPedGSpheres[3].radius = 0.3f;
s_aPedGSpheres[0].center = CVector(0.0f, -0.4f, -0.9f);
s_aPedGSpheres[1].center = CVector(0.0f, -0.1f, -0.9f);
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
s_aPedGSpheres[0].surface = SURFACE_PED;
s_aPedGSpheres[1].surface = SURFACE_PED;
s_aPedGSpheres[2].surface = SURFACE_PED;
s_aPedGSpheres[3].surface = SURFACE_PED;
s_aPedGSpheres[0].piece = 4;
s_aPedGSpheres[1].piece = 1;
s_aPedGSpheres[2].piece = 0;
s_aPedGSpheres[3].piece = 6;
ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres);
// Door Spheres
s_aDoorSpheres[0].radius = 0.15f;
s_aDoorSpheres[1].radius = 0.15f;
s_aDoorSpheres[2].radius = 0.25f;
s_aDoorSpheres[0].center = CVector(0.0f, -0.25f, -0.35f);
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
#ifdef FIX_BUGS
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
#else
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
#endif
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
s_aDoorSpheres[i].piece = 0;
}
ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres);
// Bumper Spheres
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++)
s_aBumperSpheres[i].radius = 0.15f;
s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f);
s_aBumperSpheres[1].center = CVector(0.4f, 0.05f, 0.0f);
s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f);
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBumperSpheres[i].piece = 0;
}
ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
// Panel Spheres
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++)
s_aPanelSpheres[i].radius = 0.15f;
s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f);
s_aPanelSpheres[1].center = CVector(0.15f, -0.45f, 0.0f);
s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f);
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
s_aPanelSpheres[i].piece = 0;
}
ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
// Bonnet Spheres
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++)
s_aBonnetSpheres[i].radius = 0.2f;
s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f);
s_aBonnetSpheres[1].center = CVector(-0.4f, 0.9f, 0.0f);
s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f);
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBonnetSpheres[i].piece = 0;
}
ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
// Boot Spheres
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++)
s_aBootSpheres[i].radius = 0.2f;
s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f);
s_aBootSpheres[1].center = CVector(-0.4f, -0.6f, 0.0f);
s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f);
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBootSpheres[i].piece = 0;
}
ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
// Wheel Spheres
s_aWheelSpheres[0].radius = 0.35f;
s_aWheelSpheres[1].radius = 0.35f;
s_aWheelSpheres[0].center = CVector(-0.3f, 0.0f, 0.0f);
s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f);
#ifdef FIX_BUGS
for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) {
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
s_aWheelSpheres[i].piece = 0;
}
ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
// Body Part Spheres 1
s_aBodyPartSpheres1[0].radius = 0.2f;
s_aBodyPartSpheres1[1].radius = 0.2f;
s_aBodyPartSpheres1[0].center = CVector(0.0f, 0.0f, 0.0f);
s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f);
#ifdef FIX_BUGS
for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) {
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
s_aBodyPartSpheres1[i].surface = SURFACE_PED;
s_aBodyPartSpheres1[i].piece = 0;
}
ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
// Body Part Spheres 2
s_aBodyPartSpheres2[0].radius = 0.15f;
s_aBodyPartSpheres2[1].radius = 0.15f;
s_aBodyPartSpheres2[0].center = CVector(0.0f, 0.0f, 0.0f);
s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f);
#ifdef FIX_BUGS
for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) {
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
s_aBodyPartSpheres2[i].surface = SURFACE_PED;
s_aBodyPartSpheres2[i].piece = 0;
}
ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
#undef SET_COLMODEL_SPHERES
}

View File

@ -1,23 +0,0 @@
#pragma once
#include "Collision.h"
class CTempColModels
{
public:
static CColModel ms_colModelPed1;
static CColModel ms_colModelPed2;
static CColModel ms_colModelBBox;
static CColModel ms_colModelBumper1;
static CColModel ms_colModelWheel1;
static CColModel ms_colModelPanel1;
static CColModel ms_colModelBodyPart2;
static CColModel ms_colModelBodyPart1;
static CColModel ms_colModelCutObj[5];
static CColModel ms_colModelPedGroundHit;
static CColModel ms_colModelBoot1;
static CColModel ms_colModelDoor1;
static CColModel ms_colModelBonnet1;
static void Initialise(void);
};

View File

@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()
{
#if GTA_VERSION <= GTA3_PS2_160
CPools::Initialise();
#endif
pIgnoreEntity = nil;
bDoingCarCollisions = false;
bSecondShift = false;
@ -919,24 +922,24 @@ CEntity *
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
bool ignoreSomeObjects)
{
static CColModel sphereCol;
static CColModel OurColModel;
sphereCol.boundingSphere.center.x = 0.0f;
sphereCol.boundingSphere.center.y = 0.0f;
sphereCol.boundingSphere.center.z = 0.0f;
sphereCol.boundingSphere.radius = radius;
sphereCol.boundingBox.min.x = -radius;
sphereCol.boundingBox.min.y = -radius;
sphereCol.boundingBox.min.z = -radius;
sphereCol.boundingBox.max.x = radius;
sphereCol.boundingBox.max.y = radius;
sphereCol.boundingBox.max.z = radius;
sphereCol.numSpheres = 1;
sphereCol.spheres = &sphereCol.boundingSphere;
sphereCol.numLines = 0;
sphereCol.numBoxes = 0;
sphereCol.numTriangles = 0;
sphereCol.ownsCollisionVolumes = false;
OurColModel.boundingSphere.center.x = 0.0f;
OurColModel.boundingSphere.center.y = 0.0f;
OurColModel.boundingSphere.center.z = 0.0f;
OurColModel.boundingSphere.radius = radius;
OurColModel.boundingBox.min.x = -radius;
OurColModel.boundingBox.min.y = -radius;
OurColModel.boundingBox.min.z = -radius;
OurColModel.boundingBox.max.x = radius;
OurColModel.boundingBox.max.y = radius;
OurColModel.boundingBox.max.z = radius;
OurColModel.numSpheres = 1;
OurColModel.spheres = &OurColModel.boundingSphere;
OurColModel.numLines = 0;
OurColModel.numBoxes = 0;
OurColModel.numTriangles = 0;
OurColModel.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
@ -959,7 +962,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||
@ -1735,10 +1738,12 @@ CWorld::ShutDown(void)
CWorld::Remove(pEntity);
delete pEntity;
}
#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
}
for(int32 i = 0; i < 4; i++) {
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
@ -1750,6 +1755,12 @@ CWorld::ShutDown(void)
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
#ifdef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@ -1780,6 +1791,9 @@ CWorld::ShutDown(void)
}
}
ms_listMovingEntityPtrs.Flush();
#if GTA_VERSION <= GTA3_PS2_160
CPools::Shutdown();
#endif
}
void

