This commit is contained in:
eray orçunus
2019-08-02 01:04:30 +03:00
parent 78c15c4828
commit 875cdd845d
10 changed files with 547 additions and 28 deletions

View File

@ -12,14 +12,14 @@ public:
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
bool m_bWeaponSlot;
uint8 m_nSelectedWepSlot;
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376;
int8 field_1380; // set if can't attack, why?
float field_1376; // m_fAttackButtonCounter?
int8 field_1380; // bHaveTargetSelected?
int8 field_1381;
int8 field_1382;
int8 field_1383;
@ -34,19 +34,24 @@ public:
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
int32 field_1488[6]; // m_pPedAtSafePos?
float m_fWalkAngle;
float m_fFPSMoveHeading;
CPlayerPed();
~CPlayerPed();
void ReApplyMoveAnims(void);
void ClearWeaponTarget();
void ClearWeaponTarget(void);
void SetWantedLevel(int32 level);
void SetWantedLevelNoDrop(int32 level);
void KeepAreaAroundPlayerClear(void);
void AnnoyPlayerPed(bool);
void MakeChangesForNewWeapon(int8);
void SetInitialState(void);
void SetMoveAnim(void);
void ProcessControl(void);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);