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The Peds
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@ -12,14 +12,14 @@ public:
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float m_fCurrentStamina;
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float m_fMaxStamina;
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float m_fStaminaProgress;
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bool m_bWeaponSlot;
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uint8 m_nSelectedWepSlot;
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bool m_bSpeedTimerFlag;
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bool m_bShouldEvade;
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int8 field_1367;
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int32 m_nSpeedTimer;
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int32 m_nShotDelay;
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float field_1376;
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int8 field_1380; // set if can't attack, why?
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float field_1376; // m_fAttackButtonCounter?
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int8 field_1380; // bHaveTargetSelected?
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int8 field_1381;
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int8 field_1382;
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int8 field_1383;
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@ -34,19 +34,24 @@ public:
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int8 field_1413;
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int8 field_1414;
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int8 field_1415;
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CVector field_1416[6];
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int32 field_1488[6];
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CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
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int32 field_1488[6]; // m_pPedAtSafePos?
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float m_fWalkAngle;
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float m_fFPSMoveHeading;
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CPlayerPed();
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~CPlayerPed();
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void ReApplyMoveAnims(void);
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void ClearWeaponTarget();
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void ClearWeaponTarget(void);
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void SetWantedLevel(int32 level);
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void SetWantedLevelNoDrop(int32 level);
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void KeepAreaAroundPlayerClear(void);
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void AnnoyPlayerPed(bool);
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void MakeChangesForNewWeapon(int8);
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void SetInitialState(void);
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void SetMoveAnim(void);
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void ProcessControl(void);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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