File diff suppressed because it is too large Load Diff

View File

@ -12,7 +12,7 @@ public:
float maxz;
int32 m_indexStart;
int16 m_groupIndexCount[3];
int16 m_groupIndexCount[3]; // only useful during resolution stage
int16 m_numBuildings;
int16 m_numTreadablesPlus10m;
int16 m_numTreadables;
@ -26,30 +26,35 @@ public:
static void DoStuffEnteringZone_OneTreadable(uint16 i);
static bool TestLine(CVector a1, CVector a2);
static bool TestLine(CVector vec1, CVector vec2);
static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity);
float CalcDistToCullZoneSquared(float x, float y);
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
bool PointFallsWithinZone(CVector pos, float radius);
bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity);
void FindTestPoints();
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
switch (groupid) {
case 0:
default:
// buildings
start = m_indexStart;
size = m_groupIndexCount[0];
break;
case 1:
// treadables + 10m
start = m_groupIndexCount[0] + m_indexStart;
size = m_groupIndexCount[1];
break;
case 2:
// treadables
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
size = m_groupIndexCount[2];
break;
default:
start = m_indexStart;
size = m_groupIndexCount[0];
break;
}
}
void FindTestPoints() {}; // todo
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
};
enum eZoneAttribs
@ -121,5 +126,12 @@ public:
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
static void CompressIndicesArray();
static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set);
static void ReplaceSetForAllGroups(uint16 *set, uint16 setid);
static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices);
// debug
static bool LoadTempFile(void);
static void SaveTempFile(void);
};

View File

@ -1,27 +1,27 @@
#pragma once
enum Config {
NUMPLAYERS = 1,
NUMPLAYERS = 1, // 4 on PS2
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
MODELINFOSIZE = 5500,
MODELINFOSIZE = 5500, // 3150 on PS2
// TXDSTORESIZE = 850,
TXDSTORESIZE = 1024, // for Xbox map
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
SIMPLEMODELSIZE = 5000,
SIMPLEMODELSIZE = 5000, // 2910 on PS2
MLOMODELSIZE = 1,
MLOINSTANCESIZE = 1,
TIMEMODELSIZE = 30,
CLUMPMODELSIZE = 5,
PEDMODELSIZE = 90,
VEHICLEMODELSIZE = 120,
VEHICLEMODELSIZE = 120, // 70 on PS2
XTRACOMPSMODELSIZE = 2,
TWODFXSIZE = 2000,
TWODFXSIZE = 2000, // 1210 on PS2
MAXVEHICLESLOADED = 50, // 70 on mobile
@ -135,10 +135,6 @@ enum Config {
NUM_EXPLOSIONS = 48,
};
// We'll use this once we're ready to become independent of the game
// Use it to mark bugs in the code that will prevent the game from working then
//#define STANDALONE
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@ -156,30 +152,68 @@ enum Config {
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
// once and for all:
// pc: FINAL & MASTER
// mobile: FINAL
// MASTER builds must be FINAL
#ifdef MASTER
#define FINAL
#endif
// Version defines
#define GTA3_PS2_140 300
#define GTA3_PS2_160 301
#define GTA3_PC_10 310
#define GTA3_PC_11 311
#define GTA3_PC_STEAM 312
// TODO? maybe something for xbox or android?
#define GTA_VERSION GTA3_PC_11
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
#define DRAW_MENU_VERSION_TEXT
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define ANIM_COMPRESSION
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif
#ifdef VU_COLLISION
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
// only in master builds
#undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
#define VALIDATE_SAVE_SIZE
#define NO_MOVIES // disable intro videos
#define DEBUGMENU
#endif
#ifdef FINAL
@ -187,18 +221,19 @@ enum Config {
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
# define NASTY_GAME // nasty game for all languages
# define NO_MOVIES // disable intro videos
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
# define DEBUGMENU
# define TIMEBARS // print debug timers
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define FIX_BUGS // fixes bugs that we've came across during reversing
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
// Just debug menu entries
#ifdef DEBUGMENU
#define MISSION_SWITCHER // from debug menu
#endif
// Rendering/display
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
@ -209,17 +244,20 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
#ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define MULTISAMPLING // adds MSAA option
//#define SCREEN_DROPLETS // neo water droplets
#endif
#ifdef LIBRW
// these are not supported with librw yet
# undef MULTISAMPLING
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
#ifndef EXTENDED_PIPELINES
#undef SCREEN_DROPLETS // we need neo.txd
#endif
// Particle
@ -239,12 +277,14 @@ enum Config {
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
#define PS2_HUD
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
// #define XBOX_SUBTITLES // the infamous outlines
#define PC_MENU
#ifndef PC_MENU
@ -258,7 +298,14 @@ enum Config {
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
# define CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
# ifdef CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC
# endif
#endif
// Script
@ -270,7 +317,7 @@ enum Config {
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
@ -307,6 +354,8 @@ enum Config {
#endif
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
// IMG
#define BIG_IMG // allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
@ -315,3 +364,7 @@ enum Config {
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#endif
#ifdef LIBRW
// these are not supported with librw yet
#endif

View File

@ -63,7 +63,11 @@
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
#include "frontendoption.h"
#include "MemoryHeap.h"
GlobalScene Scene;
@ -88,7 +92,11 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
#ifdef GTA_PS2
#define TOTALNUMCHUNKS 48.0f
#else
#define TOTALNUMCHUNKS 73.0f
#endif
bool g_SlowMode = false;
char version_name[64];
@ -102,6 +110,18 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
#ifndef FINAL
bool gbPrintMemoryUsage;
#endif
#ifdef PS2_MENU
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
#else
#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
#endif
void
ValidateVersion()
{
@ -404,9 +424,19 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
#ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate();
}
#endif
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this
#endif
#ifdef SCREEN_DROPLETS
ScreenDroplets::InitDraw();
#endif
return ret;
}
@ -417,6 +447,9 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
#ifdef SCREEN_DROPLETS
ScreenDroplets::Shutdown();
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeShutdown();
#endif
@ -634,18 +667,18 @@ LoadingIslandScreen(const char *levelName)
CFont::SetColor(CRGBA(243, 237, 71, 255));
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#else
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#endif
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@ -768,6 +801,170 @@ tZonePrint ZonePrint[] =
};
#ifndef MASTER
void
PrintMemoryUsage(void)
{
// little hack
if(CPools::GetPtrNodePool() == nil)
return;
// Style taken from LCS, modified for III
// CFont::SetFontStyle(FONT_PAGER);
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetWrapx(640.0f);
// CFont::SetScale(0.5f, 0.75f);
CFont::SetScale(0.4f, 0.75f);
CFont::SetCentreOff();
CFont::SetCentreSize(640.0f);
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(200, 200, 200, 200));
CFont::SetBackGroundOnlyTextOff();
CFont::SetDropShadowPosition(0);
float y;
#ifdef USE_CUSTOM_ALLOCATOR
y = 24.0f;
sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND));
AsciiToUnicode(gString, gUString);
CFont::PrintString(24.0f, y, gUString);
y += 12.0f;
#endif
y = 132.0f;
AsciiToUnicode("Pools usage:", gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
AsciiToUnicode(gString, gUString);
CFont::PrintString(400.0f, y, gUString);
y += 12.0f;
}
void
DisplayGameDebugText()
{
@ -779,11 +976,15 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
#endif
if(gbPrintMemoryUsage)
PrintMemoryUsage();
#endif
char str[200];
wchar ustr[200];
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
AsciiToUnicode(version_name, ver);
@ -803,6 +1004,7 @@ DisplayGameDebugText()
#else
CFont::PrintString(10.0f, 10.0f, ver);
#endif
#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
@ -989,9 +1191,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
#endif
CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
@ -1010,13 +1214,9 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
#ifdef PS2
gMainHeap.PushMemId(_TODOCONST(17));
#endif
PUSH_MEMID(MEMID_FRONTEND);
FrontEndMenuManager.DrawFrontEnd();
#ifdef PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
}
}
@ -1055,24 +1255,29 @@ Idle(void *arg)
CPad::UpdatePads();
FrontEndMenuManager.Process();
} else {
PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
tbEndTimer("DMAudio.Service");
}
if (RsGlobal.quit)
return;
#else
PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@ -1080,21 +1285,12 @@ Idle(void *arg)
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
TheMemoryCard.m_bWantToLoad = false;
WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
#else
FrontEndMenuManager.m_bWantToRestart = true;
FrontEndMenuManager.m_bWantToLoad = false;
#endif
return;
}
#ifdef PS2_MENU
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
#else
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
return;
}
@ -1104,18 +1300,22 @@ Idle(void *arg)
if(arg == nil)
return;
PUSH_MEMID(MEMID_RENDER);
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
#if defined(GTA_PC) && defined(FIX_BUGS)
#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS)
// This is from SA, but it's nice for windowed mode
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
// This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
}
#endif
PUSH_MEMID(MEMID_RENDERLIST);
tbStartTimer(0, "CnstrRenderList");
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
@ -1123,6 +1323,7 @@ Idle(void *arg)
tbStartTimer(0, "PreRender");
CRenderer::PreRender();
tbEndTimer("PreRender");
POP_MEMID();
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@ -1133,12 +1334,12 @@ Idle(void *arg)
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
return;
goto popret;
}else{
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255))
return;
goto popret;
}
DefinedState();
@ -1159,10 +1360,17 @@ Idle(void *arg)
RenderDebugShit();
RenderEffects();
tbStartTimer(0, "RenderMotionBlur");
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
#ifdef SCREEN_DROPLETS
CPostFX::GetBackBuffer(Scene.camera);
ScreenDroplets::Process();
ScreenDroplets::Render();
#endif
tbStartTimer(0, "RenderMotionBlur");
TheCamera.RenderMotionBlur();
tbEndTimer("RenderMotionBlur");
@ -1178,7 +1386,7 @@ Idle(void *arg)
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
return;
goto popret;
}
#ifdef PS2_SAVE_DIALOG
@ -1191,7 +1399,7 @@ Idle(void *arg)
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
goto popret;
#endif
tbStartTimer(0, "DoFade");
@ -1210,8 +1418,13 @@ Idle(void *arg)
DoRWStuffEndOfFrame();
POP_MEMID(); // MEMID_RENDER
if(g_SlowMode)
ProcessSlowMode();
return;
popret: POP_MEMID(); // MEMID_RENDER
}
void
@ -1377,14 +1590,13 @@ TheModelViewer(void)
}
#endif
#ifdef PS2
#ifdef GTA_PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(1));
#endif
PUSH_MEMID(MEMID_GAME); // NB: not popped
CTimer::Initialise();
@ -1422,77 +1634,49 @@ void TheGame(void)
while (true)
{
#ifdef PS2
if (TheMemoryCard.m_bWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToLoad)
#endif
if (WANT_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
}
#ifdef PS2
TheMemoryCard.m_bWantToLoad = false;
#else
FrontEndMenuManager.m_bWantToLoad = false;
#endif
WANT_TO_LOAD = false;
CTimer::Update();
#ifdef PS2
while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
#else
while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
#endif
while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(12));
#endif
CPointLights::NumLights = 0;
PUSH_MEMID(MEMID_GAME_PROCESS)
CPointLights::InitPerFrame();
CGame::Process();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
DMAudio.Service();
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
{
#ifdef PS2
TheMemoryCard.m_bWantToLoad = false;
#else
FrontEndMenuManager.m_bWantToLoad = false;
#endif
WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
break;
}
#ifdef PS2
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
break;
SetLightsWithTimeOfDayColour(Scene.world);
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(15));
#endif
PUSH_MEMID(MEMID_RENDER);
if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(11));
#endif
PUSH_MEMID(MEMID_RENDERLIST);
CRenderer::ConstructRenderList();
CRenderer::PreRender();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
@ -1528,15 +1712,9 @@ void TheGame(void)
RenderMenus();
#ifdef PS2
if (TheMemoryCard.m_bWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToLoad)
#endif
if (WANT_TO_LOAD)
{
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID(); // MEMID_RENDER
break;
}
@ -1553,9 +1731,7 @@ void TheGame(void)
CTimer::Update();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID(): // MEMID_RENDER
if (g_SlowMode)
ProcessSlowMode();
@ -1567,24 +1743,12 @@ void TheGame(void)
CGame::ShutDownForRestart();
CTimer::Stop();
#ifdef PS2
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
#ifdef PS2
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
#else
if (b_FoundRecentSavedGameWantToLoad)
#endif
if (FOUND_GAME_TO_LOAD)
{
FrontEndMenuManager.m_bWantToRestart = true;
#ifdef PS2
TheMemoryCard.m_bWantToLoad = true;
#else
FrontEndMenuManager.m_bWantToLoad = true;
#endif
WANT_TO_LOAD = true;
}
CGame::InitialiseWhenRestarting();
@ -1607,7 +1771,7 @@ void SystemInit()
mwInit();
#endif
#ifdef GTA_PS2
#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
@ -1637,7 +1801,7 @@ void SystemInit()
#ifdef GTA_PS2
CFileMgr::InitCd();
Char modulepath[256];
char modulepath[256];
strcpy(modulepath, "cdrom0:\\");
strcat(modulepath, "SYSTEM\\");
@ -1724,7 +1888,7 @@ void SystemInit()
//
#endif
#ifdef PS2
#ifdef GTA_PS2
TheMemoryCard.Init();
#endif
}
@ -1753,7 +1917,7 @@ void GameInit()
#endif
CdStreamInit(MAX_CDCHANNELS);
#ifdef PS2
#ifdef GTA_PS2
Initialise3D(); //no params
#else
//TODO
@ -1860,21 +2024,18 @@ void GameInit()
CreateDebugFont();
#ifdef GTA_PS2
AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
#endif
CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
CSprite2d::SetRecipNearClip();
CTxdStore::Initialise();
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(9));
#endif
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
#ifdef GTA_PS2
gMainHeap.PopMemId();
#endif
POP_MEMID();
ValidateVersion();
@ -1902,11 +2063,10 @@ main(int argc, char *argv[])
SystemInit();
#ifdef PS2
#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
{
GameInit();
@ -1916,6 +2076,8 @@ main(int argc, char *argv[])
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
// eh?
}
#endif
@ -1926,12 +2088,18 @@ main(int argc, char *argv[])
InitMPEGPlayer();
#ifdef GTA_PAL
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
if (CGame::frenchGame || CGame::germanGame)
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
else
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
#else
PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
#endif
ShutdownMPEGPlayer();

View File

@ -20,6 +20,10 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
#ifndef FINAL
extern bool gbPrintMemoryUsage;
#endif
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);

View File

@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
#include "Credits.h"
@ -16,7 +15,6 @@
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "Ped.h"
#include "Console.h"
#include "Debug.h"
#include "Hud.h"
@ -26,12 +24,12 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
#include "MBlur.h"
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@ -76,388 +74,61 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "Font.h"
void ReloadFrontendOptions(void)
{
CustomFrontendOptionsPopulate();
}
void RestoreDefGraphics(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif
#ifdef MULTISAMPLING
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsFrameLimiter = true;
CMenuManager::m_PrefsVsyncDisp = true;
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
FrontEndMenuManager.SaveSettings();
#endif
}
void RestoreDefDisplay(int8 action) {
if (action != FEOPTION_ACTION_SELECT)
return;
#ifdef CUTSCENE_BORDERS_SWITCH
CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef FREE_CAM
TheCamera.bFreeCam = false;
#endif
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
CMenuManager::m_PrefsBrightness = 256;
CMenuManager::m_PrefsLOD = 1.2f;
CRenderer::ms_lodDistScale = 1.2f;
CMenuManager::m_PrefsShowSubtitles = true;
FrontEndMenuManager.SaveSettings();
#endif
}
#ifdef MULTISAMPLING
void MultiSamplingGoBack() {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
void MultiSamplingButtonPress(int8 action) {
if (action == FEOPTION_ACTION_SELECT) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
if (FrontEndMenuManager.m_bGameNotLoaded) {
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
FrontEndMenuManager.m_nDisplayMSAALevel = i;
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
}
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
FrontEndMenuManager.SetHelperText(3);
}
}
}
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
static wchar unicodeTemp[64];
if (userHovering) {
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
FrontEndMenuManager.ResetHelperText();
} else {
FrontEndMenuManager.SetHelperText(1);
}
} else {
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
}
}
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
case 0:
return TheText.Get("FEM_OFF");
default:
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
return unicodeTemp;
}
}
const char* multisamplingKey = "MultiSampling";
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
void ScreenModeChange(int8 displayedValue)
{
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef FREE_CAM
void FreeCamChange(int8 displayedValue)
{
TheCamera.bFreeCam = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
const char* freeCamKey = "FreeCam";
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
void BorderModeChange(int8 displayedValue)
{
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
const char* cutsceneBordersKey = "CutsceneBorders";
#endif
#ifdef PS2_ALPHA_TEST
void PS2AlphaTestChange(int8 displayedValue)
{
gPS2alphaTest = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
const char* ps2alphaKey = "PS2AlphaTest";
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
int found = -1;
const char *joyname;
if (userHovering) {
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if ((joyname = glfwGetJoystickName(i))) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) {
if (buttons[j]) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && PSGLOBAL(joy1id) != found) {
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
else
PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
}
}
if (PSGLOBAL(joy1id) == -1)
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode;
}
#endif
// Important: Make sure to read the warnings/informations in frontendoption.h!!
// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
void
CustomFrontendOptionsPopulate(void)
{
RemoveCustomFrontendOptions(); // if exist
// -- Graphics/display seperation preperation starts - don't add options in here!
#ifdef GRAPHICS_MENU_OPTIONS
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
#else
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
bool movedToAdvMenu = false;
#define SWITCH_TO_GRAPHICS_MENU \
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
movedToAdvMenu = true; \
} else { \
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
}
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
#define CLONE_OPTION(a, b, c, d)
#define ADD_BACK
#define ADD_RESTORE_DEFAULTS(a)
#endif
// -- Graphics/display seperation preperation end
const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
#ifdef MORE_LANGUAGES
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
#endif
#ifdef MENU_MAP
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
#endif
// -- Start of graphics menu - add options in display order!
SWITCH_TO_GRAPHICS_MENU
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
#ifdef IMPROVED_VIDEOMODE
const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
// Storing isn't enabled because it's handled in Frontend
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
#ifdef MULTISAMPLING
SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
#endif
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
#ifdef PS2_ALPHA_TEST
SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
#endif
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
ADD_BACK
// ---- End of Graphics Menu ----
// -- Start of Display menu - add options in display order!
SWITCH_TO_DISPLAY_MENU
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
#ifdef CUTSCENE_BORDERS_SWITCH
SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
#endif
#ifdef FREE_CAM
SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
#endif
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
// Add link to advanced graphics menu if it's filled.
#ifndef GRAPHICS_MENU_OPTIONS
if (movedToAdvMenu) {
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
FrontendOptionSetCursor(advancedDisplayMenu, -1);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
}
#endif
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
ADD_BACK
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
FrontendOptionSetCursor(detectJoystickMenu, 0);
FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
#endif
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
}
#endif
#ifdef LOAD_INI_SETTINGS
#include "ini_parser.hpp"
linb::ini cfg;
int CheckAndReadIniInt(const char *cat, const char *key, int original)
{
std::string strval = cfg.get(cat, key, "");
const char *value = strval.c_str();
if (value && value[0] != '\0')
return atoi(value);
return original;
}
float CheckAndReadIniFloat(const char *cat, const char *key, float original)
{
std::string strval = cfg.get(cat, key, "");
const char *value = strval.c_str();
if (value && value[0] != '\0')
return atof(value);
return original;
}
void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
{
char temp[10];
if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
changed = true;
sprintf(temp, "%u", val);
cfg.set(cat, key, temp);
}
}
void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
{
char temp[10];
if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
changed = true;
sprintf(temp, "%f", val);
cfg.set(cat, key, temp);
}
}
void LoadINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
char defaultStr[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// Written by assuming the codes below will run after _InputInitialiseJoys().
@ -491,28 +162,38 @@ void LoadINISettings()
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
// CFO only supports saving uint8 right now
sprintf(defaultStr, "%u", *option.value);
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
if (option.m_Action == MENUACTION_NOTHING)
break;
// CFO check
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// CFO only supports saving uint8 right now
*option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
if (option.m_Action == MENUACTION_CFO_SELECT) {
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
}
}
}
}
#endif
#ifdef NO_ISLAND_LOADING
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#ifdef EXTENDED_COLOURFILTER
CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
}
void SaveINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
bool changed = false;
char temp[4];
@ -523,23 +204,29 @@ void SaveINISettings()
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
changed = true;
sprintf(temp, "%u", *option.value);
cfg.set("FrontendOptions", option.save, temp);
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
if (option.m_Action == MENUACTION_NOTHING)
break;
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// Beware: CFO only supports saving uint8 right now
CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
}
}
}
#endif
#ifdef NO_ISLAND_LOADING
if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
changed = true;
sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
cfg.set("FrontendOptions", "NoIslandLoading", temp);
}
#ifdef EXTENDED_COLOURFILTER
CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
#endif
#ifdef EXTENDED_PIPELINES
CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
#endif
if (changed)
@ -688,6 +375,19 @@ ResetCamStatics(void)
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}
#ifdef MISSION_SWITCHER
int8 nextMissionToSwitch = 0;
static void
SwitchToMission(void)
{
CTheScripts::SwitchToMission(nextMissionToSwitch);
}
#endif
#ifdef USE_CUSTOM_ALLOCATOR
static void ParseHeap(void) { gMainHeap.ParseHeap(); }
#endif
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@ -870,8 +570,19 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
#endif
#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
@ -888,9 +599,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
#ifdef CUSTOM_FRONTEND_OPTIONS
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
#endif
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
@ -899,6 +607,29 @@ DebugMenuPopulate(void)
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifdef MISSION_SWITCHER
DebugMenuEntry *missionEntry;
static const char* missions[] = {
"Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
"RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
"Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
"Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
"The Crook", "The Thieves", "The Wife", "Her Lover",
"Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
"Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
"Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
"Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
"Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
"Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
"Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
"Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
};
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif
extern bool PrintDebugCode;
extern int16 DebugCamMode;

View File

@ -46,8 +46,8 @@ class CPool
public:
CPool(int size){
// TODO: use new here
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_entries = (U*)new uint8[sizeof(U)*size];
m_flags = (Flags*)new uint8[sizeof(Flags)*size];
m_size = size;
m_allocPtr = 0;
for(int i = 0; i < size; i++){
@ -61,8 +61,8 @@ public:
}
void Flush() {
if (m_size > 0) {
free(m_entries);
free(m_flags);
delete[] (uint8*)m_entries;
delete[] (uint8*)m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
@ -124,12 +124,18 @@ public:
(T*)&m_entries[handle >> 8] : nil;
}
int GetIndex(T *entry){
int i = GetJustIndex(entry);
int i = GetJustIndex_NoFreeAssert(entry);
return m_flags[i].u + (i<<8);
}
int GetJustIndex(T *entry){
// TODO: the cast is unsafe
return (int)((U*)entry - m_entries);
int index = GetJustIndex_NoFreeAssert(entry);
assert(!IsFreeSlot(index));
return index;
}
int GetJustIndex_NoFreeAssert(T* entry){
int index = ((U*)entry - m_entries);
assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
return index;
}
int GetNoOfUsedSpaces(void) const{
int i;
@ -141,8 +147,8 @@ public:
}
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
free(flags);
free(entries);
delete[] (uint8*)flags;
delete[] (uint8*)entries;
flags = nil;
entries = nil;
}
@ -156,8 +162,8 @@ public:
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
void Store(uint8 *&flags, U *&entries){
flags = (uint8*)malloc(sizeof(uint8)*m_size);
entries = (U*)malloc(sizeof(U)*m_size);
flags = (uint8*)new uint8[sizeof(uint8)*m_size];
entries = (U*)new uint8[sizeof(U)*m_size];
memcpy(flags, m_flags, sizeof(uint8)*m_size);
memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */

View File

@ -1,21 +0,0 @@
.align 4
.global Vu0CollisionDmaTag
Vu0CollisionDmaTag:
DMAcnt *
MPG 0, *
.vu
.include "vu0Collision_1.s"
.EndMPG
.EndDmaData
DMAend
.global Vu0Collision2DmaTag
Vu0Collision2DmaTag:
DMAcnt *
MPG 0, *
.vu
.include "vu0Collision_2.s"
.EndMPG
.EndDmaData
DMAend
.end

View File

@ -1,610 +0,0 @@
QuitAndFail:
NOP[E] IADDIU VI01, VI00, 0
NOP NOP
QuitAndSucceed:
NOP[E] IADDIU VI01, VI00, 1
NOP NOP
; 20 -- unused
; VF12, VF13 xyz: sphere centers
; VF14, VF15 x: sphere radii
; out:
; VI01: set when collision
; VF01: supposed to be intersection point?
; VF02: normal (pointing towards s1, not normalized)
.globl Vu0SphereToSphereCollision
Vu0SphereToSphereCollision:
SUB.xyz VF02, VF13, VF12 NOP ; dist of centers
ADD.x VF04, VF14, VF15 NOP ; s = sum of radii
MUL.xyzw VF03, VF02, VF02 NOP ;
MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s
NOP NOP ;
NOP NOP ;
MULAx.w ACC, VF00, VF03 NOP ;
MADDAy.w ACC, VF00, VF03 NOP ;
MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers
NOP NOP ;
MULAw.xyz ACC, VF12, VF00 NOP ;
MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong
CLIPw.xyz VF04, VF03 NOP ; compare s and d
SUB.xyz VF02, VF00, VF02 NOP ; compute normal
NOP NOP ;
NOP NOP ;
NOP FCAND VI01, 0x3 ; 0x2 cannot be set here
NOP[E] NOP ;
NOP NOP ;
; B8 -- unused
; VF12:
; VF13: radius
; VF14:
; VF15: box dimensions (?)
.globl Vu0SphereToAABBCollision
Vu0SphereToAABBCollision:
SUB.xyz VF03, VF12, VF14 LOI 0.5
MULi.xyz VF15, VF15, I NOP
MUL.x VF13, VF13, VF13 NOP
SUB.xyz VF04, VF03, VF15 NOP
ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15
CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16
MUL.xyz VF04, VF04, VF04 NOP
MUL.xyz VF05, VF05, VF05 NOP
CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17
NOP FCAND VI01, 0x1
MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01
NOP NOP
CLIPw.xyz VF03, VF16 FCAND VI01, 0x4
NOP MFIR.y VF09, VI01
NOP NOP
MULAx.w ACC, VF00, VF00 NOP
ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10
NOP MFIR.z VF09, VI01
NOP LOI 2
NOP FCAND VI01, 0x30
SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01
ITOF0.xyz VF09, VF09 FCAND VI01, 0x300
NOP IADD VI03, VI00, VI01
NOP FCAND VI01, 0x3000
NOP IADD VI02, VI00, VI01
MADDi.xyzw VF09, VF09, I NOP
NOP IBEQ VI04, VI00, IgnoreZValue
NOP NOP
MADDAz.w ACC, VF00, VF04 NOP
MUL.z VF01, VF09, VF15 NOP
IgnoreZValue:
NOP IBEQ VI03, VI00, IgnoreYValue
NOP NOP
MADDAy.w ACC, VF00, VF04 NOP
MUL.y VF01, VF09, VF15 NOP
IgnoreYValue:
NOP IBEQ VI02, VI00, IgnoreXValue
NOP NOP
MADDAx.w ACC, VF00, VF04 NOP
MUL.x VF01, VF09, VF15 NOP
IgnoreXValue:
MADDx.w VF06, VF00, VF00 NOP
SUB.xyz VF02, VF03, VF01 NOP
ADD.xyz VF01, VF01, VF14 NOP
MULx.w VF01, VF00, VF00 NOP
CLIPw.xyz VF13, VF06 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x1
QuitMicrocode:
NOP[E] NOP
NOP NOP
; 240
.globl Vu0LineToSphereCollision
Vu0LineToSphereCollision:
SUB.xyzw VF01, VF13, VF12 NOP
SUB.xyzw VF02, VF14, VF12 NOP
MUL.xyz VF03, VF01, VF02 NOP
MUL.xyz VF04, VF01, VF01 NOP
MUL.x VF15, VF15, VF15 NOP
MUL.xyz VF02, VF02, VF02 NOP
MULAx.w ACC, VF00, VF03 NOP
MADDAy.w ACC, VF00, VF03 NOP
MADDz.w VF03, VF00, VF03 NOP
MULAx.w ACC, VF00, VF04 NOP
MADDAy.w ACC, VF00, VF04 NOP
MADDz.w VF01, VF00, VF04 NOP
MULAx.w ACC, VF00, VF02 NOP
MADDAy.w ACC, VF00, VF02 NOP
MADDz.w VF02, VF00, VF02 NOP
MULA.w ACC, VF03, VF03 NOP
MADDAx.w ACC, VF01, VF15 NOP
MSUB.w VF05, VF01, VF02 NOP
NOP NOP
NOP NOP
NOP IADDIU VI02, VI00, 0x10
NOP FMAND VI01, VI02
NOP IBNE VI01, VI00, QuitAndFail
NOP NOP
CLIPw.xyz VF15, VF02 SQRT Q, VF05w
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x1
NOP IBNE VI00, VI01, LineStartInsideSphere
NOP NOP
SUBq.w VF05, VF03, Q NOP
SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w
NOP FMAND VI01, VI02
NOP IBNE VI01, VI00, QuitAndFail
NOP NOP
NOP FMAND VI01, VI02
NOP IBEQ VI01, VI00, QuitAndFail
NOP NOP
ADDA.xyz ACC, VF12, VF00 NOP
MADDq.xyz VF01, VF01, Q NOP
MULx.w VF01, VF00, VF00 NOP
SUB.xyz VF02, VF01, VF14 NOP
NOP[E] NOP
NOP NOP
LineStartInsideSphere:
NOP MOVE.xyzw VF01, VF12
NOP[E] IADDIU VI01, VI00, 0x1
NOP NOP
; 3C0
.globl Vu0LineToAABBCollision
Vu0LineToAABBCollision:
SUB.xyzw VF08, VF13, VF12 LOI 0.5
MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0
SUB.xyzw VF12, VF12, VF14 NOP
SUB.xyzw VF13, VF13, VF14 NOP
NOP DIV Q, VF00w, VF08x
NOP MR32.xyzw VF03, VF15
SUB.xyz VF06, VF15, VF12 NOP
ADD.xyz VF07, VF15, VF12 NOP
NOP NOP
CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03
NOP NOP
ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y
NOP NOP
CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04
SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC
NOP IADDIU VI07, VI00, 0x30
NOP NOP
CLIPw.xyz VF12, VF05 FCGET VI02
NOP IAND VI02, VI02, VI06
ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z
SUB.xyz VF10, VF00, VF10 NOP
CLIPw.xyz VF13, VF03 FCGET VI03
CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07
CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330
NOP IBEQ VI01, VI00, StartPointInsideAABB
NOP NOP
ADDq.z VF09, VF00, Q FCGET VI04
NOP FCGET VI05
NOP IAND VI04, VI04, VI06
NOP IAND VI05, VI05, VI07
MULx.xyz VF17, VF08, VF09 NOP
MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80
MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07
MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07
NOP NOP
NOP IBEQ VI06, VI07, CheckMaxXSide
NOP NOP
MULAx.xyz ACC, VF17, VF07 NOP
MADDw.xyz VF16, VF12, VF00 NOP
MUL.x VF10, VF07, VF09 NOP
CLIPw.xyz VF16, VF04 NOP
CLIPw.xyz VF16, VF05 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x330
NOP IBNE VI01, VI00, CheckMaxXSide
NOP NOP
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
SUBw.x VF02, VF00, VF00 NOP
CheckMaxXSide:
MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07
NOP NOP
NOP IBEQ VI06, VI07, CheckMinYSide
NOP NOP
CLIPw.xyz VF16, VF04 NOP
CLIPw.xyz VF16, VF05 NOP
CLIPw.xyz VF10, VF10 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0xCC03
NOP IBNE VI01, VI00, CheckMinYSide
NOP NOP
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
ADDw.x VF02, VF00, VF00 NOP
CheckMinYSide:
MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07
NOP NOP
NOP IBEQ VI06, VI07, CheckMaxYSide
NOP NOP
CLIPw.xyz VF16, VF03 NOP
CLIPw.xyz VF16, VF05 NOP
CLIPw.xyz VF10, VF10 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x3C0C
NOP IBNE VI01, VI00, CheckMaxYSide
NOP NOP
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
SUBw.y VF02, VF00, VF00 NOP
CheckMaxYSide:
MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07
NOP NOP
NOP IBEQ VI06, VI07, CheckMinZSide
NOP NOP
CLIPw.xyz VF16, VF03 NOP
CLIPw.xyz VF16, VF05 NOP
CLIPw.xyz VF10, VF10 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x3C0C
NOP IBNE VI01, VI00, CheckMinZSide
NOP NOP
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
ADDw.y VF02, VF00, VF00 NOP
CheckMinZSide:
MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07
NOP NOP
NOP IBEQ VI06, VI07, CheckMaxZSide
NOP NOP
CLIPw.xyz VF16, VF03 NOP
CLIPw.xyz VF16, VF04 NOP
CLIPw.xyz VF10, VF10 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x3330
NOP IBNE VI01, VI00, CheckMaxZSide
NOP NOP
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
SUBw.z VF02, VF00, VF00 NOP
CheckMaxZSide:
MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07
NOP NOP
NOP IBEQ VI06, VI07, DoneAllChecks
NOP NOP
CLIPw.xyz VF16, VF03 NOP
CLIPw.xyz VF16, VF04 NOP
CLIPw.xyz VF10, VF10 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x3330
NOP IBNE VI01, VI00, DoneAllChecks
NOP NOP
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
ADDw.z VF02, VF00, VF00 NOP
DoneAllChecks:
ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08
NOP[E] NOP
NOP NOP
StartPointInsideAABB:
ADD.xyz VF01, VF12, VF14 WAITQ
NOP IADDIU VI01, VI00, 0x1
NOP[E] NOP
NOP NOP
; 860
.globl Vu0LineToTriangleCollisionCompressedStart
Vu0LineToTriangleCollisionCompressedStart:
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
ITOF0.xyzw VF14, VF14 NOP
ITOF0.xyzw VF15, VF15 NOP
ITOF0.xyzw VF16, VF16 NOP
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
MULi.w VF17, VF17, I NOP
MULi.xyzw VF14, VF14, I NOP
MULi.xyzw VF15, VF15, I NOP
MULi.xyzw VF16, VF16, I NOP
; fall through
; 8A8
; VF12: point0
; VF13: point1
; VF14-16: verts
; VF17: plane
; out:
; VF01: intersection point
; VF02: triangle normal
; VF03 x: intersection parameter
.globl Vu0LineToTriangleCollisionStart
Vu0LineToTriangleCollisionStart:
MUL.xyz VF10, VF17, VF12 LOI 0.5
MUL.xyz VF11, VF17, VF13 NOP
SUB.xyz VF02, VF13, VF12 NOP ; line dist
ADD.xyz VF17, VF17, VF00 NOP
MULi.w VF03, VF00, I NOP
MULAx.w ACC, VF00, VF10 NOP
MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0
MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused
MULAx.w ACC, VF00, VF11 NOP
MADDAy.w ACC, VF00, VF11 NOP
MADDz.w VF11, VF00, VF11 NOP
SUB.w VF09, VF17, VF10 NOP ; plane-pos 0
CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare
NOP IADDIU VI02, VI00, 0x10 ; Sw flag
SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1
SUB.w VF08, VF11, VF10 FMAND VI01, VI02
NOP NOP
NOP NOP
NOP FMAND VI02, VI02
NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision
NOP NOP
NOP DIV Q, VF09w, VF08w ; parameter of intersection
NOP FCAND VI01, 0x3 ; check x direction
NOP IADDIU VI02, VI01, 0x7F
NOP IADDIU VI06, VI00, 0x80
NOP IAND VI02, VI02, VI06 ; Sx flag
NOP FCAND VI01, 0xC ; check y direction
NOP IADDIU VI03, VI01, 0x3F
MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40
MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag
MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction
ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter
SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors
SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag
SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors
SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags
SUB.xyz VF07, VF14, VF16 NOP ; edge vectors
SUB.xyz VF10, VF01, VF16 NOP ; edge vectors
OPMULA.xyz ACC, VF08, VF05 NOP
OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1
OPMULA.xyz ACC, VF09, VF06 NOP
OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2
OPMULA.xyz ACC, VF10, VF07 NOP
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3
NOP NOP
NOP FMAND VI03, VI06
NOP NOP
NOP FMAND VI04, VI06
NOP NOP
NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside)
NOP NOP
NOP IBNE VI04, VI02, QuitAndFail
NOP NOP
MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success
NOP[E] NOP
NOP NOP
; A68
; VF12: center
; VF14: line origin
; VF15: line vector to other point
; out: VF16 xyz: nearest point on line; w: distance to that point
DistanceBetweenSphereAndLine:
SUB.xyz VF20, VF12, VF14 NOP
MUL.xyz VF21, VF15, VF15 NOP
ADDA.xyz ACC, VF14, VF15 NOP
MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15)
MUL.xyz VF22, VF20, VF20 NOP
MUL.xyz VF23, VF20, VF15 NOP
MULAx.w ACC, VF00, VF21 NOP
MADDAy.w ACC, VF00, VF21 NOP
MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length)
MULAx.w ACC, VF00, VF23 NOP
MADDAy.w ACC, VF00, VF23 NOP
MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15)
MULAx.w ACC, VF00, VF22 NOP
MADDAy.w ACC, VF00, VF22 NOP
MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit
MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08
NOP DIV Q, VF23w, VF21w
NOP IBNE VI00, VI08, NegativeRatio
NOP NOP
ADDA.xyz ACC, VF00, VF14 NOP
MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line
ADDq.x VF24, VF00, Q NOP ; ratio
NOP NOP
NOP NOP
SUB.xyz VF26, VF16, VF12 NOP
CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0
NOP NOP
NOP NOP
MUL.xyz VF26, VF26, VF26 NOP
NOP FCAND VI01, 0x1
NOP IBNE VI00, VI01, RatioGreaterThanOne
NOP NOP
MULAx.w ACC, VF00, VF26 NOP
MADDAy.w ACC, VF00, VF26 NOP
MADDz.w VF16, VF00, VF26 NOP ; distance
NOP JR VI15
NOP NOP
NegativeRatio:
ADD.xyz VF16, VF00, VF14 NOP ; return line origin
MUL.w VF16, VF00, VF22 NOP ; and DistSq to it
NOP JR VI15
NOP NOP
RatioGreaterThanOne:
MULAx.w ACC, VF00, VF25 NOP
MADDAy.w ACC, VF00, VF25 NOP
MADDz.w VF16, VF00, VF25 NOP
ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point
NOP JR VI15
NOP NOP
; BE0
.globl Vu0SphereToTriangleCollisionCompressedStart
Vu0SphereToTriangleCollisionCompressedStart:
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
ITOF0.xyzw VF14, VF14 NOP
ITOF0.xyzw VF15, VF15 NOP
ITOF0.xyzw VF16, VF16 NOP
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
MULi.w VF17, VF17, I NOP
MULi.xyzw VF14, VF14, I NOP
MULi.xyzw VF15, VF15, I NOP
MULi.xyzw VF16, VF16, I NOP
; fall through
; C28
; VF12: sphere
; VF14-16: verts
; VF17: plane
; out:
; VF01: intersection point
; VF02: triangle normal
; VF03 x: intersection parameter
.globl Vu0SphereToTriangleCollisionStart
Vu0SphereToTriangleCollisionStart:
MUL.xyz VF02, VF12, VF17 LOI 0.1
ADD.xyz VF17, VF17, VF00 NOP
ADDw.x VF13, VF00, VF12 NOP
NOP NOP
MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0
MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags
MADDAz.w ACC, VF00, VF02 NOP
MSUB.w VF02, VF00, VF17 NOP ; center plane pos
MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03
NOP NOP
NOP NOP
CLIPw.xyz VF13, VF02 NOP ; compare dist and radius
CLIPw.xyz VF17, VF03 NOP
MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case
MSUBw.xyz VF01, VF17, VF02 NOP
MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane
ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection
NOP NOP
NOP FCAND VI01, 0x3 ; -- check x direction
SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F
NOP IADDIU VI06, VI00, 0x80
SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06
SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction
SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F
SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40
SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06
SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction
MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F
OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20
OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06
OPMULA.xyz ACC, VF09, VF06 NOP
OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03
OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags
MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06
MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags
MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3
NOP FMAND VI04, VI06 ; -- cross 3 flags
NOP NOP
NOP IBNE VI02, VI05, CheckSide2
NOP RSQRT Q, VF00w, VF03w
ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1
CheckSide2:
NOP IBNE VI03, VI05, CheckSide3
NOP NOP
ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2
CheckSide3:
NOP IBNE VI04, VI05, FinishCheckingSides
NOP NOP
ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3
NOP NOP
NOP IBEQ VI07, VI08, TotallyInsideTriangle
NOP NOP
FinishCheckingSides:
MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2
MULq.xyz VF02, VF02, Q WAITQ
NOP IBNE VI07, VI08, IntersectionOutsideTwoSides
NOP NOP
NOP IBEQ VI02, VI05, CheckDistanceSide2
NOP NOP
NOP MOVE.xyzw VF15, VF05
NOP BAL VI15, DistanceBetweenSphereAndLine
NOP NOP
NOP B ProcessLineResult
NOP NOP
CheckDistanceSide2:
NOP IBEQ VI03, VI05, CheckDistanceSide3
NOP NOP
NOP MOVE.xyzw VF14, VF15
NOP MOVE.xyzw VF15, VF06
NOP BAL VI15, DistanceBetweenSphereAndLine
NOP NOP
NOP B ProcessLineResult
NOP NOP
CheckDistanceSide3:
NOP MOVE.xyzw VF14, VF16
NOP MOVE.xyzw VF15, VF07
NOP BAL VI15, DistanceBetweenSphereAndLine
NOP NOP
NOP B ProcessLineResult
NOP NOP
IntersectionOutsideTwoSides:
SUB.xyz VF05, VF04, VF12 NOP
ADD.xyz VF01, VF00, VF04 NOP ; col point
SUB.xyz VF02, VF12, VF04 NOP
NOP NOP
MUL.xyz VF05, VF05, VF05 NOP
NOP NOP
NOP NOP
NOP NOP
MULAx.w ACC, VF00, VF05 NOP
MADDAy.w ACC, VF00, VF05 NOP
MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex
NOP NOP
NOP NOP
NOP NOP
CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x1
ADDq.x VF03, VF00, Q WAITQ ; dist to vertex
NOP IBEQ VI00, VI01, QuitAndFail ; too far
NOP NOP
NOP NOP
NOP DIV Q, VF00w, VF03x
MULq.xyz VF02, VF02, Q WAITQ ; col normal
NOP[E] NOP
NOP NOP
TotallyInsideTriangle:
ADDw.x VF03, VF00, VF02 WAITQ
MULq.xyz VF02, VF02, Q NOP
NOP[E] IADDIU VI01, VI00, 0x1
NOP NOP
ProcessLineResult:
CLIPw.xyz VF13, VF16 SQRT Q, VF16w
ADD.xyz VF01, VF00, VF16 NOP
SUB.xyz VF02, VF12, VF16 NOP
NOP NOP
NOP FCAND VI01, 0x1
ADDq.x VF03, VF00, Q WAITQ
NOP IBEQ VI00, VI01, QuitAndFail
NOP NOP
NOP NOP
NOP DIV Q, VF00w, VF03x
MULq.xyz VF02, VF02, Q WAITQ
NOP[E] NOP
NOP NOP
EndOfMicrocode:

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QuitAndFail2:
NOP[E] IADDIU VI01, VI00, 0x0
NOP NOP
QuitAndSucceed2:
NOP[E] IADDIU VI01, VI00, 0x1
NOP NOP
; 20
GetBBVertices:
MULw.xy VF02, VF01, VF00 NOP
MUL.z VF02, VF01, VF11 NOP
MULw.xz VF03, VF01, VF00 NOP
MUL.y VF03, VF01, VF11 NOP
MULw.x VF04, VF01, VF00 NOP
MUL.yz VF04, VF01, VF11 NOP
NOP JR VI15
NOP NOP
; 60
Vu0OBBToOBBCollision:
SUBw.xyz VF11, VF00, VF00 LOI 0.5
MULi.xyz VF12, VF12, I NOP
MULi.xyz VF13, VF13, I NOP
NOP NOP
NOP NOP
NOP MOVE.xyz VF01, VF12
NOP BAL VI15, GetBBVertices
NOP NOP
MULAx.xyz ACC, VF14, VF01 NOP
MADDAy.xyz ACC, VF15, VF01 NOP
MADDz.xyz VF01, VF16, VF01 NOP
MULAx.xyz ACC, VF14, VF02 NOP
MADDAy.xyz ACC, VF15, VF02 NOP
MADDz.xyz VF02, VF16, VF02 NOP
MULAx.xyz ACC, VF14, VF03 NOP
MADDAy.xyz ACC, VF15, VF03 NOP
MADDz.xyz VF03, VF16, VF03 NOP
MULAx.xyz ACC, VF14, VF04 NOP
MADDAy.xyz ACC, VF15, VF04 NOP
MADDz.xyz VF04, VF16, VF04 NOP
ABS.xyz VF05, VF01 NOP
ABS.xyz VF06, VF02 NOP
ABS.xyz VF07, VF03 NOP
ABS.xyz VF08, VF04 NOP
NOP NOP
MAX.xyz VF05, VF05, VF06 NOP
NOP NOP
MAX.xyz VF07, VF07, VF08 NOP
NOP NOP
NOP NOP
NOP NOP
MAX.xyz VF05, VF05, VF07 NOP
NOP NOP
NOP NOP
NOP NOP
ADD.xyz VF09, VF05, VF13 NOP
NOP NOP
NOP NOP
NOP NOP
MULx.w VF05, VF00, VF09 NOP
MULy.w VF06, VF00, VF09 NOP
MULz.w VF07, VF00, VF09 NOP
CLIPw.xyz VF17, VF05 NOP
CLIPw.xyz VF17, VF06 NOP
CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x3330
NOP IBNE VI01, VI00, QuitAndFail2
NOP NOP
NOP BAL VI15, GetBBVertices
NOP NOP
MULAx.xyz ACC, VF18, VF01 NOP
MADDAy.xyz ACC, VF19, VF01 NOP
MADDz.xyz VF01, VF20, VF01 NOP
MULAx.xyz ACC, VF18, VF02 NOP
MADDAy.xyz ACC, VF19, VF02 NOP
MADDz.xyz VF02, VF20, VF02 NOP
MULAx.xyz ACC, VF18, VF03 NOP
MADDAy.xyz ACC, VF19, VF03 NOP
MADDz.xyz VF03, VF20, VF03 NOP
MULAx.xyz ACC, VF18, VF04 NOP
MADDAy.xyz ACC, VF19, VF04 NOP
MADDz.xyz VF04, VF20, VF04 NOP
ABS.xyz VF05, VF01 NOP
ABS.xyz VF06, VF02 NOP
ABS.xyz VF07, VF03 NOP
ABS.xyz VF08, VF04 NOP
NOP NOP
MAX.xyz VF05, VF05, VF06 NOP
NOP NOP
MAX.xyz VF07, VF07, VF08 NOP
NOP NOP
NOP NOP
NOP NOP
MAX.xyz VF05, VF05, VF07 NOP
NOP NOP
NOP NOP
NOP NOP
ADD.xyz VF09, VF05, VF12 NOP
NOP NOP
NOP NOP
NOP NOP
MULx.w VF05, VF00, VF09 NOP
MULy.w VF06, VF00, VF09 NOP
MULz.w VF07, VF00, VF09 NOP
CLIPw.xyz VF21, VF05 NOP
CLIPw.xyz VF21, VF06 NOP
CLIPw.xyz VF21, VF07 NOP
NOP NOP
NOP NOP
NOP NOP
NOP FCAND VI01, 0x3330
NOP IBNE VI01, VI00, QuitAndFail2
NOP NOP
SUB.xyz VF06, VF02, VF01 NOP
SUB.xyz VF07, VF03, VF01 NOP
ADD.xyz VF08, VF04, VF01 NOP
ADD.x VF09, VF00, VF12 NOP
ADD.yz VF09, VF00, VF00 NOP
ADD.y VF10, VF00, VF12 NOP
ADD.xz VF10, VF00, VF00 NOP
ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0
ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00
OPMULA.xyz ACC, VF06, VF09 NOP
OPMSUB.xyz VF01, VF09, VF06 NOP
OPMULA.xyz ACC, VF06, VF10 NOP
OPMSUB.xyz VF02, VF10, VF06 NOP
OPMULA.xyz ACC, VF06, VF11 NOP
OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++)
OPMULA.xyz ACC, VF07, VF09 NOP
OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++)
OPMULA.xyz ACC, VF07, VF10 NOP
OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++)
OPMULA.xyz ACC, VF07, VF11 NOP
OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++)
OPMULA.xyz ACC, VF08, VF09 NOP
OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++)
OPMULA.xyz ACC, VF08, VF10 NOP
OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++)
OPMULA.xyz ACC, VF08, VF11 LOI 0.5
OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++)
MULi.xyz VF06, VF06, I NOP
MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++)
MULi.xyz VF08, VF08, I NOP
MUL.xyz VF02, VF21, VF01 NOP
MUL.xyz VF03, VF12, VF01 NOP
MUL.xyz VF09, VF06, VF01 NOP
MUL.xyz VF10, VF07, VF01 NOP
MUL.xyz VF11, VF08, VF01 NOP
ABS.xyz VF03, VF03 NOP
ADDy.x VF05, VF09, VF09 NOP
ADDx.y VF05, VF10, VF10 NOP
ADDx.z VF05, VF11, VF11 NOP
NOP NOP
EdgePairLoop:
ADDz.x VF05, VF05, VF09 NOP
ADDz.y VF05, VF05, VF10 NOP
ADDy.z VF05, VF05, VF11 NOP
MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00
MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02)
MADDz.w VF02, VF00, VF02 NOP
ABS.xyz VF05, VF05 NOP
MULAx.w ACC, VF00, VF03 NOP
MADDAy.w ACC, VF00, VF03 NOP
MADDAz.w ACC, VF00, VF03 NOP
MADDAx.w ACC, VF00, VF05 NOP
MADDAy.w ACC, VF00, VF05 NOP
MADDz.w VF03, VF00, VF05 NOP
ADDw.x VF04, VF00, VF02 NOP
MUL.xyz VF02, VF21, VF01 NOP
MUL.xyz VF03, VF12, VF01 NOP
MUL.xyz VF09, VF06, VF01 NOP
CLIPw.xyz VF04, VF03 NOP
MUL.xyz VF10, VF07, VF01 NOP
MUL.xyz VF11, VF08, VF01 NOP
ABS.xyz VF03, VF03 NOP
ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3
ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2
ADDx.z VF05, VF11, VF11 NOP
NOP IBNE VI03, VI00, EdgePairLoop
NOP NOP
NOP[E] IADDIU VI01, VI00, 0x1
NOP NOP
EndOfMicrocode2: